EPISODE 32 (Patch Notes)
<Changes>
1. Calculate the Combat Power and its notation has been changed.
(1) Calculate the Combat Power has been simplified.
① Change from existing multiplicative to sum operations
② Add each stat multiplied by its own weight to reflect the combat power.
- Discard values below the decimal point and add only integer values.
③ Depending on the battle style, some of the stats are different.
Stats | Battle Style that using Sword | Battle Style that using Magic |
Attack/ PvE Attack/ PvP Attack/ |
Calculate Combat Power | Does not reflect the Combat Power |
Magic Attack/ PvE Magic Attack/ PvP Magic Attack/ |
Does not reflect the Combat Power | Calculate Combat Power |
Sword Skill Amp./ PvE Sword Skill Amp./ PvP Sword Skill Amp./ |
Calculate Combat Power | Does not reflect the Combat Power |
Magic Skill Amp./ PvE Sword Skill Amp./ PvP Sword Skill Amp./ |
Does not reflect the Combat Power | Calculate Combat Power |
(2) Notation of combat power has been improved.
① Attack / Defense combat power will be changed as united combat power.
② Fighting Power will be displayed as ‘normal combat power (+additional combat power)’
- i) Normal Combat Power
- Combat power calculated based on the current stats granted to the character due to the character’s stats, equipment, exploits, collections, force wings, titles, etc.
- It displays with yellow.
- ii) Additional Combat Power
- Combat power calculated based on temporarily increased stat due to buff potion / buff skill / battle mode, etc.
- It displays with green.
- The stats to increase with the use of attack skills is not reflected in combat power.
- Combat power does not change in real time when using attack skills.
③ Depending on the location of the character, show the combat power below the HP bar differently.
- i) If character is located in the town, displays with normal combat power.
- ii) If character is located in the field or in dungeon, displays with PvE combat power.
iii) If character is located in the PvP field (e.g. mission war/ mission battle etc.), displays with PvP combat power.
(3) Character’s detail stat UI has been changed.
① In the character detailed stat window, attack/defense combat power is displayed separately to check detailed combat power.
② In the detailed stats, the combat power is divided into three categories.
- i) Normal Combat Power: Combat Power that calculated except for PvE/PvP values.
- ii) PvE Combat Power: Normal Combat Power+ PvE values (except for PvP)
iii) PvP Combat Power: Normal Combat Power + PvP values (except for PvE)
(4) UI of Character Equipment has been changed.
① When you view other character’s equipment, the changed combat power will be displayed.
② In the equipment view window, only basic combat power is displayed without additional combat power.
2. Difficulty of Leveling up has been changed
(1) EXP of Section of Character Level 191 above has been downgraded.
Level
|
EXP | |
Existing | Changed | |
191 | 52,693,400,386 | 14,885,885,608 |
192 | 61,992,235,748 | 17,118,768,450 |
193 | 73,800,280,652 | 20,028,959,086 |
194 | 88,916,000,786 | 23,834,461,313 |
195 | 108,434,147,300 | 28,839,698,188 |
196 | 128,447,938,118 | 35,184,431,790 |
197 | 150,000,000,000 | 43,276,851,101 |
198 | 172,000,000,000 | 53,663,295,366 |
199 | 200,000,000,000 | 67,079,119,207 |
(2) EXP of completing the quest of section of character level 191~199 has been changed.
Start Level
|
Quest Name
|
EXP Reward | |
Existing | Changed | ||
191 | Henkoff’s Daily Quest Ⅴ | 1,053,868,007 | 297,717,712 |
192 | Henkoff’s Daily Quest Ⅵ | 1,239,844,714 | 342,375,369 |
193 | Henkoff’s Daily Quest Ⅶ | 1,476,005,613 | 400,579,182 |
194 | Henkoff’s Daily Quest Ⅷ | 1,778,320,015 | 476,689,226 |
195 | Henkoff’s Daily Quest Ⅸ | 2,168,682,946 | 576,793,964 |
196 | Henkoff’s Daily Quest Ⅹ | 2,568,958,762 | 703,688,636 |
197 | Henkoff’s Daily Quest XI | 3,000,000,000 | 865,537,022 |
198 | Henkoff’s Daily Quest XII | 3,440,000,000 | 1,073,265,907 |
199 | Henkoff’s Daily Quest XIII | 4,000,000,000 | 1,341,582,384 |
191 | The Dispatched Team’s Mission | 6,586,675,048 | 1,860,735,701 |
191 | The Old Base | 6,586,675,048 | 1,860,735,701 |
192
|
The Southern Forest’s Mutations |
15,498,058,937
|
4,279,692,112
|
The Northern Forest’s Guardian | |||
193 | Senillinean Tower | 9,225,035,082 | 2,503,619,886 |
193 | Inside the Tower | 9,225,035,082 | 2,503,619,886 |
194 | We Meet Again | 22,229,000,197 | 5,958,615,328 |
195 | Awakening | 13,554,268,413 | 3,604,962,274 |
195 | The Sage’s Sacrifice | 13,554,268,413 | 3,604,962,274 |
196 | Conflict | 25,689,587,624 | 7,036,886,358 |
197 | Desperate Struggle | 15,000,000,000 | 4,327,685,110 |
197 | Decision | 15,000,000,000 | 4,327,685,110 |
198
|
Aizhan’s Choice |
34,400,000,000
|
10,732,659,073
|
Elena’s Choice | |||
199 | Sacrifice | 20,000,000,000 | 6,707,911,921 |
199 | Key of Destiny | 20,000,000,000 | 6,707,911,921 |
(3) EXP that can be obtained from EXP Elixir at some shops has been changed.
Shop
|
Item
|
Obtained EXP | |
Existing | Changed | ||
Special Coupon Machine
|
EXP Elixir (Lv 191+) | 305,893,455 | 104,201,199 |
EXP Elixir (Lv 192+) | 369,874,654 | 119,831,379 | |
EXP Elixir (Lv 193+) | 453,184,111 | 140,202,714 | |
EXP Elixir (Lv 194+) | 549,412,654 | 166,841,229 | |
EXP Elixir (Lv 195+) | 674,945,612 | 201,877,887 | |
EXP Elixir (Lv 196+) | 789,200,902 | 246,291,023 | |
EXP Elixir (Lv 197+) | 921,523,702 | 302,937,958 | |
EXP Elixir (Lv 198+) | 1,026,523,702 | 375,643,068 | |
EXP Elixir (Lv 199+) | 1,142,934,537 | 469,553,834 | |
Hirogley’s Item Exchange Shop | EXP Elixir (Lv 181+) | 2,500,000,000 | 1,500,000,000 |
3. EXP and Difficulty of some dungeons have been changed.
(1) Some dungeon boss monsters’ HP has been changed.
① HP Regen pattern has been removed.
② HP has been upgraded.
Dungeon
|
Boss Monster
|
HP | |
Existing | Changed | ||
Edge of Phantom | Etherno Calligo Tanatos | 1,889,520 | 2,078,472 |
Archeron Arena | Overwathcer Guoicpeta | 954,000 | 1,049,400 |
Devil’s Tower (Part.2) | Resurrected Hell Overwatcher Kirinto | 2,015,488 | 2,116,262 |
Flame Nest | Corrupted Goddess Keira | 2,734,058 | 3,007,464 |
4. Dropped items from some dungeons have been changed.
(1) Holyroid(Highest) is added in Dragon’s Treasure Box in Labyrinth
Dropped Box
|
Changed
|
Item Name
|
Binding Option
|
Dragon’s Treasure Box
|
Dropped items has been added | Holyroid (Highest) / MXP +30% | Tradable |
Drop Rate has been changed
|
Potion of EXP (Lv181+) | Tradable | |
Potion of OXP (Lv40+) | Tradable |
(2) Drop rate of ‘Fragment of Memory’ has been upgraded.
Dungeon Name
|
Boss Monster
|
Automata Lab SCA-76 | Turmacan |
Mirage Island (Awakened) | Controller of Temple Chief Laxar |
Forgotten Temple B3F | Dr. Mazel |
Mirage Island | Island Ruler Bariald |
Abandoned City | Shane’s Evil – Desturction |
Garden of Dust | Earth and Wind of Zaishu |
Tower of Undead B3F (Elite) | MF-03 Drei Frame |
Devil’s Tower (Part. 2) | Resurrected King of Hell, Nix |
Tower of Undead B3F | Immortal Etherno Calligo Tempus |
Frozen Canyon | Soul Constraining Nazabrum |
Ancient Tomb | Spinx of the Temple |
Terminus Maquina | Commander Vizerd |
Flame Nest | Devil Groteus |
Illusion Castle Radian Hall (Apocrypha) | Divine K’enith |
Maquinas Outpost | MF-03 Drei Frame |
Forgotten Temple B2F (Awakened) | Awakened Leth Tyrant |
Devil’s Tower | Evil King Nix |
Edge of Phantom | Etherno Calligo Tanatos |
Chaos Arena Lv.7 | Dr. Mazel of Chaos |
Holia Keldrasil | Spirit King of Wind Shirdrahn |
Illusion Castle Underworld (Apocrypha) | Divine Golem of Rage |
Archeron Arena | Great Warrior Detestatus |
Tower of Undead B3F (Part.2) | Lord of Carnage Pravitas / Essentia |
Phandemonium | Evil King Nix |
Maquinas Outpost | MF-03 Drei Frame |
Forgotten Temple B2F | Leth Tyrant |
Forbidden Island (Awakened) | Weakened I’sobha Jurife/ Awakened I’sobha Jurife |
Holia Windhill | Sky Ruler Hix |
Hazardous Valley | Awakened Attractive Orphidia |
5. Related to the Guild Treasure has been changed.
(1) Condition to receive the guild treasure has been added.
① Weekly treasure point
- i) You can obtain the ‘Weekly Treasure Point’ if you create the guild treasure as before.
- ii) It’s updated in every hour, which will be reset every week 00:30.
② Daily minimum point
- i) Condition to receive the obtained guild treasure is 20 points.
- ii) If a weekly point is less than daily minimum point, it is unable to receive the guild treasure.
- But, creating the guild treasure can be done without any conditions as before.
③ Mark has been added in guild treasure UI
- i) Currently created treasures, Weekly Treasure Points out of generated Treasure Points earned through it, daily minimum daily point are displayed.
- ii) Text color of daily minimum point
- If daily minimum point is more than 20 points : Blue
- If daily minimum point is less than 20 points : Red
iii) ‘Receive all / Receive‘ button status has been changed
- If daily minimum point is more than 20 points : Same as before
- If daily minimum point is less than 20 points :
- a) Button will be inactivated and changed to red
- b) If you put mouse hover the button, there’ll be tool tip like : ‘You haven’t reached minimum point to receive the treasure. Treasure minimum point n/20.’
④ Additional information for guild treasure guidance
[Condition to receive the guild treasure]
- a) You need to obtain the minimum point to receive the guild treasure.
- b) Daily minimum point will be reset every day.
