The most important things you need to know about the new Mission War are here!

 

Welcome sa another edition ng aking Ultimate Guide series! This time, I’ll walk you through the most important things you need to know about the new Arcane Trace Battle System so you can prepare for it and you know how to play it kapag nagpatch na ang Episode 9 this Oct 23. I will cover only the basics, so you can still explore the new Nation War system and develop your own techniques, strategy and tactics. Alright!

 1. Introduction

 

The Arcane Trace Boss Battle is the new Nation War system for high levels, kaya only characters level 180 and above ang pwedeng sumali sa laban.

The Arcane Trace Boss Battle is similar to the Tierra Gloriosa nation war in terms of conquering bases – you need to kill the guardian to conquer a fortress (or a base). The more fortresses you conquer, the higher your chance of winning the battle.

However, the way it is played is very different sa Mwar na nakasanayan nating lahat. For one, some aspects of the TG MWar were removed from Arcane Trace Boss Battle. Wala na ang nakakainis na waiting list at mga nag-aaway dahil hindi pina-sub; hindi pwedeng magbuild ng towers; wala nang long resurrection time,  ensigns, vital gears , participation fee and cube rewards. Para ka lang nagPK +boss hunt sa isang medium-sized field map/malaking version ng Hazardous Valley.

However, exciting din ang magiging laban dahil sa Buff and Turn systems, which I will explain later.

In the end, ang goal nang both nation is to conquer fortresses and defeat the Arcane Golem of Rage to get a chance to acquire the new Unbinding Stones and the +8 accessories (at saka maraming-maraming Upgrade Cores!).

2. Basic Details

Additional Info: you can enter the map anytime of the day, but the guardians and the arcane golems will not appear until the scheduled time.

 

3. Map and Interface

 

1 = Capella Starting Point

2 = Capella Extra Warp Point

 

3 = Procyon Starting Point

4 = Procyon Extra Warp Point

Same with TG Mission War, fortresses you have occupied will be marked blue, while enemies’ will be marked red.

 

1= Indicates the current turn

2= Indicates the time remaining for the current turn

3= Total time remaining for the Arcane Trace Boss Battle

4 = System messages appear when a fortress is occupied, there is a change in turn, or when a bonus time is given

 

Number besides the nation logo indicates the number of fortresses occupied by the nation.

Yellow bar indicates the HP of the Arcane Golem of Rage.

The Arcane Trace-exclusive buffs are placed on the top right portion of the screen, besides the map.

4. Game Play and Battle System

 

Unlike the Tierra Gloriosa Nation War, Arcane Trace Boss Battle is turn-based. Merong dalawang klase ng turns or phases:

(1)             Fortress Occupation Turn: You can attack Guardians to occupy fortresses  but you cannot attack the Arcane Golem of Rage

 

 

Attacking a Neutral Fortress Guardian

 

Like in TG, the guardian gets converted to the nation which defeats it.

(2)            Golem Attack Turn: the nation with the most number of fortresses occupied during the fortress occupation turn will have the permission to attack the Golem. Members of the opposite nation cannot attack fortress guardians, Arcane Golems or the Arcane Golem of Rage during this turn (although pwede silang atakihin ng mga small Arcane Golems)

Flow of Battle:

Start (Turn 1): The battle begins with a 3-minute Fortress occupation turn.

Both nations have no occupied fortresses (as indicated by the 0s beside the nation icons). The Arcane Golem of Rage hasn’t spawned yet (empty HP Bar).

Turn 2 (Golem Attack Turn):

The first Golem Attack turn is given to the nation which has occupied more fortresses during Turn1.

The turns would be alternate: Fortress Occupation Turn -> Golem Attack Turn -> Fortress Occupation Turn ->Golem Attack Turn until the Arcane Golem of Rage is killed or when the 40-minute total time has elapsed.

Bonus Time

Like running Maquinas Outpost, bonus time will be given under two conditions:

(1)             +3 minutes to Fortress occupation turn – given when Procyon and Capella conquered the same number of fortresses

(2)            +1 minute to Golem Attack Turn – given when more than 40% of the Boss monster is taken in 1 turn

The bonus time will be given when the original 2-minute time ends.

Regardless of how many Bonus Time was given, the over-all time will still be consumed, thus ensuring that the boss battle will not exceed the 40-minute limit.

5. The Buffs System

 

Unlike TG Mission War which uses the waiting list + handicap system to balance the nations, the Arcane Trace Boss Battle uses the Buffs System.

(1)             The Boss Battle Member Buff

Every participant will gain the Boss Battle Member Buff once he is in the Arcane Trace map during the Arcane Trace Battle. Mas maraming participants sa nation nyo na present sa war, mas mababa ang level ng buff kaya mas mababa ang stats na bigay nito.

 

 

(2)            The Boss Battle Fortress Buff

The Fortress Buff is given to the nation which has lost 2 or more Fortress Occupation turns (meaning hindi sila naka-attack sa Golem dahil talo sila sa Fortress occupation turns). The more fortress occupation turns they lose, the higher the level of Fortress Buff they will get.


Notes :

You cannot use the Saint’s Force Buff during Arcane Trace Boss battle.

Your character will still have the buffs kahit sampung beses pang madedo ang character mo (haha, joke lang sir!). Pero seriously, you will still have the buffs kahit madeds ka.

6. Drop List

The other monsters inside Arcane Trace may also drop items. You can download the full drop list of Arcane Trace here.

And that ends my guide to the Arcane Trace Battle system.

Maraming salamat po sa pagbasa sa aking guide and I hope you learned a lot from it. If you have comments or questions, you may post here: http://forums.cabal.com.ph/index.php?showtopic=22589

 

 

See you in Arcane Trace!

 

 

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Visit www.cabal.com.ph/episode9 for info on Episode 9.