The Devil's Tower New Login System New Costumes

VIEW FULL PATCH NOTE
VIEW FULL PATCH NOTE

PATCH NOTES FOR

EPISODE 21

NEW DUNGEON

A. Dungeon information:

Dungeon Name: Devil’s Tower
Level Requirement: Lv. 180 and above / BSLV. 11 and above
Entry Item: Devil’s Key at Bloody Ice Grocer Deighton
Price: 4,000,000 Alz
Location: Porta Inferno (219,230)
Time Limit: 20 minutes
DP Reward: 6 DP
Max Users: 4 players
Daily Limit: Max 2-times per character

B. Drop Item Information:

Item name: The Devil Token (High) – can be used to purchase items at Incubo Evil Store

C. Incubo Evil Store

Location: Devil’s Tower entrance, Devil Merchant NPC Incubo

Items for sale:

* Quartz Core (Topaz) x 127 = 2 Tokens
* Quartz Core (Sigmetal) x 127 = 3 Tokens
* Astral Core (Red Osmium) x 127 = 1 Token
* Astral Core (Sigmetal) x 127 = 1 Token
* Material Core (Red Osmium) x 127 = 1 Token
* Material Core (Sigmetal) x 127 = 2 Tokens
* Upgrade Core (Piece) x 127 = 1 Token
* Force Core (Piece) x 127 = 1 Token
* Upgrade Core (Crystal) x 127 = 10 Tokens
* Force Core (Crystal) x 127 = 10 Tokens


A. Dungeon Information

Dungeon Name: Devil’s Tower (Part 2)
Level Requirement: Lv. 190 and above / BSLv. 11 and above
Entry Item: Revived Devil’s Key at Bloody Ice Grocer Deighton
Price: 8,000,000 Alz
Location: Porta Inferno (219,230)
Time Limit: 20 minutes
DP Reward: 7 DP
Max Users: 4 players
Daily Limit: Max 2-times per character

B. Drop Item Information:

Item name: The Devil Token (Highest) – can be used to purchase items at Secubo Evil Store

C. Secubo Evil Store

Location: Devil’s Tower entrance, Devil Merchant NPC Secubo

* Selling item that can be purchased using the Devil Token (Highest) item


DX Dungeon

A. Dungeon Information

Dungeon Name: Acheron Arena
Level Requirement: Lv. 190 and above / BSLv. 11 and above
Entry Item: Key of Grudged Warrior at Bloody Ice Grocer Deighton
Price: 4,000,000 Alz
Location: Bloody Ice (78, 23)
Time Limit: 20 minutes
DP Reward: 6 DP
Max Users: 3 players

B. Drop Item Information

Essence Rune (Normal DMG Up)

– Amplify normal (non-critical) number by the (%)
– Required Level: Lv. 144 and above
– Ability and Train info

* Level > 1 2 3 4 5 6 7 8 9 10
* Ability > 1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
* Train > Required AP > 200 205 210 215 220 225 230 235 240 250
* Train > Upgrade Core (Highest) > 0 10 10 10 15 15 15 20 20 20


Battle Aura Changes:

A. Details

i. All aura types can be learned
ii. Auras are specified for each class and divided by attack types and defense types
a. Earth Aura: Aura mode same as the previous mode.
b. Flame Aura: Attack type aura mode which increase the amplifying kind of ability.
c. Lightning Aura: Attack type aura mode which increase the critical kind of ability.
d. Aqua Aura: Defense type aura mode which uses war type defense ability
e. Ice Aura: Defense type aura mode which increase defenses in dungeons.
f. Wind Aura: Deleted

B. Acquisition method

i. Earned from Quests
Only ‘Earth Aura can be earned from the original quest [Bitter Cold, One].
ii. Earned from requesting craft
“The Soul Key: Craft Merchant Chloe sells for 10,000,000 ALZ**

C. Usage

i. Only one aura mode can be used at a time
ii. All aura mode shares cool down time
iii. Once learned, aura mode cannot be learned again
iv. Consumes “Inner Orb” when casting Aura modes (Except Earth Aura)

– Inner Orb – Available at Bloody Ice Merchant Deighton for 100,000 alz (1ea)

D. Aura Mode Ability

Flame Aura (War/Skill Amp)

