EPISODE 32 (Patch Notes)

 

 

<Changes>

 

1. Calculate the Combat Power and its notation has been changed.

(1) Calculate the Combat Power has been simplified.

① Change from existing multiplicative to sum operations

② Add each stat multiplied by its own weight to reflect the combat power.

  • Discard values below the decimal point and add only integer values.

③ Depending on the battle style, some of the stats are different.

Stats Battle Style that using Sword Battle Style that using Magic
Attack/
PvE Attack/
PvP Attack/
Calculate Combat Power Does not reflect the Combat Power
Magic Attack/
PvE Magic Attack/
PvP Magic Attack/
Does not reflect the Combat Power Calculate Combat Power
Sword Skill Amp./
PvE Sword Skill Amp./
PvP Sword Skill Amp./
Calculate Combat Power Does not reflect the Combat Power
Magic Skill Amp./
PvE Sword Skill Amp./
PvP Sword Skill Amp./
Does not reflect the Combat Power Calculate Combat Power

(2) Notation of combat power has been improved.

① Attack / Defense combat power will be changed as united combat power.

② Fighting Power will be displayed as ‘normal combat power (+additional combat power)’

  1. i) Normal Combat Power
  • Combat power calculated based on the current stats granted to the character due to the character’s stats, equipment, exploits, collections, force wings, titles, etc.
  • It displays with yellow.
  1. ii) Additional Combat Power
  • Combat power calculated based on temporarily increased stat due to buff potion / buff skill / battle mode, etc.
  • It displays with green.
  • The stats to increase with the use of attack skills is not reflected in combat power.
  • Combat power does not change in real time when using attack skills.

③ Depending on the location of the character, show the combat power below the HP bar differently.

  1. i) If character is located in the town, displays with normal combat power.
  2. ii) If character is located in the field or in dungeon, displays with PvE combat power.

iii) If character is located in the PvP field (e.g. mission war/ mission battle etc.), displays with PvP combat power.

 

(3) Character’s detail stat UI has been changed.

① In the character detailed stat window, attack/defense combat power is displayed separately to check detailed combat power.

② In the detailed stats, the combat power is divided into three categories.

  1. i) Normal Combat Power: Combat Power that calculated except for PvE/PvP values.
  2. ii) PvE Combat Power: Normal Combat Power+ PvE values (except for PvP)

iii) PvP Combat Power: Normal Combat Power + PvP values (except for PvE)

 

(4) UI of Character Equipment has been changed.

① When you view other character’s equipment, the changed combat power will be displayed.

② In the equipment view window, only basic combat power is displayed without additional combat power.

 

2. Difficulty of Leveling up has been changed

 

(1) EXP of Section of Character Level 191 above has been downgraded.

Level
EXP
Existing Changed
191 52,693,400,386 14,885,885,608
192 61,992,235,748 17,118,768,450
193 73,800,280,652 20,028,959,086
194 88,916,000,786 23,834,461,313
195 108,434,147,300 28,839,698,188
196 128,447,938,118 35,184,431,790
197 150,000,000,000 43,276,851,101
198 172,000,000,000 53,663,295,366
199 200,000,000,000 67,079,119,207

(2) EXP of completing the quest of section of character level 191~199 has been changed.