- c) Even if you do not satisfy the minimum point to receive the guild treasure, but guild treasure list will be created still.
⑤ Tool tip when you put your mouse on treasure information:
- a) You can obtain the guild treasure if you reach the minimum receive points.
- b) Minimum receive points will be reset every day (00:00 AM)
(2) Guild treasure list has been changed
① Removed guild treasure
- i) Elixir of Unity (OXP/Wing/EXP/Honor)
- ii) Time reducer – Platinum Insignia item has been removed.
- Time reducer that can be obtained from Combat/Dungeon/Enhancement: Remove the Platinum Insignia, but maintain the time reducer item that can be obtained as money.
② Added guild treasure
- i) New item ‘Elixir Material’
– It’s a new token item (account binding) that can purchase the Supplementary Elixir of Unity at guild shop.
- ii) Luminous Fragment (Character Binding)
6. Things related to the Guild shop has been changed
(1) Removed from guild shop
① Protection of Veradrix
② Cube of Unity (OXP/EXP/Wing/Honor)
(2) Added item in guild shop
① Time reducer (30min) – Platinum Insignia (account binding)
- Price: Token of Unity X3 + 1M Alz
②Command Potion (Lv.2)
- i) Price: Token of Unity X1 + 200K Alz
- ii) Purchase Limitation: Maximum daily purchase 3 times
③ Supplementary Elixir of Unity
- i) Elixir that can be obtainable with ‘Elixir Material’ at guild treasure.
- ii) Price and additional information
Item Name | Purchase Condition | Price | Obtainable Stats | Binding Option | Limited to be sold | Using Condition |
Supplementary Elixir of Unity (MXP) | Lv.200 & guild Lv. 6 above | Elixir Material X10 + 1M Alz | MXP 2,000,000,000 | Character Binding | 15 items per week | Lv. 200, OLv. 100, MLv.1 above |
Supplementary Elixir of Unity (OXP) | Lv.160 & guild Lv. 6 above | Elixir Material X10 + 500K Alz | OXP 1,200,000,000 | Account Binding | 20 items per week | OLv.10 above |
Supplementary Elixir of Unity (XXP) | Lv.160 & guild Lv. 6 above | Elixir Material X7 + 200K Alz | EXP 170,000,000 | Account Binding | 20 items per week | Lv.100 above |
Supplementary Elixir of Unity (Honor) | Lv.160 & guild Lv. 6 above | Elixir Material X5 + 100K Alz | Honor Points 1,000,000 | Account Binding | – | Honor Grade 10 above |
④ Unity of Target Potion
- i) Purchase condition: Guild Lv.6 above
- ii) Price: 100K Alz + 15 AP
iii) Item option
- Attack rate +3,000
- Accuracy +1,000
- Cool time : 1.0 sec
- iv) Binding option: Character Binding
(3) Change the purchase condition
① Holy water of Critical Strike/Warrior/Sage (15min)
- i) Price: Token of Unity X1 Token of Unity X1 + 300K Alz
② GM’s Blessing Holy Water (Lv.2)
- i) Price: : Token of Unity X3 Token of Unity X3 + 1M Alz
- ii) Limited to be sold: 2 by daily
③ 6 types of potion of war has been united to offense/defense 2 types.
Item Name | Stats | Price | Binding Option |
Offense Potion of War | All Attack +75 Critical DMG +15% All Attack Amp. +5% |
15 AP + 100K Alz | Character Binding |
Defense Potion of War | HP +500 Defense +60 Defense Rate +1,000 Evasion +100 Ignore Penetration +20 |
15 AP + 100K Alz | Character Binding |
(4) Stats of Essence that is created from Cube of Unity has been changed and its selling limitation has been added.
Cube Item
|
Created Item
|
Rate
|
Obtainable Stats |
Limited to be sold
|
|
Existing | Changed | ||||
Cube of Unity (OXP)
|
Essence of Unity (OXP)
|
50% | 1,400,000,000 | 280,000,000 |
10 per items week
|
35% | 1,600,000,000 | 300,000,000 | |||
10% | 1,800,000,000 | 320,000,000 | |||
5% | 2,100,000,000 | 340,000,000 | |||
Cube of Unity (EXP)
|
Essence of Unity (EXP)
|
50% | 39,200,000 | 300,000 |
10 per items week
|
35% | 56,000,000 | 400,000 | |||
10% | 168,000,000 | 500,000 | |||
5% | 218,400,000 | 600,000 | |||
Cube of Unity (Honor)
|
Essence of Unity (Honor)
|
50% | 672,000 | 70,000 |
–
|
35% | 960,000 | 80,000 | |||
10% | 1,920,000 | 90,000 | |||
5% | 2,880,000 | 100,000 |
7. Things related to Mission Festival has been changed.
(1) Some missions’ difficulty has been downgraded.
① Decreased the required number of items from some mission festival
- i) Obtaining Fragment of Chaos
- ii) Obtaining Divine Stone Piece
iii) Obtaining Fire/Ice/Wind/Earth stone
- iv) Obtaining Prideus’ bracelet
② Adjusting the number of dungeon clear missions to a maximum of 15 times.
③ The number of missions to enter the Dungeon Eternal Chaos Arena and Glacies Inferna has been reduced.
④ The number of defeating the field boss has been reduced to 1 time
(2) Slightly increased the probability of encountering missions using Force Gems.
(3) New entry missions for Terminus Maquina and Garden of Dust Dungeon have been added.
(4) [Start] button will be inactivated if the number of available missions has reached the maximum therefore the mission can no longer be done.
8. Things related to the GM’s blessing has been changed and added.
① GM’s blessing (Lv.5) has been added.
② Stats of the GM’s blessing (Lv.1~4) have been changed.
- i) Attack / Magic Attack has been changed to ‘All attack’.
- ii) Sword Skill Amp. / Magic Skill Amp. has been changed to ‘All attack Amp.’
iii) Skill EXP per skill has been removed.
- iv) MP has been removed.
- v) Max Critical Rate UP/ Final DMG UP/ Final DMG Reduction option have been added.
- vi) Some stats have been changed.
(1) Item Stats Detail
Option
|
Lv.1 | Lv.2 | Lv.3 | Lv.4 |
Lv.5 (New)
|
||||
Existing | Changed | Existing | Changed | Existing | Changed | Existing | Changed | ||
HP | 100 | 200 | 150 | 300 | 250 | 500 | 350 | 700 | 1,000 |
Defense | 36 | 40 | 48 | 60 | 84 | 90 | 120 | 135 | 200 |
Attack Rate | 200 | 400 | 350 | 700 | 600 | 1,200 | 1,000 | 1,800 | 2,500 |
Defense Rate | 100 | 300 | 150 | 400 | 300 | 500 | 500 | 700 | 1,000 |
Critical DMG | 10% | 10% | 15% | 15% | 20% | 22% | 25% | 30% | 40% |
Critical Rate | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 6% | 8% |
HP Absorb UP | – | 1% | 2% | 2% | 3% | 3% | 3% | 4% | 5% |
Max HP Absorb UP | – | 3 | 5 | 5 | 10 | 10 | 15 | 15 | 20 |
HP Recover (per 2 sec) | 2 | 5 | 4 | 10 | 6 | 15 | 20 | 20 | 25 |
Ignore Penetration | – | 15 | – | 25 | 40 | 40 | 80 | 80 | 130 |
DMG Reduction | – | 10 | – | 20 | 30 | 30 | 60 | 60 | 80 |
Accuracy | – | 100 | – | 200 | 300 | 300 | 600 | 600 | 1,000 |
Penetration | – | 10 | – | 20 | 20 | 40 | 50 | 70 | 120 |
All Attack | – | 25 | – | 40 | – | 70 | 100 | 120 | 180 |
All Skill Amp. | – | 4% | – | 6% | – | 10% | 12% | 13% | 17% |
Max Critical Rate UP | – | – | – | – | – | – | – | 1% | 3% |
Final DMG UP | – | – | – | – | – | – | – | 1% | 2% |
Final DMG Reduction | – | – | – | – | – | – | – | 1% | 2% |
Attack/ Magic Attack | 24 | – | 30 | – | 60 | – | – | – | – |
Sword / Magic Skill Amp. | 5% | – | 7% | – | 10% | – | – | – | – |
Skill EXP per skill | 12 | – | 5 | – | 5 | – | 5 | – | – |
MP | 100 | – | – | – | – | – | – | – | – |
9. Increased attack /magic attack property option values of highest equipment
Equipment
|
Property Option
|
Slot
|
Existing | Changed | ||
Normal | Extended | Normal | Extended | |||
Mithril/
Archridium/ Palladium |
Attack/
Magic Attack |
1 | 45 | 60 | 45 | 70 |
2 | 90 | 120 | 90 | 140 | ||
3 | – | 180 | – | 210 |
10. Limitation on Maximum level of dungeon boost in Elite dungeon has been applied.
Dungeon Name | Maximum Boost Level |
(Elite) Catacomb Frost (Premium) | 5 |
(Elite) Panic Cave (Premium) | 5 |
(Elite) Lava Hellfire (Premium) | 5 |
(Elite) Steamer Crazy (Premium) | 5 |
(Elite) Tower of Undead B3F | 3 |
(Elite) Maquinas Outpost | 2 |
11. Lowered the EXP of Volfid’s lightning monsters in Illusion Castle Radiant Hall (Apocrypha) to 65% compared to the previous.
12. Some dungeons’ vision changes and auto alpha has been applied
(1) Dungeons: Illusion Castle Underworld (Apocrypha), Illusion Castle Radiant Hall (Apocrypha)
(2) Changes
① Expanded the viewing distance as 4.
13. Setting that the stone effect does not work on the ruler boss has been applied.
14. Sold items at NPC shop can be repurchased within 3 hours after selling has been changed to 24 hours.
15. Receiving the Challenge Mission Reward, Heil’s Research Support reward has been changed.
(1) Challenge Mission
① If you receive the reward at ‘Challenge Mission UI’, reward will be given in character inventory directly.
- Receive 2 to 4 rewards at each stage (up to 3 at 4th stage and 4 at 5th stage), depending on your choice, you can receive up to 13 rewards at once.
② In the reward selection step, if the number of selected rewards is bigger than the inventory space, an error message is displayed and selection is not possible.
- Error Message: You cannot select the reward due to lack of inventory space.
③ Select Reward – If it is impossible to receive rewards due to changes in inventory space between receiving stages (e.g. automatically receiving the special items)
- i) Fail to receive it with the error message
– Determination of success/failure of full receiving without partial reward
– Error Message: You cannot receive the reward due to lack of inventory space.
- ii) Reset the select the original reward
- It can be received in the lobby.
(2) Heil’s Research Support
① If user satisfy the personal circuit reward, reward will be given at the character inventory.
② There will be an error message when you try to add the material (when click the add button) when your inventory has less than 16 spaces.
- Error Message: You need more than 16 spaces in your inventory.
③ Maximum obtainable point has been limited.