Critical Rate: 17%
All Skill Amp: 14%
Attack: 79, Magic Attack: 144
Attack Rate: 2,500
Accuracy: 100
Penetration: 25
Ignore DMG Reduction: 50
Ignore Resist Skill Amp: 6%
Ignore Resist Knock Back: 5%
Ignore Down Resistance: 5%
Ignore Stun Resistance: 5%

Aqua Aura (War/Defense)

Critical Rate 17%
Attack Rate 2,000
Defense: 450
Defense Rate: 200
DMG Reduction: 30
Ignore Accuracy: 100
Resist Skill Amp: 6%
Resist Critical DMG 14%
Ignore Resist Knock Back: 5%
Ignore Down Resistance: 5%
Ignore Stun Resistance: 5%

Lightning Aura (Dungeon/Critical)

Critical Rate: 17%
Critical Damage: 32%
Attack: 79, Magic Attack: 144
Attack Rate: 2,000
Accuracy: 200
Penetration: 30

Ice Aura (Dungeon/Defense)

Critical Rate: 17%
Attack Rate: 2,000
HP: 300
Defense: 450
Defense Rate: 400
Evasion: 200
DMG reduction: 50
Ignore Penetration: 50


Updates and Changes:

– Carnelian Max Enchant Level Expanded

* Expanded Carnelian’s max enchant level from +15 to +20
* Enchant fail penalty on +15 Carnelian
* Failure does not destroy the item. Item grade is maintained for degraded status.
* Will not fall below +15 when enchant failed

– Item ability: Ability > Values: 16,17,18,19,20

* Defense: 100, 120, 130, 145, 170
* Defense Rate: 240, 260, 280, 310, 350
* DMG reduction: 45, 50, 55, 60, 70
* Critical Damage UP: 9%, 10%, 11%, 13%, 16%
* All Skill AMP: 5%, 6%, 7%, 8%, 10%
* Boost HP restoration: 30, 30, 30, 30, 30
* Penetration: 25, 30, 30, 30, 30
* HP Increase: 50, 100, 150, 200, 250

– Title Slot Expansion

* Expanded Title slot from 2 – 4

– Original: Displayed Title, Title with Ability
– Changed: Title Shown, Event Title, War/PvP Title, Ability Title

* Three titles other than the ‘Title Shown’ can be used. Title options (stats) will be applied accordingly.
* Display titles based on the priorities set as follows: Display Title → Event only Title → War / PvP Only Title → Ability-applied Title
* In mission wars, [Bringer] title applies as top priority

– Overlord Quests

* “Guard -Ancient Ghost” NPC and Shop Added in Bloody Ice
Daily Quest ‘Hursurf’s Daily Request I - X’
Activate quest based on the Character’s Overlord Level (Total 10 Level Range)
Essence of Ancient Soul

– Gains certain amount of OXP when used.
– Expires after 3 hours / Character Bind
– Can be exchanged using ‘Hursurf’s Letter + Core Item (can choose) at the Ancient Ghost - Guard NPC store.

– Dungeon Play Time Limit

* Set groups of dungeons and limit each dungeon’s total daily play time.
* Daily dungeon play time is deducted when a dungeon is played. Player will not be able to enter the dungeon if there is not enough time left in daily dungeon play time. However, if dungeon is currently being played, player can re-enter the dungeon even without any dungeon play time left.
* Play time will not decrease when dungeon is paused.
* Dungeon play time is shared with all characters within the account
* Dungeon play time will reset on 0 o’ clock every day.
* Dungeon play time related UI displayed on Dungeon Dialogue
* The Time tab displays the time given by the day of the week and the time added as an event for the selected dungeon group.
* Tooltip displayed to see the remaining dungeon play time of the group by moving mouse over the dungeon list.
* The charging dialogue shows the list of dungeons to the same dungeon group. And allows player to charge play time by selecting goods and time.

– Refill Cost

* Cannot refill play time if remaining time passes on to the next day. (ex: if refill dungeon play time 23:00, cannot refill more than 1 hour.