Start Level
Quest Name
EXP Reward
Existing Changed
191 Henkoff’s Daily Quest Ⅴ 1,053,868,007 297,717,712
192 Henkoff’s Daily Quest Ⅵ 1,239,844,714 342,375,369
193 Henkoff’s Daily Quest Ⅶ 1,476,005,613 400,579,182
194 Henkoff’s Daily Quest Ⅷ 1,778,320,015 476,689,226
195 Henkoff’s Daily Quest Ⅸ 2,168,682,946 576,793,964
196 Henkoff’s Daily Quest Ⅹ 2,568,958,762 703,688,636
197 Henkoff’s Daily Quest XI 3,000,000,000 865,537,022
198 Henkoff’s Daily Quest XII 3,440,000,000 1,073,265,907
199 Henkoff’s Daily Quest XIII 4,000,000,000 1,341,582,384
191 The Dispatched Team’s Mission 6,586,675,048 1,860,735,701
191 The Old Base 6,586,675,048 1,860,735,701
192
The Southern Forest’s Mutations
15,498,058,937
4,279,692,112
The Northern Forest’s Guardian
193 Senillinean Tower 9,225,035,082 2,503,619,886
193 Inside the Tower 9,225,035,082 2,503,619,886
194 We Meet Again 22,229,000,197 5,958,615,328
195 Awakening 13,554,268,413 3,604,962,274
195 The Sage’s Sacrifice 13,554,268,413 3,604,962,274
196 Conflict 25,689,587,624 7,036,886,358
197 Desperate Struggle 15,000,000,000 4,327,685,110
197 Decision 15,000,000,000 4,327,685,110
198
Aizhan’s Choice
34,400,000,000
10,732,659,073
Elena’s Choice
199 Sacrifice 20,000,000,000 6,707,911,921
199 Key of Destiny 20,000,000,000 6,707,911,921

(3) EXP that can be obtained from EXP Elixir at some shops has been changed.

Shop
Item
Obtained EXP
Existing Changed
Special Coupon Machine
EXP Elixir (Lv 191+) 305,893,455 104,201,199
EXP Elixir (Lv 192+) 369,874,654 119,831,379
EXP Elixir (Lv 193+) 453,184,111 140,202,714
EXP Elixir (Lv 194+) 549,412,654 166,841,229
EXP Elixir (Lv 195+) 674,945,612 201,877,887
EXP Elixir (Lv 196+) 789,200,902 246,291,023
EXP Elixir (Lv 197+) 921,523,702 302,937,958
EXP Elixir (Lv 198+) 1,026,523,702 375,643,068
EXP Elixir (Lv 199+) 1,142,934,537 469,553,834
Hirogley’s Item Exchange Shop EXP Elixir (Lv 181+) 2,500,000,000 1,500,000,000
 
3. EXP and Difficulty of some dungeons have been changed.

 

(1) Some dungeon boss monsters’ HP has been changed.

① HP Regen pattern has been removed.

② HP has been upgraded.

Dungeon
Boss Monster
HP
Existing Changed
Edge of Phantom Etherno Calligo Tanatos 1,889,520 2,078,472
Archeron Arena Overwathcer Guoicpeta 954,000 1,049,400
Devil’s Tower (Part.2) Resurrected Hell Overwatcher Kirinto 2,015,488 2,116,262
Flame Nest Corrupted Goddess Keira 2,734,058 3,007,464
 
4. Dropped items from some dungeons have been changed.

 

(1) Holyroid(Highest) is added in Dragon’s Treasure Box in Labyrinth

Dropped Box
Changed
Item Name
Binding Option
Dragon’s Treasure Box
Dropped items has been added Holyroid (Highest) / MXP +30% Tradable
Drop Rate has been changed
Potion of EXP (Lv181+) Tradable
Potion of OXP (Lv40+) Tradable

 

(2) Drop rate of ‘Fragment of Memory’ has been upgraded.