- Maximum obtainable point has been limited to 8,000 points
(Base Score (Pt_Count) * Bonus multiplier (The biggest Bonus_Value of BonusOpt id) ≤ 8,000
16. Stats tooltip UI of Character info window has been changed
(1) Show lowest stat value based on current class/BSLV in stat tooltip UI.
(2) Change the color of the stat text when the stat is at its lowest value.
(3) Disable the [-] button when the stat is at the lowest value.
[bafg id=”52828″]
17. Changes that Siena’s bracelet is able to destroy.
(1) You can obtain the Crystal of Siena’s Bracelet x 1 with 100% probability when you extract it.
* But chaos enhanced Siena’s bracelet cannot be extracted.
18. Stat of item Holy Water of Resistance has been changed
* Stat ‘Resist Critical DMG +30%’ has been added.
19. Potion of Honor Medal is able to be sold at shop (price: 0 alz)
20. Improved the quantity input part to be selected so that the quantity can be modified immediately when mass processing items.
Targeted Items
① Bulk storage in warehouse
② Bulk sell in stores
③ Register items at agent shop
21. Image of the Forcegem Package (x1000) has been changed.
Existing | Changed |
(1) Forcegem Package (x1000) item has been changed
① Existing is fixed and the change the option to 1,000
② Changed has been fixed with the option value 1,000 which do not need to put the option
<Added>
1. Myth Level (MLv) has been added
1) Summary
(1) New growth content that can train new mastery by additional level up after OLv. 100 and gain of points through it.
(2) Quest: ‘Beyond the Limits’
① Users who have reached OLv.100 can proceed this quest.
② MLv.1 and Myth Mastery will be available after complete this quest.
(3) Related
① Myth EXP (MXP)
- EXP that can level up the MLv. It can be obtained from specific dungeons only.
② MLv
- Maximum MLv.100
③ Myth Points
- Points earned when leveling up MLv. It uses to grant attributes to Myth Mastery slots
④ Holy Power
- Points earned for granting Slot property & Transformation. It is the standard for slot section opening and myth mastery level.
⑤ Myth Mastery Grade
- A grade that is automatically determined according to the divine power range. A total of 10 grades.
(4) Related UI & Option
① Myth Mastery UI
- i) How to open
- Cabal Menu Myth Mastery
- Key : Shift + Y
- Click the Myth level icon located below the HP bar in the upper left corner of the screen.
- ii) Unable to open in Mission Wars, Mission Battles, and PvP Battle battlefields
② Options – Added ‘Acquire MXP’ option at chat tab
③ Myth level icons to character status bar, party/buddy/guild information, etc. has been added.
2) MXP/Levels and Myth Points
(1) MXP can only be obtained in certain dungeons
① List of applicable dungeons
- The weighted experience is based on level 1 (level 0) and without using a bead.
Dungeon Name | Weighted EXP |
Automata Lab SCA-76 | 10.00% |
Mirage Island (Awakened) | 6.50% |
Forgotten Temple B3F | 4.50% |
Mirage Island | 3.90% |
Abandoned City | 3.41% |
Garden of Dust | 3.50% |
Tower of Undead B3F(Elite) | 3.50% |
Devil’s Tower (Part2) | 8.50% |
Tower of Undead B3F | 2.80% |
Frozen Canyon | 2.33% |
Ancient Tomb | 2.70% |
Terminus Maquina | 2.34% |
Flame Nest | 2.33% |
Illusion Castle Radiant Hall(Apocrypha) | 1.56% |
Devil’s Tower | 4.35% |
Edge of Phantom | 1.70% |
Chaos ArenaLv.7 | 1.64% |
Holia Kerdrasil | 3.50% |
Illusion Castle Underworld(Apocrypha) | 1.50% |
Archeron Arena | 1.25% |
Tower of Undead B3F(part2) | 2.05% |
Phandemonium | 0.40% |
Forbidden Island(Awakened) | 1.10% |
Holia Windhill | 2.00% |
Hazardous Valley (Awakened) | 0.57% |
Maquinas Outpost(Elite) | 1.60% |
Forgotten Temple B2F (Awakened) | 1.10% |
Maquinas Outpost | 1.10% |
Forgotten Temple B2F | 1.00% |
② Related marks have been added
- i) Myth icon to the entry window of the dungeon (displayed only to characters with an active myth level) has been added.
- ii) A checkbox for ‘MXP acquisition dungeon’ to the dungeon information window has been added.
3) MLv
① Maximum MLv.100
② You can get Myth Point once you level up the MLv
③ Required MXP and earned Myth Points for each MLv
2. Resurrection
(1) It can be done between MLv. 95 ~ 100
(2) Consuming the FG as the current MLv when resurrecting
Resurrected Level | Required Forcegem |
95 | 1,000 |
96 | 800 |
97 | 600 |
98 | 400 |
99 | 200 |
100 | 0 |
(3) Resurrection Result
① MLv is reset to 1, so you can level up again from level 1
② Number of Resurrection is increased to 1.
③ MXP required to level up MLv increased by 1% compared to before resurrection.
* No longer increases after 500 resurrections.
④30 Fragments of Memory will be sent directly to your inventory (Account Binding)
(4) Session Bonus
– An additional 20 myth points are given every 5 resurrections
(5) Achievement related to Resurrections
Name | Content | Count | Reward |
Resurrection x1 |
MLV Resurrection
|
1 | Achievement point 100 |
Resurrection x5 | 5 | Resurrected again, again, again and again (PVE Defense +20, PVE All Attack +20, PVE Attack Rate+50, PVE Defense Rate +30, HP +50) |
|
Resurrection x10 | 10 | Resurrected 10 times (PVP Defense +20, PVP All Attack +20, PVP Attack Rate+50, PVP Defense Rate +30, Resist critical DMG +4%) |
|
Resurrection x20 | 20 | Maybe 20th (PVE Defense +20, PVE All Attack +20, PVE Attack Rate+50, PVE Defense Rate +30, HP +50) |
|
Resurrection x40 | 40 | Aim for the next life (PVP Defense +20, PVP All Attack +20, PVP Attack Rate+50, PVP Defense Rate +30, Resist critical DMG +4%) |
|
Resurrection x60 | 60 | Resurrected (PVE Defense +20, PVE All Attack +20, PVE Attack Rate+50, PVE Defense Rate +30, HP +50) |
|
Resurrection x80 | 80 | Circle of Resurrection (PVP Defense +20, PVP All Attack +20, PVP Attack Rate+50, PVP Defense Rate +30, Resist critical DMG +4%) |
|
Resurrection x100 | 100 | 100th round of life (Ignore Penetration +20, Critical DMG +4%, Ignore Evasion +60, Ignore Accuracy +40, HP +100) |
3. Myth Mastery
(1) Mastery Slot
① Total 78 slots
- i) Session classification according to slot ability type
– 24 defensive stat slots in the upper zone + 30 mixed stat slots in the middle zone + 24 offensive stat slots in the lower zone.
- ii) Classification of locked sections according to divine power required for opening
Locked session | Required Holy Power |
1 | 0 |
2 | 1,150 |
3 | 2,750 |
4 | 4,550 |
5 | 6,450 |
iii) Classification based on slots
Slot Type | Images |
Normal | |
Fixed | |
High | |
Highest |
② Classification of Lines
- All slots are divided into vertical lines, from the left to 1 ~ 12 lines + top-notch slot line
- Ex) Line 5 consists of 25~26 slots in the defense area, 27~29 slots in the mixed area, and 30~31 slots in the attack area.
(2) Grant Slot Property
① After clicking the slot, click the ‘Grant’ button to grant property.
- Property proceeds in order from the preceding slot
② Myth Points are consumed when granting a property.
Slot Number | Required Myth Point |
1 ~ 3 | 3 |
4 ~ 9 | 5 |
10 | 10 |
11 | 7 |
12 | 10 |
13 | 7 |
14 | 10 |
15 | 7 |
16 | 10 |
17 ~ 24 | 7 |
25 | 15 |
26 | 10 |
27 | 15 |
28 | 10 |
29 | 15 |
30 | 10 |
31 | 15 |
32 ~ 39 | 9 |
40 | 20 |
41 | 13 |
42 | 20 |
43 | 13 |
44 | 20 |
45 | 13 |
46 | 20 |
47 ~ 52 | 11 |
53 | 13 |
54 | 16 |
55 | 25 |
56 | 16 |
57 | 25 |
58 | 16 |
59 | 13 |
60 | 30 |
61 | 15 |
62 | 30 |
63 | 15 |
64 | 30 |
65 | 15 |
66 | 30 |
67 ~ 69 | 35 |
70 ~ 75 | 18 |
76 ~ 78 | 50 |
③Acquire holy power when granting property
(3) Slot Property Conversion
① Ability to convert Property of slots that have already been given Property
② Click the slot you want to change, press the ‘Conversion’ button to convert the property
③ Myth Points are consumed when converting property
- The number of consumption is the same as when granting property
④ When converting properties, the holy power obtained from the existing property is recovered, and only the holy power granted by the property conversion is acquired.
(4) Restore slot property
① After converting the existing property, if you do not like the converted slot property, the ability to restore the previous property
② After converting slots, click the ‘Restore’ button in the confirmation window to proceed
③ Attribute recovery consumes fragments of memory
i) Fragment of Memory
Dungeon | Monstser | Quantity |
Automata Lab SCA-76 | Turmacan | 8 |
Mirage Island (Awakened) | Laxar | 7 |
Forgotten Temple B3F | Dr.Mazel | 6 |
Mirage Island | Bariald | 5 |
Abandoned City | Shane’s Evil – Destruction | 5 |
Garden of Dust | Zaishu of Earth and wind | 5 |
Tower of Undead B3F(Elite) | Etherno Calligo Tempus | 4 |
Devil’s Tower (Part2) | Nix | 4 |
Tower of Undead B3F | Etherno Calligo Tempus | 4 |
Frozen Canyon | Nazabrum | 3 |
Ancient Tomb | Sphinx | 3 |
Terminus Maquina | Vizaerd | 3 |
Flame Nest | Groteus | 3 |
Illusion Castle Radiant Hall(Apocrypha) | Divine K’nith | 2 |
Maquinas Outpost(Elite) | MF-03 Drei Frame | 1 |
Forgotten Temple B2F (Awakened) | Awakened Leth Tyrant | 2 |
Devil’s Tower | Nix | 2 |
Edge of Phantom | Etherno Calligo Tanatos | 2 |
Chaos ArenaLv.7 | Dr.Mazel of Chaos | 2 |
Holia Kerdrasil | Spirit King of Wind Shirdrahn /Spirit King of Wind Shirdrahn(upgraded) | 2 |
Illusion Castle Underworld(Apocrypha) | Divine Golem | 1 |
Archeron Arena | Great Warrior Detestatus | 1 |
Tower of Undead B3F(part2) | Lord of Carnage Pravitas Essentia | 1 |
Phandemonium | Nix | 1 |
Maquinas Outpost | MF-03 Drei Frame | 1 |
Forgotten Temple B2F | Leth Tyrant | 1 |
Forbidden Island(Awakened) | Weakened I’sobha Jurife / Awakened I’sobha Jurife | 1 |
Holia Windhill | Sky Ruler Hix | 1 |
Hazardous Valley (Awakened) | Attractive Orphidia | 1 |
ii)The number of fragments of memory consumed when restoring attributes
Locked Session | Fragments of Memory |
1 | 22 |
2 | 24 |
3 | 26 |
4 | 28 |
5 | 30 |
(5)Mastery Grade
①Grade automatically applied according to Holy power
②Depending on the mastery level, specific stats will be given.