– Dungeon play time will not decrease when Blessing Bead -EXP (100%) is used.
– When Blessing Bead -EXP is used in the dungeon, the time will not decrease the moment bead is used.
– If Blessing Bead -EXP expires during dungeon playing, the time will start decreasing the moment bead expires.
– When Blessing Bead -EXP is applied, player can enter dungeon even if dungeon play time is 0.

– Daily Dungeon Entry Limit

* Daily dungeon entry limited to 5 times per account
* Once entered the dungeon, the number of entry allowed will be deducted regardless of success/failure of the dungeon. However, player can re-enter the dungeon without losing the entry count when disconnected from the game due to abnormal situation.
* Play can reset daily dungeon entry count using Force Gem. *Some dungeons (ex. Devil’s Tower) cannot be reset.

– Daily entry count resets on midnight every day.
– Normal dungeon is also marked in the form of an elite dungeon (the remaining number of entries) / (the limited number of entries) if the limit is imposed.
– If you have used all of the dungeon entry counts and entry count resets, the dungeon text that appears in the dungeon entry window will be red, and the entry button will be marked as [no entry].
– Displays a message that the number of entries per day exceeds the limit for entry when player tries enter the dungeon with no counts left.

– Increased Honor Score reward after completing Dungeons

New Login System*

*Will be implemented soon

Patch note corrections:

** Changed from 1, 000, 000 Alz to 10, 000, 000 Alz

Main Content

The gates of the huge tower guarded by Keshapone Minisha in the northeastern part of Porta Inferno were opened. Some curious Nevareth warriors bravely entered the tower. Inside the tower, the devil’s laughter and screams constantly echoed all over.

After so many years, a few of the warriors who entered the tower began to return. They were so tired, and their whole bodies were drenched with blood and filled with sword scars. But they laughed: “We did it. This way, we can get stronger.” In their hands was a red metal that looked like a coin, and packs of goldsmith-crafted equipment brightly shining in gold.

The other warriors watched with wonder and were astonished by what they saw. Two demons came along with them. The demons said “Humans, if you want to be strong, come to the Tower of the Devil. I am full of good things you want. Of course, if you can take away the demons and leave the tombs alive. Hahaha!”

Those who survived the trials of the devil spread all over Nevareth to gain stronger equipment and become more powerful. Numerous warriors began to gather in the Tower of the Devil. There were some who were strong, but the number of warriors who lost their lives increased exponentially.

Looking at the warriors entering the Tower of the Devil, the devils were making a sweet smile. The warriors were devoting their lives without a cause—not knowing that they were blinded by the desire to be strong, and were extremely tempted by the devil.

Dungeon Details

Key filled with evil spirits.
You can use it to enter Devil’s Tower

Dungeon Name: Devil’s Tower
Requirements: Level 180 or above
Complete DP: 6
Location: Porta Inferno (X:218 Y:229)

Revived Devil’s Key.
You can use it to enter Devil’s Tower (Part 2)

Dungeon Name: Devil’s Tower (Part 2)
Requirements: Level 190 or above
Complete DP: 7
Location: Porta Inferno (X:218 Y:229)

The Devil’s Tower is a dungeon for the upper level players.

The entrance to the dungeon is in Porta Inferno, and the entry item Devil’s Key is sold by Bloody Ice Grocer Deighton.

In the tower, you can obtain a Token of the Devil, which you can use to buy special items from the two Devil Merchants: Incubo and Sucubo.

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Boss

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New DX Dungeon

The Acheron Arena is a dungeon with a difficulty level slightly lower than the Illusion Castle Underworld (Apocrypha). 

Up to three (3) users can enter, where the first 20 minutes will be given as a time limit. Upon clearing the dungeon, 6 Dungeon Points (DP) can be obtained.

The Essence Rune Normal DMG Up can be acquired in the Legendary Box of the dungeon. The normal attack damage increases when the rune is registered on a character.

The dungeon’s entry item is sold by Bloody Ice Grocer Deighton for 4,000,000 Alz.

Dungeon Details

Nevareth’s honorable sword has a grudge in it.

Dungeon Name: Acheron Arena
Requirements: Level 190 or above
Complete DP: 6
Location: Bloody Ice (X:76 Y:24)

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Boss

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New Costumes

Bike Costumes

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View full Episode 19 part 2, 20 and 21 patch notes on dandiely’s blog