Dungeon Name
Boss Monster
Automata Lab SCA-76 Turmacan
Mirage Island (Awakened) Controller of Temple Chief Laxar
Forgotten Temple B3F Dr. Mazel
Mirage Island Island Ruler Bariald
Abandoned City Shane’s Evil – Desturction
Garden of Dust Earth and Wind of Zaishu
Tower of Undead B3F (Elite) MF-03 Drei Frame
Devil’s Tower (Part. 2) Resurrected King of Hell, Nix
Tower of Undead B3F Immortal Etherno Calligo Tempus
Frozen Canyon Soul Constraining Nazabrum
Ancient Tomb Spinx of the Temple
Terminus Maquina Commander Vizerd
Flame Nest Devil Groteus
Illusion Castle Radian Hall (Apocrypha) Divine K’enith
Maquinas Outpost MF-03 Drei Frame
Forgotten Temple B2F (Awakened) Awakened Leth Tyrant
Devil’s Tower Evil King Nix
Edge of Phantom Etherno Calligo Tanatos
Chaos Arena Lv.7 Dr. Mazel of Chaos
Holia Keldrasil Spirit King of Wind Shirdrahn
Illusion Castle Underworld (Apocrypha) Divine Golem of Rage
Archeron Arena Great Warrior Detestatus
Tower of Undead B3F (Part.2) Lord of Carnage Pravitas / Essentia
Phandemonium Evil King Nix
Maquinas Outpost MF-03 Drei Frame
Forgotten Temple B2F Leth Tyrant
Forbidden Island (Awakened) Weakened I’sobha Jurife/
Awakened I’sobha Jurife
Holia Windhill Sky Ruler Hix
Hazardous Valley Awakened Attractive Orphidia

 

5. Related to the Guild Treasure has been changed.

 

(1) Condition to receive the guild treasure has been added.

① Weekly treasure point

  1. i) You can obtain the ‘Weekly Treasure Point’ if you create the guild treasure as before.
  2. ii) It’s updated in every hour, which will be reset every week 00:30.

② Daily minimum point

  1. i) Condition to receive the obtained guild treasure is 20 points.
  2. ii) If a weekly point is less than daily minimum point, it is unable to receive the guild treasure.
  • But, creating the guild treasure can be done without any conditions as before.

③ Mark has been added in guild treasure UI

  1. i) Currently created treasures, Weekly Treasure Points out of generated Treasure Points earned through it, daily minimum daily point are displayed.
  2. ii) Text color of daily minimum point
  • If daily minimum point is more than 20 points : Blue
  • If daily minimum point is less than 20 points : Red

iii) ‘Receive all / Receive‘ button status has been changed

  • If daily minimum point is more than 20 points : Same as before
  • If daily minimum point is less than 20 points :
  1. a) Button will be inactivated and changed to red
  2. b) If you put mouse hover the button, there’ll be tool tip like : ‘You haven’t reached minimum point to receive the treasure. Treasure minimum point n/20.’

④ Additional information for guild treasure guidance

[Condition to receive the guild treasure]

  1. a) You need to obtain the minimum point to receive the guild treasure.
  2. b) Daily minimum point will be reset every day.
  3. c) Even if you do not satisfy the minimum point to receive the guild treasure, but guild treasure list will be created still.

⑤ Tool tip when you put your mouse on treasure information:

  1. a) You can obtain the guild treasure if you reach the minimum receive points.
  2. b) Minimum receive points will be reset every day (00:00 AM)

 

(2) Guild treasure list has been changed

① Removed guild treasure

  1. i) Elixir of Unity (OXP/Wing/EXP/Honor)
  2. ii) Time reducer – Platinum Insignia item has been removed.
  • Time reducer that can be obtained from Combat/Dungeon/Enhancement: Remove the Platinum Insignia, but maintain the time reducer item that can be obtained as money.

② Added guild treasure

  1. i) New item ‘Elixir Material’

– It’s a new token item (account binding) that can purchase the Supplementary Elixir of Unity at guild shop.

  1. ii) Luminous Fragment (Character Binding)

 

6. Things related to the Guild shop has been changed

 

(1) Removed from guild shop

① Protection of Veradrix

② Cube of Unity (OXP/EXP/Wing/Honor)

 

(2) Added item in guild shop

① Time reducer (30min) – Platinum Insignia (account binding)

  • Price: Token of Unity X3 + 1M Alz

②Command Potion (Lv.2)

  1. i) Price: Token of Unity X1 + 200K Alz
  2. ii) Purchase Limitation: Maximum daily purchase 3 times