- i) When a new grade is achieved, the previous grade stats are cumulatively applied to the new grade stats
③Required holy power and abilities for each grade
Grade Name | Required Holy Power | Stats |
Seraphim | 0 | HP +50 |
Cherubim | 4,000 | Defense +30 |
Ophanim | 7,000 | HP +100 |
Dominion | 10,000 | Ignore Penetration +30 |
Angelus | 13,500 | All Attack +40 |
Arcangel | 16,500 | Critical DMG +6% |
Raphael | 19,300 | All Attack Amp. +4% |
Uriel | 22,200 | All Attack +80 |
Michael | 24,500 | Critical DMG +12% |
Metatron | 27,500 | All Attack Amp. +8% |
5) Others
(1) Elixir of Myth
① Types
- i) Elixir of Myth (Low)
- ii) Elixir of Myth (Med)
iii) Elixir of Myth (High)
② Usage condition: Lv. 200 & OLv.100 & MLv. 1 or above
③ Stackable (max 999)
6) EXP bar tooltip has been improved.
(1) Improved to display only the information corresponding to the current character’s level according to the addition of the myth level.
(2) Display information according to level interval
① Lv.1 ~ 119: Acquired EXP, death penalty, insufficient EXP
②Lv.120 ~ 199: Acquired EXP, death penalty, insufficient EXP, AXP
③OLv.1 ~ 100: AXP, OXP
④MLv.1 ~: AXP, MXP
3. New Dungeon ‘Automata Lab SCA-76’ has been added.
1) Dungeon Information
Required Level | Lv190 above/ BSLV.11 above |
Running Time | 40 min |
Location | Pontus Ferrum (92,128) |
Entry Item | Holographic Map (Account binding) – Sell it from Unon, 4M alz + Divine stone x3 |
DP Reward | 22 DP |
Max no. of character | 7 |
Daily entry limitation | 30 times (unable to charge) |
Daily Play time | No limitation |
Random Daily Reward | 3 groups |
Other restrictions | – Unable to use booster in dungeon – Odd circle : 10 times – Protection of Veradrix : 10 times |
2) Dungeon Flow
3) Drop list from Dungeon
Box or Monster | Item Name |
Relic Box
|
Demonite Equipment (Low Epic) |
Palladium Epaulet | |
Slot Extender (Highest, Ultimate) | |
Force Core (Ultimate) | |
Upgrade Core(Highest/Ultimate) | |
Faded Black Jewel | |
Legacy Box
|
Demonite Equipment (Low Epic) |
Palladium Epaulet | |
Slot Extender (Highest, Ultimate) | |
Astral Bike – PW5/QW7 | |
Force Core (Ultimate) | |
Upgrade Core(Highest/Ultimate) | |
Legendary Box
|
Demonite Equipment (Low/High Epic) |
Demonite Epaulet | |
Astral Bike – PW5/QW7 | |
Slot Extender (Highest, Ultimate) | |
Defensive Earring +8 | |
Vampiric Earring +9 | |
Amulet of Resist +6 | |
Ring of Luck +4 | |
Critical Ring +4 | |
Upgrade Core(Highest/Ultimate) | |
Essence Rune (Penetration II) | |
Turmacan | Turmacan’s Energy Battery (Tradeble/ dropped by 25% probability) |
4) Achievement and Title
Achievement Name | Content | Count | Reward |
Hidden Automata Lab
|
Complete Automata Lab SCA-76
|
1 | Achievement 25pt |
10 | Achievement 30pt | ||
30 | Achievement 35pt | ||
50 | Achievement 45pt | ||
100 | Title- Deep inside of the Lab (PVE Ignore Penetration +1, All Attack +5, Resist Skill Amp. +1%) |
||
200 | Achievement 60pt | ||
300 | Achievement 70pt | ||
500 | Monsters that enhanced with machine (PVE Ignore Penetration +3, All Attack +8, Resist Skill Amp. +1%) |
||
700 | Achievement 85pt | ||
1000 | Those who neutralized the Defense System (PVE Ignore Penetration +5, All Attack +10, Resist Skill Amp. +1%) |
||
1500 | Achievement 100pt | ||
2000 | Achievement 115pt | ||
3000 | Achievement 135pt | ||
5000 | Those who revealed the secret of hidden Lab (PVE Ignore Penetration +11, All Attack +17, Resist Skill Amp. +3%) |
5) Automata Lab SCA-76 has been added in Guild Treasure [Dungeon] Category
(1) Required BP: 5600
(2) Guild Treasure: Grade 13
(2) Golden Treasure box point: 17pt
4. New ‘Turmacan’s Bracelet’ has been added.
1) Information
Item Name | Option | Condition |
Turmacan’s Bracelet (Low) | All Attack +25 Critical Rate UP +1% Ignore Resist Critical DMG +1% |
Lv.150 above
Honor Lv.14 above |
Turmacan’s Bracelet (Med) | All Attack +30 Critical Rate UP +1% Ignore Resist Critical DMG +2% |
|
Turmacan’s Bracelet (High) | All Attack +40 Critical Rate UP +1% Ignore Resist Critical DMG +3% |
2) Obtained
(1) When using the ‘Sealed Turmacan’s Bracelet’, randomly obtain one of Turmacan’s bracelets (Low/Med/High)
(2) Sealed Turmacan’s Bracelet recipe added
* Turmacan’s Energy Battery: Randomly dropped from Turmacan in Automata Lab SCA-76. Add category to Agent Shop
Required Amity
|
Craft Request
|
Registered cost
|
Obtained Amity
|
Required time
|
Material |
Binding option
|
Success rate
|
|
Material Item | Amount | |||||||
–
|
Sealed Turmacan’s Bracelet
|
250M Alz or Chloe’s Token x 90
|
–
|
8 sec
|
Turmacan’s Energy Battery | 1 |
Account Binding
|
100%
|
Stain Clone | 20 | |||||||
Crystal of Siena’s Bracelet | 3 |
3) Item Grade/ Slot option/ Unique option
(1) When using Sealed Turmacan’s Bracelet, its grade, slot option, unique option will be decided and dropped.
(2) Item Grade
Item Name | Decision Rate | Binding option |
Turmacan’s Bracelet (Low) | 80% | Tradable |
Turmacan’s Bracelet (Med) | 15% | Tradable |
Turmacan’s Bracelet (High) | 5% | Character Binding |
(3) Slot Option
(4) Unique option
*Unique option can be granted until 3 as max
4) Set Option
(1) If you equip Turmacan’s Bracelet (Med) x2: Penetration +5
(2) If you equip Turmacan’s Bracelet (High) x2: Penetration +15
5) Like existing bracelets, Chaos Converter and Sealing Stone can be used.
- This item has been added in the Chaos Converter tooltip.
5. Random Dungeon Reward has been added
1) For one randomly selected dungeon, additional rewards are provided in addition to the existing round rewards.
(1) Compensation is given when the number of clears specified in the data for the selected dungeon is achieved.
(2) Rewards are given by e-mail in the same way as the previous round rewards.
2) Dungeon Group
(1) There are 3 dungeon groups, and 1 dungeon is randomly selected from each group.
(2) List of dungeons by dungeon group
Dungeon Group | Dungeon Name | Dungeon Group | Dungeon Name | Dungeon Group | Dungeon Name |
1
|
Lake in Dusk |
2
|
Forgotten Temple B2F |
3
|
Tower of Undead B3F |
Tower of Undead B1F | Altar of Siena B1F | Forgotten Temple B2F (Awakened) | |||
Tower of Undead B2F | Altar of Siena B2F | Forgotten Temple B3F | |||
Ruina. Station | Illusion Castle Underworld | Forbidden Island (Awakened) | |||
Volcanic Citadel | Illusion Castle Radiant Hall | Illusion Castle Underworld (Apocrypha) | |||
Panic Cave (Easy) | Tower of Undead B3F (Part2) | Illusion Castle Radiant Hall (Apocrypha) | |||
Panic Cave (Normal) | Forbidden Island | Maquinas Outpost | |||
Panic Cave (Hard) | Panic Cave (Awakened) | Abandoned City | |||
Steamer Crazy (Easy) | Steamer Crazy (Awakened) | Mirage Island | |||
Steamer Crazy (Normal) | Catacomb Frost (Awakened) | Mirage Island (Awakened) | |||
Steamer Crazy (Hard) | Lava Hellfire (Awakened) | Ancient Tomb | |||
Catacomb Frost (Easy) | Hazardous Valley (Awakened) | Devil’s Tower | |||
Catacomb Frost (Normal) | Labyrinth | Devil’s Tower (Part2) | |||
Catacomb Frost (Hard) | Phandemonium | Terminus Maquina | |||
Lava Hellfire (Easy) | Archeron Arena | Garden of Dust | |||
Lava Hellfire (Normal) |
|
Edge of phantom | |||
Lava Hellfire (Hard) |
|
||||
Hazardous Valley (Easy) | |||||
Hazardous Valley (Normal) | |||||
Hazardous Valley (Hard) | |||||
Forgotten Temple B1F |
3) Random dungeon reward guide button to the GPS mini map has been added.
(1)Click to open ‘Dungeon of the day’
① Display the name of the random repeat reward dungeon selected today.
② Display Reward Information
- The 1st slot always exists as a regular reward
- The 2nd to 4th slots are event rewards, up to 3 will be added if additional rewards are requested from publishers etc.
- When hover the mouse on the green box icon, information and rewards are displayed.
- After claiming round rewards, there will be a check mark next to the green box icon
③System Letter
[Dungeon of the day]
ⓐAdditional Reward can be obtained from Dungeon of the Day excepts for the original reward.
ⓑ Information regarding Additional Reward can be checked through Giftbox Icon.
ⓒDungeon of the Day will be reset every midnight and new dungeon will be selected.
4) Not displayed in PvP content channels (Mission War, PvP Battle, Mission Battle, etc.)
(1) Reward
① Same as the existing dungeon rewards, reward will be given by email upon completion of the dungeon.
② Reward item: Karma Rune Exchange Ticket Box (Green)
(2) Others
① It operates independently of the existing round reward, therefore it could be received both the existing reward and the random reward together.
② Random rewards will be reset at midnight every day
(3) Added a search function for information related to random compensation in the program browser.