③ Supplementary Elixir of Unity

  1. i) Elixir that can be obtainable with ‘Elixir Material’ at guild treasure.
  2. ii) Price and additional information
Item Name Purchase Condition Price Obtainable Stats Binding Option Limited to be sold Using Condition
Supplementary Elixir of Unity (MXP) Lv.200 & guild Lv. 6 above Elixir Material X10 + 1M Alz MXP 2,000,000,000 Character Binding 15 items per week Lv. 200, OLv. 100, MLv.1 above
Supplementary Elixir of Unity (OXP) Lv.160 & guild Lv. 6 above Elixir Material X10 + 500K Alz OXP 1,200,000,000 Account Binding 20 items per week OLv.10 above
Supplementary Elixir of Unity (XXP) Lv.160 & guild Lv. 6 above Elixir Material X7 + 200K Alz EXP 170,000,000 Account Binding 20 items per week Lv.100 above
Supplementary Elixir of Unity (Honor) Lv.160 & guild Lv. 6 above Elixir Material X5 + 100K Alz Honor Points 1,000,000 Account Binding Honor Grade 10 above

 

④ Unity of Target Potion

  1. i) Purchase condition: Guild Lv.6 above
  2. ii) Price: 100K Alz + 15 AP

iii) Item option

  • Attack rate +3,000
  • Accuracy +1,000
  • Cool time : 1.0 sec
  1. iv) Binding option: Character Binding

 

(3) Change the purchase condition

① Holy water of Critical Strike/Warrior/Sage (15min)

  1. i) Price: Token of Unity X1 Token of Unity X1 + 300K Alz

② GM’s Blessing Holy Water (Lv.2)

  1. i) Price: : Token of Unity X3 Token of Unity X3 + 1M Alz
  2. ii) Limited to be sold: 2 by daily

③ 6 types of potion of war has been united to offense/defense 2 types.

Item Name Stats Price Binding Option
Offense Potion of War All Attack +75
Critical DMG +15%
All Attack Amp. +5%
15 AP + 100K Alz Character Binding
Defense Potion of War HP +500
Defense +60
Defense Rate +1,000
Evasion +100
Ignore Penetration +20
15 AP + 100K Alz Character Binding

 

(4) Stats of Essence that is created from Cube of Unity has been changed and its selling limitation has been added.

Cube Item
Created Item
Rate
Obtainable Stats
Limited to be sold
Existing Changed
Cube of Unity (OXP)
Essence of Unity (OXP)
50% 1,400,000,000 280,000,000
10 per items week
35% 1,600,000,000 300,000,000
10% 1,800,000,000 320,000,000
5% 2,100,000,000 340,000,000
Cube of Unity (EXP)
Essence of Unity (EXP)
50% 39,200,000 300,000
10 per items week
35% 56,000,000 400,000
10% 168,000,000 500,000
5% 218,400,000 600,000
Cube of Unity (Honor)
Essence of Unity (Honor)
50% 672,000 70,000
35% 960,000 80,000
10% 1,920,000 90,000
5% 2,880,000 100,000

 

7. Things related to Mission Festival has been changed.

 

(1) Some missions’ difficulty has been downgraded.

① Decreased the required number of items from some mission festival

  1. i) Obtaining Fragment of Chaos
  2. ii) Obtaining Divine Stone Piece

iii) Obtaining Fire/Ice/Wind/Earth stone

  1. iv) Obtaining Prideus’ bracelet

② Adjusting the number of dungeon clear missions to a maximum of 15 times.

③ The number of missions to enter the Dungeon Eternal Chaos Arena and Glacies Inferna has been reduced.

④ The number of defeating the field boss has been reduced to 1 time

 

(2) Slightly increased the probability of encountering missions using Force Gems.

 

(3) New entry missions for Terminus Maquina and Garden of Dust Dungeon have been added.

 

(4) [Start] button will be inactivated if the number of available missions has reached the maximum therefore the mission can no longer be done.

 

8. Things related to the GM’s blessing has been changed and added.

 

① GM’s blessing (Lv.5) has been added.

② Stats of the GM’s blessing (Lv.1~4) have been changed.