① ‘Random Compensation’ menu to ‘Window’ menu
6. Karma Rune has been added
1) A new rune system that can only be equipped and trained on level 200 characters
2) Train by using the rune itself as a material instead of using materials such as cores like the existing essence/blended runes
3) Karma Added tab to Soul Ability window
①Less than level 200: When hovering over the padlock icon, ‘Karma rune will be unlocked after character level 200’.
②Level 200 or higher: The lock icon disappears and the text ‘Karma’ is displayed on the tab.
4) Karma Rune Exchange Ticket Box
①A random box where a Karma Rune exchange ticket that can be used to purchase Karma Runes is created.
5) Karma rune has been added to sale at Bloody Ice’s rune agent Flasha NPC shop.
6) Karma Rune Stat and train cost
Name
|
Lv
|
Stats
|
Train Material | |
AP | Required Items | |||
Karma Rune(HP)
|
1 | HP +10 | 300 | Karma Rune(HP) X 7 |
2 | HP +20 | 300 | Karma Rune(HP) X 7 | |
3 | HP +30 | 300 | Karma Rune(HP) X 7 | |
4 | HP +40 | 300 | Karma Rune(HP) X 7 | |
5 | HP +50 | 300 | Karma Rune(HP) X 7 | |
6 | HP +60 | 300 | Karma Rune(HP) X 7 | |
7 | HP +70 | 300 | Karma Rune(HP) X 7 | |
8 | HP +80 | 300 | Karma Rune(HP) X 7 | |
9 | HP +90 | 300 | Karma Rune(HP) X 7 | |
10 | HP +100 | 300 | Karma Rune(HP) X 7 | |
11 | HP +110 | 400 | Karma Rune(HP) X 7 | |
12 | HP +120 | 400 | Karma Rune(HP) X 7 | |
13 | HP +130 | 400 | Karma Rune(HP) X 7 | |
14 | HP +140 | 400 | Karma Rune(HP) X 7 | |
15 | HP +150 | 400 | Karma Rune(HP) X 7 | |
16 | HP +160 | 400 | Karma Rune(HP) X 7 | |
17 | HP +170 | 400 | Karma Rune(HP) X 7 | |
18 | HP +180 | 400 | Karma Rune(HP) X 7 | |
19 | HP +190 | 400 | Karma Rune(HP) X 7 | |
20 | HP +200 | 400 | Karma Rune(HP) X 7 | |
21 | HP +210 | 500 | Karma Rune(HP) X 7 | |
22 | HP +220 | 500 | Karma Rune(HP) X 7 | |
23 | HP +230 | 500 | Karma Rune(HP) X 7 | |
24 | HP +240 | 500 | Karma Rune(HP) X 7 | |
25 | HP +250 | 500 | Karma Rune(HP) X 7 | |
26 | HP +260 | 500 | Karma Rune(HP) X 7 | |
27 | HP +270 | 500 | Karma Rune(HP) X 7 | |
28 | HP +280 | 500 | Karma Rune(HP) X 7 | |
29 | HP +290 | 500 | Karma Rune(HP) X 7 | |
30 | HP +300 | 500 | Karma Rune(HP) X 7 | |
31 | HP +310 | 600 | Karma Rune(HP) X 7 | |
32 | HP +320 | 600 | Karma Rune(HP) X 7 | |
33 | HP +330 | 600 | Karma Rune(HP) X 7 | |
34 | HP +340 | 600 | Karma Rune(HP) X 7 | |
35 | HP +350 | 600 | Karma Rune(HP) X 7 | |
36 | HP +360 | 600 | Karma Rune(HP) X 7 | |
37 | HP +370 | 600 | Karma Rune(HP) X 7 | |
38 | HP +380 | 600 | Karma Rune(HP) X 7 | |
39 | HP +390 | 600 | Karma Rune(HP) X 7 | |
40 | HP +400 | 600 | Karma Rune(HP) X 7 | |
41 | HP +410 | 700 | Karma Rune(HP) X 7 | |
42 | HP +420 | 700 | Karma Rune(HP) X 7 | |
43 | HP +430 | 700 | Karma Rune(HP) X 7 | |
44 | HP +440 | 700 | Karma Rune(HP) X 7 | |
45 | HP +450 | 700 | Karma Rune(HP) X 7 | |
46 | HP +460 | 700 | Karma Rune(HP) X 7 | |
47 | HP +470 | 700 | Karma Rune(HP) X 7 | |
48 | HP +480 | 700 | Karma Rune(HP) X 7 | |
49 | HP +490 | 700 | Karma Rune(HP) X 7 | |
50 | HP +500 | 700 | Karma Rune(HP) X 7 | |
51 | HP +510 | 300 | Karma Rune(HP) X 7 | |
52 | HP +520 | 300 | Karma Rune(HP) X 7 | |
53 | HP +530 | 300 | Karma Rune(HP) X 7 | |
54 | HP +540 | 300 | Karma Rune(HP) X 7 | |
55 | HP +550 | 300 | Karma Rune(HP) X 7 | |
56 | HP +560 | 300 | Karma Rune(HP) X 7 | |
57 | HP +570 | 300 | Karma Rune(HP) X 7 | |
58 | HP +580 | 300 | Karma Rune(HP) X 7 | |
59 | HP +590 | 300 | Karma Rune(HP) X 7 | |
60 | HP +600 | 300 | Karma Rune(HP) X 7 | |
61 | HP +610 | 400 | Karma Rune(HP) X 7 | |
62 | HP +620 | 400 | Karma Rune(HP) X 7 | |
63 | HP +630 | 400 | Karma Rune(HP) X 7 | |
64 | HP +640 | 400 | Karma Rune(HP) X 7 | |
65 | HP +650 | 400 | Karma Rune(HP) X 7 | |
66 | HP +660 | 400 | Karma Rune(HP) X 7 | |
67 | HP +670 | 400 | Karma Rune(HP) X 7 | |
68 | HP +680 | 400 | Karma Rune(HP) X 7 | |
69 | HP +690 | 400 | Karma Rune(HP) X 7 | |
70 | HP +700 | 400 | Karma Rune(HP) X 7 | |
71 | HP +710 | 500 | Karma Rune(HP) X 7 | |
72 | HP +720 | 500 | Karma Rune(HP) X 7 | |
73 | HP +730 | 500 | Karma Rune(HP) X 7 | |
74 | HP +740 | 500 | Karma Rune(HP) X 7 | |
75 | HP +750 | 500 | Karma Rune(HP) X 7 | |
76 | HP +760 | 500 | Karma Rune(HP) X 7 | |
77 | HP +770 | 500 | Karma Rune(HP) X 7 | |
78 | HP +780 | 500 | Karma Rune(HP) X 7 | |
79 | HP +790 | 500 | Karma Rune(HP) X 7 | |
80 | HP +800 | 500 | Karma Rune(HP) X 7 | |
81 | HP +810 | 600 | Karma Rune(HP) X 7 | |
82 | HP +820 | 600 | Karma Rune(HP) X 7 | |
83 | HP +830 | 600 | Karma Rune(HP) X 7 | |
84 | HP +840 | 600 | Karma Rune(HP) X 7 | |
85 | HP +850 | 600 | Karma Rune(HP) X 7 | |
86 | HP +860 | 600 | Karma Rune(HP) X 7 | |
87 | HP +870 | 600 | Karma Rune(HP) X 7 | |
88 | HP +880 | 600 | Karma Rune(HP) X 7 | |
89 | HP +890 | 600 | Karma Rune(HP) X 7 | |
90 | HP +900 | 600 | Karma Rune(HP) X 7 | |
91 | HP +910 | 700 | Karma Rune(HP) X 7 | |
92 | HP +920 | 700 | Karma Rune(HP) X 7 | |
93 | HP +930 | 700 | Karma Rune(HP) X 7 | |
94 | HP +940 | 700 | Karma Rune(HP) X 7 | |
95 | HP +950 | 700 | Karma Rune(HP) X 7 | |
96 | HP +960 | 700 | Karma Rune(HP) X 7 | |
97 | HP +970 | 700 | Karma Rune(HP) X 7 | |
98 | HP +980 | 700 | Karma Rune(HP) X 7 | |
99 | HP +990 | 700 | Karma Rune(HP) X 7 | |
100 | HP +1000 | 700 | Karma Rune(HP) X 7 | |
Karma Rune
(PVE All Attack) |
1 | PVE All Attack +3 | 500 | Karma Rune(PVE All Attack) X 1 |
2 | PVE All Attack +6 | 500 | Karma Rune(PVE All Attack) X 2 | |
3 | PVE All Attack +9 | 500 | Karma Rune(PVE All Attack) X 3 | |
4 | PVE All Attack +12 | 500 | Karma Rune(PVE All Attack) X 4 | |
5 | PVE All Attack +15 | 500 | Karma Rune(PVE All Attack) X 5 | |
6 | PVE All Attack +18 | 600 | Karma Rune(PVE All Attack) X 9 | |
7 | PVE All Attack +21 | 600 | Karma Rune(PVE All Attack) X 11 | |
8 | PVE All Attack +24 | 600 | Karma Rune(PVE All Attack) X 12 | |
9 | PVE All Attack +27 | 600 | Karma Rune(PVE All Attack) X 13 | |
10 | PVE All Attack +30 | 600 | Karma Rune(PVE All Attack) X 14 | |
11 | PVE All Attack +33 | 700 | Karma Rune(PVE All Attack) X 15 | |
12 | PVE All Attack +36 | 700 | Karma Rune(PVE All Attack) X 16 | |
13 | PVE All Attack +39 | 700 | Karma Rune(PVE All Attack) X 17 | |
14 | PVE All Attack +42 | 700 | Karma Rune(PVE All Attack) X 18 | |
15 | PVE All Attack +45 | 700 | Karma Rune(PVE All Attack) X 15 | |
Karma Rune
(PVP All Attack) |
1 | PVP All Attack +3 | 500 | Karma Rune(PVP All Attack) X 1 |
2 | PVP All Attack +6 | 500 | Karma Rune(PVP All Attack) X 2 | |
3 | PVP All Attack +9 | 500 | Karma Rune(PVP All Attack) X 3 | |
4 | PVP All Attack +12 | 500 | Karma Rune(PVP All Attack) X 4 | |
5 | PVP All Attack +15 | 500 | Karma Rune(PVP All Attack) X 5 | |
6 | PVP All Attack +18 | 600 | Karma Rune(PVP All Attack) X 9 | |
7 | PVP All Attack +21 | 600 | Karma Rune(PVP All Attack) X 10 | |
8 | PVP All Attack +24 | 600 | Karma Rune(PVP All Attack) X 11 | |
9 | PVP All Attack +27 | 600 | Karma Rune(PVP All Attack) X 12 | |
10 | PVP All Attack +30 | 600 | Karma Rune(PVP All Attack) X 13 | |
11 | PVP All Attack +33 | 700 | Karma Rune(PVP All Attack) X 14 | |
12 | PVP All Attack +36 | 700 | Karma Rune(PVP All Attack) X 15 | |
13 | PVP All Attack +39 | 700 | Karma Rune(PVP All Attack) X 16 | |
14 | PVP All Attack +42 | 700 | Karma Rune(PVP All Attack) X 17 | |
15 | PVP All Attack +45 | 700 | Karma Rune(PVP All Attack) X 18 | |
Karma Rune
(PVP Resist All Attack Amp.) |
1 | PVP Resist All Attack Amp. +1% | 700 | Karma Rune(PVP Resist All Attack Amp.) X 1 |
2 | PVP Resist All Attack Amp. +2% | 700 | Karma Rune(PVP Resist All Attack Amp.) X 5 | |
3 | PVP Resist All Attack Amp. +3% | 700 | Karma Rune(PVP Resist All Attack Amp.) X 7 | |
4 | PVP Resist All Attack Amp. +4% | 1200 | Karma Rune(PVP Resist All Attack Amp.) X 9 | |
5 | PVP Resist All Attack Amp. +5% | 2200 |
|
7) Rune Slot Extender – Karma
(1) Basic Karma Rune Slot: 10
(2) Maximum amount of slots by using Rune Slot Extender – Karma Item: 50
Total 60 slots (Basic 10 + extended 50)
7. New Essence Rune – Penetration II has been added.
1) Basic Information
(2) Required condition: Lv.120 or above
2) Stats and Train Cost
Level
|
Stats
|
Train Cost | |
AP | Required Item | ||
1 | Penetration +5 | 450 | – |
2 | Penetration +10 | 475 | Divine Stone +5 |
3 | Penetration +15 | 500 | Divine Stone +5 |
4 | Penetration +20 | 525 | Divine Stone +5 |
5 | Penetration +25 | 550 | Divine Stone +10 |
6 | Penetration +30 | 575 | Divine Stone +10 |
7 | Penetration +35 | 600 | Divine Stone +10 |
8 | Penetration +40 | 625 | Divine Stone +15 |
9 | Penetration +45 | 650 | Divine Stone +20 |
8. Dragon Orb has been added at Hirogley’s secret shop with the Force gem
1) Information
(1) Item Name: Dragon Orb
(2) Binding Option: Character Binding
(3) Price: 180 Force gem
(4) Appearance Probability: 2%
2) Changed the appearance rate of the Dragon Orb from 11% to 9%, which was previously purchasable with 60 White Gold Fruits of Troglo.
14. New Costumes have been added.
Category | Name | Gender |
Armor
|
[Costume] Black Dragon |
M/F
|
[Costume] Spring Picnic | ||
[Costume] Temptation of Rose | ||
[Costume] Liberty Lady & Gentleman | ||
[Costume] Pitch Darkness Uniform | ||
Hair
|
[Costume] Black Dragon Helmet | |
[Costume] Spring Picnic Hair | ||
[Costume] Accessory of Spring Picnic Hair | ||
[Costume] Accessory of Temptation of Rose Hair | ||
[Costume] Temptation of Rose Hair | ||
[Costume] Liberty Lady & Gentleman Hair | ||
[Costume] Pitch Darkness Uniform Face | ||
[Costume] Pretty Pigtails |
Female Only
|
|
[Costume] Ribbon Ponytai | ||
[Costume] Beauty Ponytail | ||
[Costume] Cute Apple Hair | ||
[Costume] Rabbit Ear Pigtails | ||
Vehicle
|
[Costume] Liberty Bike – vehicle |
M/F
|
[Costume] Liberty Chirpy – vehicle | ||
Force wing
|
[Costume] Liberty Guardian Wings – wing | |
[Costume] Cherry Blossoms – wing |
<Mission War>
- Fixed an error that caused the game to stop when reviving with Odd Circle after dying during warp on the battlefield
- Fixed an error where the connection message was displayed in green instead of purple when a user included in the friends list logged in to the mission war channel
EPISODE 33 (Patch Notes)
<Changes>
1. Force wing has been improved.
1) Existing Function has been changed
(1) Force wing UI has been changed
① Force wing’s wing image has been disappeared on basic tab, and force wing info and skill has been displayed.
② Way to display the material quantity has been changed.
- Existing: current input material/ required material quantity to level up
- Changed: Current holding material (based on inventory) / required material quantity to level up
③ Grow button has been removed.
- Manual level up by clicking the grow button has been changed
- Level up by clicking the ‘Auto grow’ check box to level up automatically.
④ If reaches Lv. 100 of current grade, transcendence button will be activated.
(2) Movement speed of Force wing skill has been removed.
2) Arrival Skill and Training
(1) Arrival Skill Slot
① Unlock Arrival Skill
- i) There are a total of 6 slots depending on the Force Wing level
- Unlockable slots are marked with a padlock (locked)
- ii) When the Force Wing rank rises, one Arrival slot is unlocked.
- Unlocked slots are marked with gray wing borders with no stats attached
② Set Arrival Skill Stat
- i) When an unlocked Arrival slot is clicked, the Arrival ability setting window pops up.
ⓐ Displayed content
- Before set the stats: Existing grade and stats, changed grade and ability value (marked with ?), material
- After set the stats: Existing grade and stats and maintenance button (no when first granting stats), to be changed grade and stats and change button
ⓑ Keep/Change Rules
- If you press the change button, the changed ability star is applied
- If you close the window by pressing the x button in the stat setting window, the changed stat is applied.
- If you press the Maintain button, 10 Force Gems are consumed to maintain the existing stats.
- If you forcibly close the stats setting window with the ESC key without selecting Change/Keep, the previous arrival pop-up is re-exposed when the Force Wing window is opened.
- ii) When setting the Arrival stat of a slot, the essence of the wings of the grade corresponding to each slot is consumed.
- Number of Wings Essence Consumed
Slot | Materials |
Force Wing : Normal | Essence of Wing(Rare) x 5 |
Force Wing : Rare | Essence of Wing(Rare) x 5 |
Force Wing : Unique | Essence of Wing(Unique) x 5 |
- If the number of essence of wing is insufficient, an error message is displayed: “Essence of Wing (Grade) is not enough.”
iii) Obtain 2 types of force codes at random when setting Arrival stats
- The two acquired force codes each have a unique Arrival point value.
- The Arrival grade of the slot is determined by adding the arrival points of the two force codes, and the slot’s border color is changed according to this rank.
- Rating Criterion Points per Slot
1Grade | 2Grade | 3Grade | 4Grade | 5Grade | 6Grade | |
Force Wing : Normal | 105 | 145 | 190 | 235 | 310 | 345 |
Force Wing : Rare | 390 | 430 | 475 | 510 | 560 | 590 |
Force Wing : Unique | 450 | 490 | 525 | 600 | 640 | 670 |
Force Wing : Epic | 600 | 620 | 675 | 750 | 790 | 820 |
Force Wing : Master | 850 | 900 | 945 | 970 | 1,030 | 1,065 |
Force Wing : Legend | 990 | 1,040 | 1,085 | 1,130 | 1,180 | 1,245 |
(2) Arrival Skill.
① All stats granted to Arrival slots are reflected in Arrival skills.
② Use Arrival skill only when 1 or more Arrival slot attributes are endowed.
* However, if the Arrival slot has only the ‘Arrival skill cooldown reduction’ attribute, the skill cannot be used.
③ Skill Window – Special Tab – Arrange Advent Skill in Force Wing Skill
- Use the skill after registering it in the quick slot by dragging it with the mouse.
④ Arrival skill consumes 2 Force Essence.
⑤Advent skill duration is 15 seconds, cool down is 300 seconds
⑥When using the Arrival skill, the angel skill effect is displayed centered on the character according to the total grade score
Required Arrival pt | Angel 1 | Angel 2 | Angel 3 | Angel 4 | Angel 5 | Angel 6 |
745 | 1,510 | 2,300 | 3,330 | 4,510 | 4,605 |
(3) Force wing Training
① Training Slot and training
- i)There are a total of 12 training slots, 3 training slots for each training slot (only 3 out of 6 training slots open first)
- ii)Training slots and training unlocked according to Force Wing level
Training Slot
|
Condition to unlock the slot
|
condition to unblock the training | ||
Training 1 | Training 2 | Training 3 | ||
1 | Normal 5 | Normal 5 | Rare 5 | Unique 5 |
2 | Normal 10 | Normal 10 | Rare 10 | Unique 10 |
3 | Normal 15 | Normal 15 | Rare 15 | Unique 15 |
4 | Normal 20 | Normal 20 | Rare 20 | Unique 20 |
5 | Normal 30 | Normal 30 | Rare 30 | Unique 30 |
6 | Normal 40 | Normal 40 | Rare 40 | Unique 40 |
7 | Normal 50 | Normal 50 | Rare 50 | Unique 50 |
8 | Normal 60 | Normal 60 | Rare 60 | Unique 60 |
9 | Normal 70 | Normal 70 | Rare 70 | Unique 70 |
10 | Normal 80 | Normal 80 | Rare 80 | Unique 80 |
11 | Normal 90 | Normal 90 | Rare 90 | Unique 90 |
12 | Normal 100 | Normal 100 | Rare 100 | Unique 100 |
iii) Can select only one training slot at training slot and apply
- iv) It can change the training if the training is already selected at training slot.
- v) Training Level up
- Can obtain 2 points when level up at whole Section (1-100 session)
- 20 pt will be given when upgrade it to normal àRare
- 30 pt will be given when upgrade it to Rare àUnique
② Training Preset
- i) All training information is stored in preset 1 by default
- ii) Presets can be added by consuming 100 Force Gems, and presets 2 to 5 can be added.
iii) Using and replacing presets
- Available via drop-down menu within the training UI
- Drag the preset icon and attach it to the quick slot to use
③ Reset Training Point
- i) All training points in the preset are retrieved and training is reset to level 1.
- ii) Price: 15 Force gem
2. Changes on Honor Medal
1) Fixed an error where the skill tooltip registered in the quick slot was displayed above the Medal of Honor UI.
2) New Grade ‘legend’ has been added.
(1) New Legend Grade 12 slots have been added on Honor Medal UI
(2) Honor Medal Point by Honor Grade
* Potion of Honor can be used 10% as max of the Honor point as its grade.