  1. i) Attack / Magic Attack has been changed to ‘All attack’.
  2. ii) Sword Skill Amp. / Magic Skill Amp. has been changed to ‘All attack Amp.’

iii) Skill EXP per skill has been removed.

  1. iv) MP has been removed.
  2. v) Max Critical Rate UP/ Final DMG UP/ Final DMG Reduction option have been added.
  3. vi) Some stats have been changed.

 

(1) Item Stats Detail

Option
Lv.1 Lv.2 Lv.3 Lv.4
Lv.5 (New)
Existing Changed Existing Changed Existing Changed Existing Changed
HP 100 200 150 300 250 500 350 700 1,000
Defense 36 40 48 60 84 90 120 135 200
Attack Rate 200 400 350 700 600 1,200 1,000 1,800 2,500
Defense Rate 100 300 150 400 300 500 500 700 1,000
Critical DMG 10% 10% 15% 15% 20% 22% 25% 30% 40%
Critical Rate 5% 5% 5% 5% 5% 5% 5% 6% 8%
HP Absorb UP 1% 2% 2% 3% 3% 3% 4% 5%
Max HP Absorb UP 3 5 5 10 10 15 15 20
HP Recover (per 2 sec) 2 5 4 10 6 15 20 20 25
Ignore Penetration 15 25 40 40 80 80 130
DMG Reduction 10 20 30 30 60 60 80
Accuracy 100 200 300 300 600 600 1,000
Penetration 10 20 20 40 50 70 120
All Attack 25 40 70 100 120 180
All Skill Amp. 4% 6% 10% 12% 13% 17%
Max Critical Rate UP 1% 3%
Final DMG UP 1% 2%
Final DMG Reduction 1% 2%
Attack/ Magic Attack 24 30 60
Sword / Magic Skill Amp. 5% 7% 10%
Skill EXP per skill 12 5 5 5
MP 100

 

 

9. Increased attack /magic attack property option values ​​of highest equipment
Equipment
Property Option
Slot
Existing Changed
Normal Extended Normal Extended
Mithril/
Archridium/
Palladium
Attack/
Magic Attack
1 45 60 45 70
2 90 120 90 140
3 180 210

 

10. Limitation on Maximum level of dungeon boost in Elite dungeon has been applied.
Dungeon Name Maximum Boost Level
(Elite) Catacomb Frost (Premium) 5
(Elite) Panic Cave (Premium) 5
(Elite) Lava Hellfire (Premium) 5
(Elite) Steamer Crazy (Premium) 5
(Elite) Tower of Undead B3F 3
(Elite) Maquinas Outpost 2

 

11. Lowered the EXP of Volfid’s lightning monsters in Illusion Castle Radiant Hall (Apocrypha)   to 65% compared to the previous.
12. Some dungeons’ vision changes and auto alpha has been applied

(1) Dungeons: Illusion Castle Underworld (Apocrypha), Illusion Castle Radiant Hall (Apocrypha)

 

(2) Changes

① Expanded the viewing distance as 4.

 

13. Setting that the stone effect does not work on the ruler boss has been applied.
14. Sold items at NPC shop can be repurchased within 3 hours after selling has been changed to 24 hours.
15. Receiving the Challenge Mission Reward, Heil’s Research Support reward has been changed.

(1) Challenge Mission

① If you receive the reward at ‘Challenge Mission UI’, reward will be given in character inventory directly.

  • Receive 2 to 4 rewards at each stage (up to 3 at 4th stage and 4 at 5th stage), depending on your choice, you can receive up to 13 rewards at once.

② In the reward selection step, if the number of selected rewards is bigger than the inventory space, an error message is displayed and selection is not possible.

  • Error Message: You cannot select the reward due to lack of inventory space.

③ Select Reward – If it is impossible to receive rewards due to changes in inventory space between receiving stages (e.g. automatically receiving the special items)

  1. i) Fail to receive it with the error message

– Determination of success/failure of full receiving without partial reward

– Error Message: You cannot receive the reward due to lack of inventory space.

  1. ii) Reset the select the original reward
  • It can be received in the lobby.

 

(2) Heil’s Research Support

① If user satisfy the personal circuit reward, reward will be given at the character inventory.

② There will be an error message when you try to add the material (when click the add button) when your inventory has less than 16 spaces.

  • Error Message: You need more than 16 spaces in your inventory.

③ Maximum obtainable point has been limited.

  • Maximum obtainable point has been limited to 8,000 points

(Base Score (Pt_Count) * Bonus multiplier (The biggest Bonus_Value of BonusOpt id) ≤ 8,000

16. Stats tooltip UI of Character info window has been changed

(1) Show lowest stat value based on current class/BSLV in stat tooltip UI.

(2) Change the color of the stat text when the stat is at its lowest value.

(3) Disable the [-] button when the stat is at the lowest value.

[bafg id=”52828″]

17. Changes that Siena’s bracelet is able to destroy.

(1) You can obtain the Crystal of Siena’s Bracelet x 1 with 100% probability when you extract it.

* But chaos enhanced Siena’s bracelet cannot be extracted.

18. Stat of item Holy Water of Resistance has been changed

* Stat ‘Resist Critical DMG +30%’ has been added.

19. Potion of Honor Medal is able to be sold at shop (price: 0 alz)
20. Improved the quantity input part to be selected so that the quantity can be modified immediately when mass processing items.

Targeted Items

① Bulk storage in warehouse

② Bulk sell in stores

③ Register items at agent shop

21. Image of the Forcegem Package (x1000) has been changed.
Existing Changed

(1) Forcegem Package (x1000) item has been changed

① Existing is fixed and the change the option to 1,000

② Changed has been fixed with the option value 1,000 which do not need to put the option

 

<Added>

 
1. Myth Level (MLv) has been added

1) Summary

(1) New growth content that can train new mastery by additional level up after OLv. 100 and gain of points through it.

(2) Quest: ‘Beyond the Limits’

① Users who have reached OLv.100 can proceed this quest.

② MLv.1 and Myth Mastery will be available after complete this quest.

(3) Related

① Myth EXP (MXP)

  • EXP that can level up the MLv. It can be obtained from specific dungeons only.

② MLv

  • Maximum MLv.100

③ Myth Points

  • Points earned when leveling up MLv. It uses to grant attributes to Myth Mastery slots

④ Holy Power

  • Points earned for granting Slot property & Transformation. It is the standard for slot section opening and myth mastery level.

⑤ Myth Mastery Grade

  • A grade that is automatically determined according to the divine power range. A total of 10 grades.

(4) Related UI & Option

① Myth Mastery UI

  1. i) How to open
  • Cabal Menu Myth Mastery
  • Key : Shift + Y
  • Click the Myth level icon located below the HP bar in the upper left corner of the screen.
  1. ii) Unable to open in Mission Wars, Mission Battles, and PvP Battle battlefields

② Options – Added ‘Acquire MXP’ option at chat tab

③ Myth level icons to character status bar, party/buddy/guild information, etc. has been added.

 

2) MXP/Levels and Myth Points

(1) MXP can only be obtained in certain dungeons

① List of applicable dungeons

  • The weighted experience is based on level 1 (level 0) and without using a bead.
Dungeon Name Weighted EXP
Automata Lab SCA-76 10.00%
Mirage Island (Awakened) 6.50%
Forgotten Temple B3F 4.50%
Mirage Island 3.90%
Abandoned City 3.41%
Garden of Dust 3.50%
Tower of Undead B3F(Elite) 3.50%
Devil’s Tower (Part2) 8.50%
Tower of Undead B3F 2.80%
Frozen Canyon 2.33%
Ancient Tomb 2.70%
Terminus Maquina 2.34%
Flame Nest 2.33%
Illusion Castle Radiant Hall(Apocrypha) 1.56%
Devil’s Tower 4.35%
Edge of Phantom 1.70%
Chaos ArenaLv.7 1.64%
Holia Kerdrasil 3.50%
Illusion Castle Underworld(Apocrypha) 1.50%
Archeron Arena 1.25%
Tower of Undead B3F(part2) 2.05%
Phandemonium 0.40%
Forbidden Island(Awakened) 1.10%
Holia Windhill 2.00%
Hazardous Valley (Awakened) 0.57%
Maquinas Outpost(Elite) 1.60%
Forgotten Temple B2F (Awakened) 1.10%
Maquinas Outpost 1.10%
Forgotten Temple B2F 1.00%