Honor Grade | Grade | Required Pt |
Legend
|
1 | 9,000 |
2 | 12,000 | |
3 | 15,000 | |
4 | 18,000 | |
5 | 21,000 | |
6 | 24,000 | |
7 | 27,000 | |
8 | 30,000 | |
9 | 35,000 | |
10 | 40,000 |
(3) Slot Open and option that granted (method is same as before)
① Slot open cost: Chaos Core X 50 + Divine Stone X 50
② Cost to grant the slot option: AP 100 + WExp 50 (same as before)
(4) Slot stat and probability
Honor
Grade |
Option Name
|
Option Stat | Probability | |||||||||
1Grade | 2Grade | 3Grade | 4Grade | 5Grade | 6Grade | 7Grade | 8Grade | 9Grade | 10Grade | |||
Legend
|
HP | 18 | 27 | 36 | 45 | 54 | 63 | 72 | 81 | 90 | 100 | 11% |
Defense | 8 | 10 | 12 | 14 | 16 | 18 | 21 | 24 | 27 | 30 | 9% | |
Attack Rate | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 | 90 | 7% | |
Defense Rate | 14 | 21 | 28 | 35 | 42 | 49 | 56 | 63 | 70 | 80 | 7% | |
Ignore Evasion | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 | 90 | 6% | |
Accuracy | 14 | 21 | 28 | 35 | 42 | 49 | 56 | 63 | 70 | 80 | 5% | |
Ignore DMG Reduction | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | 35 | 12% | |
Cancel Ignore Penetration | 2 | 3 | 4 | 5 | 7 | 9 | 11 | 13 | 15 | 18 | 2% | |
Cancel Ignore DMG Reduction | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | 35 | 10% | |
All Attack | 8 | 10 | 12 | 14 | 16 | 18 | 21 | 24 | 27 | 30 | 6% | |
Ignore Resist Critical DMG | 2% | 3% | 3% | 4% | 4% | 5% | 5% | 6% | 7% | 8% | 5% | |
Resist Domination | 1% | 1% | 1% | 1% | 1% | 2% | 2% | 2% | 2% | 2% | 10% | |
Resist Silence | 1% | 1% | 1% | 1% | 1% | 2% | 2% | 2% | 2% | 2% | 10% |
(5) Cost for reset the legend grade honor: 25 Force gem
(6) Seal/Store
① Honor Medal Seal Chest (Seal the Honor Meal Grade & Pt) is available
② Honor Medal Chest (Seal the Honor Meal Grade & Pt) is unavailable
- When you try to use it, there will be a system message; It cannot be used to Legend Grade
(7) Related Slot, Option information log is added when reset the honor medal
3. Changes that roll/dance skill cannot be used during immobility debuff.
1) Skills that cannot be used during immobility debuff.
(1) Dash
(2) Fade Step
(3) Blink
(4) Tumbling
4. Dungeon entry window and its information window have been improved.
1) Dungeon entry window
(1) Display dungeon information instead of existing dungeon story.
① Dungeon story will be displayed when hovering the mouse on dungeon name at world/dungeon select list.
- If dungeon does not have dungeon story, ‘A story not known yet’ message will be displayed.
② Recommended combat power
- Recommended combat power by dungeon
Dungeon Name | Combat power |
Weakened Lake in Dusk | 70,000 |
Weakened Ruina Station | 73,000 |
Weakened Tower of Undead B1F | 75,000 |
Lake in Dusk | 80,000 |
Ruina Station | 84,000 |
Chaos Arena Lv.1 | 85,000 |
Tower of Undead B1F | 95,000 |
Tower of Undead B1F | 95,000 |
Catacomb Frost (Easy) | 120,000 |
Panic Cave (Easy) | 120,000 |
Lava Hellfire (Easy) | 120,000 |
Steamer Crazy (Easy) | 120,000 |
Catacomb Frost (Normal) | 125,000 |
Lava Hellfire (Normal) | 125,000 |
Steamer Crazy (Normal) | 125,000 |
Catacomb Frost (Premium) | 130,000 |
Lava Hellfire (Premium) | 130,000 |
Catacomb Frost (Hard) | 135,000 |
Panic Cave (Normal) | 135,000 |
Lava Hellfire (Hard) | 135,000 |
Steamer Crazy (Premium) | 135,000 |
Panic Cave (Premium) | 140,000 |
Steamer Crazy (Hard) | 141,000 |
Chaos Arena Lv.2 | 145,000 |
Panic Cave (Hard) | 145,000 |
Volcanic Citadel | 160,000 |
Illusion Castle Underworld | 173,000 |
Chaos Arena Lv.3 | 175,000 |
Forgotten Temple B1F | 195,000 |
Chaos Arena Lv.4 | 205,000 |
Altar of Siena B1F | 210,000 |
Chaos Arena Lv.5 | 215,000 |
Hazardous Valley (Easy) | 235,000 |
Tower of Undead B2F Part1 | 240,000 |
Tower of Undead B2F | 240,000 |
Hazardous Valley (Normal) | 250,000 |
Hazardous Valley (Hard) | 265,000 |
Forbidden Island | 275,000 |
Altar of Siena B2F | 275,000 |
Illusion Castle Radiant Hall | 304,000 |
Chaos Arena Lv.6 | 320,000 |
(Elite) Steamer Crazy (Premium) | 350,000 |
(Elite) Catacomb Frost (Premium) | 350,000 |
(Elite) Lava Hellfire (Premium) | 350,000 |
(Elite) Panic Cave (Premium) | 355,000 |
Lava Hellfire (Awakened) | 390,000 |
Steamer Crazy (Awakened) | 390,000 |
Catacomb Frost (Awakened) | 390,000 |
Panic Cave (Awakened) | 392,000 |
Hazardous Valley (Awakened) | 400,000 |
Holia Windhill | 410,000 |
Labyrinth | 420,000 |
Forgotten Temple B2F | 480,000 |
Forbidden Island (Awakened) | 520,000 |
Phandemonium | 534,000 |
Maquinas Outpost | 545,000 |
Forgotten Temple B2F (Awakened) | 560,000 |
Holia Kerdrasil | 565,000 |
Devil’s Tower | 585,000 |
Illusion Castle Underworld(Apocrypha) | 600,000 |
Archeron Arena | 610,000 |
Edge of Phantom | 611,000 |
(Elite) Maquinas Outpost | 630,000 |
Tower of Undead B3F (Part2) | 640,000 |
Chaos Arena Lv.7 | 650,000 |
Illusion Castle Radiant Hall(Apocrypha) | 736,000 |
Tower of Undead B3F | 799,000 |
Eternal Chaos Arena | 800,000 |
Devil’s Tower (Part2) | 830,000 |
Terminus Maquina | 860,000 |
Frozen Canyon | 860,000 |
Flame Nest | 860,000 |
Ancient Tomb | 868,000 |
(Elite) Tower of Undead B3F | 900,000 |
Garden of Dust | 908,000 |
Glacies Inferna | 920,000 |
Abandoned City | 926,000 |
Mirage Island | 1,102,000 |
Forgotten Temple B3F | 1,196,000 |
Mirage Island (Awakened) | 1,328,000 |
(2) Display Entry Item information of the dungeon
① Display the dungeon entry item, icon, current quantity
② Display item information with the tool tip when hovering the mouse.
2) Dungeon Information Window
(1) Display the dungeon by the option/property by the tab.
(2) Rule of arrange the dungeon list.
① Ascending Order by recommended combat power
② If the location of the dungeon is the warp center, it is sorted down regardless of combat power.
③ The recommended combat power is ‘?’ In-dungeons are sorted at the bottom.
(3) Searching dungeon function has been added.
① If you enter text in the newly added search box at the top right of the dungeon information UI, dungeons that contain the text will be displayed in the list.
② Regardless of the currently selected dungeon category tab, entering text in the search box automatically moves to the all tab and displays the results.
③ How to reset the search results
- Remove the text entered in the search box using backspace
- Select another tab while browsing
- Exit the dungeon information UI and relaunch it
④ Display information on the number of entries allowed for each dungeon in the dungeon list.
⑤ Display GPS location of selected dungeons.
⑥ Show today’s reward (dungeon round reward)
- If you mouse over the box icon, you can find out information about the reward item, and you can check the acquired reward through the O mark.
- If there are more than 5 round rewards, you can use the arrow (< >) button to check the remaining rewards.
⑦Display of currently held DP and initialization time
⑧Displays entry item information for the dungeon
⑨Display information of the selected dungeon
⑩Added a button to display the remaining dungeon play time for the selected dungeon
- Dungeons without a time limit are marked as 0
5. Changes related Drei Frame / Lycanus equipment extraction
1) Fragment of Luminous have been added on the equipment below by extraction
Name | Luminous Fragment |
Lycanus’ Orb |
25
|
Lycanus’ Crystal | |
Lycanus’ Katana | |
Lycanus’ Blade | |
Lycanus’ DaiKatana | |
Lycanus’ Great Sword | |
Lycanus’ Chakram | |
Drei Frame’s Plate(WA) | |
Drei Frame’s Plate(FS) | |
Drei Frame’s Coat(FB) | |
Drei Frame’s Coat(FA) | |
Drei Frame’s Suit(BL) | |
Drei Frame’s Suit(WI) | |
Drei Frame’s Gauntlet(WA) | |
Drei Frame’s Gauntlet(FS) | |
Drei Frame’s Gloves(FB) | |
Drei Frame’s Gloves(FA) | |
Drei Frame’s Hand(BL) | |
Drei Frame’s Hand(WI) | |
Drei Frame’s Greaves(WA) | |
Drei Frame’s Greaves(FS) | |
Drei Frame’s Boots(FB) | |
Drei Frame’s Boots(FA) | |
Drei Frame’s Shoes(BL) | |
Drei Frame’s Shoes(WI) | |
Drei Frame’s Visor(WA) | |
Drei Frame’s Visor(FS) | |
Drei Frame’s Head gear(FB) | |
Drei Frame’s Head gear(FA) | |
Drei Frame’s Head piece(BL) | |
Drei Frame’s Head piece(WI) | |
Drei Frame’s Plate(GL) | |
Drei Frame’s Greaves(GL) | |
Drei Frame’s Gauntlet(GL) | |
Drei Frame’s Visor(GL) | |
Drei Frame’s Coat(FG) | |
Drei Frame’s Gloves(FG) | |
Drei Frame’s Boots(FG) | |
Drei Frame’s Head gear(FG) | |
Drei Frame’s Suit(DM) | |
Drei Frame’s Hand(DM) | |
Drei Frame’s Shoes(DM) | |
Drei Frame’s Head piece(DM) |
2) Adjusted the drop rate for Lycanus Core / Drei Frame Core
6. Fixed missions using Force Gems in Mission Festival
1) Change the appearance of missions using force gems by score
(1) Removed missions using Force Gems below 300 points.
(2) Slightly increased the probability of missions using 300 or more Force Gems appearing
2) Slightly increased the probability of high scoring missions appearing when missions are created immediately using Force Gems
Mission Grade
|
Rate | |
Existing | Changed | |
6 | 35 | 20 |
7 | 35 | 35 |
8 | 15 | 25 |
9 | 8 | 10 |
10 | 4 | 5 |
11 | 2 | 3 |
12 | 1 | 2 |
8. Improved monster-related world view range
1) Problems
(1) In the world map (including mission war), the field of view related to monsters is different from that of the user.
(2) Users with distance between 30 and 45 are visible, but monsters (including gates) are invisible
<Added>
1. New Dungeon ‘Infinite Ordeal’ has been added.
1) Basic Info
(1) It is a single-player dungeon, where you compete with other users by playing as many stages as possible and earning points.
(2) It’s seasonal content
① Ranking Season for 2 weeks + Reward Season for 1 week = total 3 weeks
(3) Entry
① NPC Jabvern at Bloody Ice (X:66, Y:22)
- If you click the Javern, there’ll be Challenge entry UI, and enter the dungeon through the UI
② Entry Item
- Item Name: Scroll of Ordeal
- Location: Peddler Unon and remote shop
- Price: 3M ALz + Troglo’s Golden Fruit X 30
- Purchase condition: 7 times a week
- Item Owning period: 14 days
③ Only one player can enter
④ It can be entered during the ranking season only
2. Dungeon Play
(1) Stage
① The stage is randomly selected according to the dungeon round
- Areas of the same pattern may appear multiple times
② There are currently 8 types of stages, and each stage has different map/appearing monsters/stage clear conditions.
③ The UI on the left side of the screen displays the current progress, cumulative score obtained, and buff/debuff information being applied.
(2) Dungeon play
① As the dungeon round progresses, the monster’s stats are increased.
- HP, attack power, defense power, etc. are increased, and the current maximum level is set to 15 levels.
② After 2 minutes of dungeon progress, a powerful invincible monster appears and attacks the character.
③ Clear the round
- i) When the clear conditions of each round stage are met and completed, the completion window is displayed.
- Display earned and cumulative score
- Choose to Finish Dungeon or Advance to Next Level
- ii) Displays a buff selection window where you can select 3 types of buffs/debuffs
- Buffs or de buffs that only apply within the Infinite Ordeal dungeon
- When selecting a buff, the buff effect is cumulatively applied
- If no buff is selected, the first buff is automatically selected
④ Dungeon Finish (Failure)
- i) If a character dies, dungeon abandonment, connection termination, or channel change during dungeon progress, the dungeon ends and re-entry is not possible.
- ii) End the dungeon by selecting Stop Dungeon in the completion window displayed after clearing the round.
⑤ This dungeon cannot be paused
3. Reward
(1) Ranking
① Earn points by clearing dungeon stages and defeating monsters
② At the end of the dungeon, the score at that point is reflected in the ranking
③ Targeting all participating characters regardless of class
- Only characters with the highest score within the same account are registered and reflected.
④ Ranking is updated every hour
(2) Reward
① Dungeon end reward
- i) At the end of the dungeon, differential payments are made according to the points obtained for the token of Ordeal.
Score Section | Reward Item |
100 ~ 499,000 | Token of Ordeal x 1 |
500,000 ~ 999,999 | Token of Ordeal x 2 |
1,000,000 ~ 4,999,999 | Token of Ordeal x 3 |
5,000,000 ~ 9,999,999 | Token of Ordeal x 4 |
10,000,000 ~ | Token of Ordeal x 5 |
ii) The reward for the token of ordeal is paid in the inventory, and if there is no space in the inventory, it is paid by email.
② Season Rewards (Applicable only during the season)
i) Season buffs given to all participating characters
Surging Will |
EXP UP 50% HP 300 All Attack 30 Defense 50 Critical DMG 5% Normal Attack DMG UP 15% |
ii) Season title given to top 50 characters
Ranking | Title Name | Title Stat |
1st
|
Ordeal is nothing
|
Final DMG UP +10% |
Final DMG Decreased +8% | ||
2nd, 3rd
|
Those who overcame the Infinite Ordeal
|
Final DMG UP +7% |
Final DMG Decreased +5% | ||
4 ~ 10th
|
Faced with Infinite Ordeal
|
Final DMG UP +5% |
Final DMG Decreased +3% | ||
11 ~ 20th | Those who overcame the Ordeal | Final DMG UP +4% |
21 ~ 50th | Faced with Ordeal | PVE Final DMG UP +4% |
2. Added a function to leave the party when changing the mission war channel while joining a guild dungeon party
1) General Party Member: Leave Guild Dungeon Party
2) Dungeon Master: Disband Guild Dungeon Party
3. Item has been added in Silver wood’s treasure box
1) Information
(1) Item Name: Silver wood’s treasure box
(2) Drop: Dropped 2 items from the pool below
Item Name | Binding Option |
GM’s Blessing Holy water Lv.4 x3 |
Account Binding
|
GM’s Blessing Holy water Lv.5 x3 (Acc Binding) | |
Blessing Bead – Box rate up (300%) 1D |
Tradable
|
Core Enhancer (High) | |
Core Enhancer (Highest) | |
Core Enhancer (Ultimate) | |
Core Superior (High) | |
Core Superior (Highest) | |
Core Superior(Ultimate) | |
Enchant Safeguard (Med) | |
Enchant Safeguard (High) | |
Enchant Safeguard (Highest) | |
Enchant Safeguard (Ultimate) | |
Slot Extender (Med) | |
Slot Extender (High) | |
Slot Extender (Highest) | |
Slot Extender (Ultimate) | |
Perfect Core (Med) | |
Perfect Core (High) | |
Perfect Core (Highest) | |
Perfect Core (Ultimate) | |
Holyroid under 91lv (99%) | |
Luminous : Sole | |
Sirius’ Unbinding Stone (High) – Weapon | |
Sirius’ Unbinding Stone (High) – Armor | |
Sirius’ Unbinding Stone (Highest) – Weapon | |
Sirius’ Unbinding Stone (Highest) – Armor | |
Sirius’ Unbinding Stone (Ultimate) – Weapon | |
Sirius’ Unbinding Stone (Ultimate) – Armor | |
Minesta’s Unbinding Stone (High) – Weapon | |
Minesta’s Unbinding Stone (High) – Armor | |
Minesta’s Unbinding Stone (Highest) – Weapon | |
Minesta’s Unbinding Stone (Highest) – Armor | |
Minesta’s Unbinding Stone (Ultimate) – Weapon | |
Minesta’s Unbinding Stone (Ultimate) – Armor | |
Dragon’s Orb | |
Honor Medal Reset Scroll | |
Gold Insignia Elixir (300) | |
Time Reducer(1D) – Platinum Insignia | |
Elixir of Unity Lv.4(Honor) (200) | |
Collection Chest | |
Perfect Core(High) +12 | |
Perfect Core(High) +13 | |
Perfect Core(High) +14 | |
Perfect Core(Highest) +12 | |
Perfect Core(Highest) +13 | |
Perfect Core(Highest) +14 | |
Perfect Core(Ultimate) +12 | |
Perfect Core(Ultimate) +13 | |
Perfect Core(Ultimate) +14 | |
Extreme Core Lv.8 | |
Extreme Core Lv.9 | |
Extreme Core Lv.10 | |
Extreme Core Lv.11 | |
Extreme Core Lv.12 | |
Essence of Chaos Guardian (Chaos Belt) | |
Essence of Chaos Guardian (Chaos Talisman) | |
Essence of Chaos Guardian (Carnelian) | |
Essence of Chaos Guardian (Arcana of Chaos) | |
Essence of Chaos Guardian (Arcana of Laws) | |
Essence of Chaos Guardian (Arcana of Guardian) | |
Essence of Chaos Guardian(Bracelet) | |
Essence of Chaos Guardian(Earring) | |
Essence of Chaos Guardian(Amulet) |
<Mission War>
- An error that the Arcana (Period) stat can be used at Mission war has been fixed.
- An error that checking Normal combat power instead of PVP combat power when enter the mission war, has been fixed.
- New mission war ‘Ingens Proelium’ has been added.
1) Information
(1) Mission War Schedule
① Mon/Thu: Tiera Gloriosa
② Wed/Sat: Memoria Chrysos
③ Tue/Fri/Sun: Ingens Proelium
(2) Battlefield maximum capacity
– 100 by each country
(3) Time required for war
① Waiting time at lobby: 4 min
② Time for the war: 30 min
(4) Check the entry combat power
① In order to enter the battlefield of the mission, certain mission war combat power must be met.
- You can check your combat power and combat power based on entry through the ‘Mission War Entry Information Window’ in the lobby before moving to the battlefield.
② You can enter the battlefield if you meet the entry combat power by changing equipment in the lobby.
(1) HQ
①All country gates can be attacked and destroyed directly.
②When Sage’s Ensign is destroyed, all ‘Force Tower – Attack’ and national gates of the main base and central sanctuary are opened.
- All respawn 3 minutes after destruction
③Broadcast when Sage’s Ensign is destroyed
- Base is destroyed and all buildings are incapacitated for 3 minutes.
(2) Central Sanctum
①Occupy Sanctum of Observer
- i)When you click the 4 snake-shaped observer objects, you become unable to act and try to occupy the objects for 15 seconds
- ii) Gain 2 personal capture points per second while capturing an object, and 50 country points for successful capture.
iii) When occupying an object, ‘Central Sanctum Gauge’ increases by 3.5%
- iv) Broadcast when ‘Sanctum of observer is occupied.
- side has occupied the Sanctum of Observer to gain additional damage.
② Occupy Central Sanctum
- i) When the central sanctum gauge reaches 100%, the country occupies the central sanctuary.
- ii) Occupying the central sanctum earns 2,000 country points and a 50% increase to all personal points earned by that country character.
*However, instead of acquiring 50% of the individual points accumulated so far, 50% of the points obtained after occupying the central sanctuary is increased.
iii) A country that occupies the central sanctum cannot attempt to occupy the object until the opposing country recaptures it.
(3) Lower Sanctum
①The Lower Sanctum is blocked by an isolation gate, so PvP between users is not possible.
- After the Lower Sanctum is destroyed, the isolation gate disappears, enabling PvP until the Lower Sanctuary respawns.
②When hitting the Temple of Refinement, the ‘Lower Sanctum Gauge’ increases according to the damage
③When destroying the Temple of Refinement,
- i) Acquiring country points based on damage ratio
- ii) 300 individual points for the last hitter & 500 additional points for the last hitter’s country and [Additional damage +2,000] buff
iii) Broadcasting
- side has destroyed the Temple of Refinement to gain additional damage.
④ Guardians of Temple
- i) Defense: 5,000
- ii) 5 types according to debuff: Immobility / Mana reduction / Silence / Down / 20% damage of total HP
iii) When a temple guardian is defeated, a guardian of the same type is summoned to the opposing nation’s faction.
3) Monster and Object Stat
*Base/Middle/Lower Sanctum Gate, Sage’s Ensign in Main Base, Temple of Refinement in Lower Sanctum, Agent of Observation is immune to petrification
4) Bringer Buff ‘Assert Signum’
(1) Buffs exclusive to the Deliverer that can only be used on the battlefield of Ingens Proelium
(2) Bringer skill ‘Assert Signum’ to the special tab of the skill window has been added.
– It is displayed in the skill window of all characters, but the bringer character can only use it on the battlefield of Ingens Proelium.
(3) Apply buff effect to up to 50 people within range when use it.
(4) Stats
Assert Signum |
Movement speed +450 Attack Range 0-7 Range 8 Effect Time 10.0 sec (Rank up bonus 200% UP) Cool time 120 sec Instant Cast |
(5) Cannot be used with some movement-related skills.
① Blader: Intuition
② Force Archer: Sprit Walk
③ Force Gunner: Hit man
4. Entry Combat Power on existing mission war
1) Tiera Gloriosa, Memoria Chrysos are all 700K power
5. Mission War Collection has been added.