 

② Related marks have been added

  1. i) Myth icon to the entry window of the dungeon (displayed only to characters with an active myth level) has been added.
  2. ii) A checkbox for ‘MXP acquisition dungeon’ to the dungeon information window has been added.

3) MLv

① Maximum MLv.100

② You can get Myth Point once you level up the MLv

③ Required MXP and earned Myth Points for each MLv

2. Resurrection

(1) It can be done between MLv. 95 ~ 100

(2) Consuming the FG as the current MLv when resurrecting

Resurrected Level Required Forcegem
95 1,000
96 800
97 600
98 400
99 200
100 0

 

(3) Resurrection Result

① MLv is reset to 1, so you can level up again from level 1

② Number of Resurrection is increased to 1.

③ MXP required to level up MLv increased by 1% compared to before resurrection.

* No longer increases after 500 resurrections.

④30 Fragments of Memory will be sent directly to your inventory (Account Binding)

 

(4) Session Bonus

– An additional 20 myth points are given every 5 resurrections

(5) Achievement related to Resurrections

 

Name Content Count Reward
Resurrection x1
MLV Resurrection
1 Achievement point 100
Resurrection x5 5 Resurrected again, again, again and again
(PVE Defense +20, PVE All Attack +20, PVE Attack Rate+50, PVE Defense Rate +30, HP +50)
Resurrection x10 10 Resurrected 10 times
(PVP Defense +20, PVP All Attack +20, PVP Attack Rate+50, PVP Defense Rate +30, Resist critical DMG +4%)
Resurrection x20 20 Maybe 20th
(PVE Defense +20, PVE All Attack +20, PVE Attack Rate+50, PVE Defense Rate +30, HP +50)
Resurrection x40 40 Aim for the next life
(PVP Defense +20, PVP All Attack +20, PVP Attack Rate+50, PVP Defense Rate +30, Resist critical DMG +4%)
Resurrection x60 60 Resurrected
(PVE Defense +20, PVE All Attack +20, PVE Attack Rate+50, PVE Defense Rate +30, HP +50)
Resurrection x80 80 Circle of Resurrection
(PVP Defense +20, PVP All Attack +20, PVP Attack Rate+50, PVP Defense Rate +30, Resist critical DMG +4%)
Resurrection x100 100 100th round of life
(Ignore Penetration +20, Critical DMG +4%, Ignore Evasion +60, Ignore Accuracy +40, HP +100)

 

3. Myth Mastery

(1) Mastery Slot

① Total 78 slots

  1. i) Session classification according to slot ability type

– 24 defensive stat slots in the upper zone + 30 mixed stat slots in the middle zone + 24 offensive stat slots in the lower zone.

  1. ii) Classification of locked sections according to divine power required for opening

 

Locked session Required Holy Power
1 0
2 1,150
3 2,750
4 4,550
5 6,450

iii) Classification based on slots

Slot Type Images
Normal
Fixed
High
Highest

 

② Classification of Lines

  • All slots are divided into vertical lines, from the left to 1 ~ 12 lines + top-notch slot line
  • Ex) Line 5 consists of 25~26 slots in the defense area, 27~29 slots in the mixed area, and 30~31 slots in the attack area.

(2) Grant Slot Property

① After clicking the slot, click the ‘Grant’ button to grant property.

  • Property proceeds in order from the preceding slot

② Myth Points are consumed when granting a property.

Slot Number Required Myth Point
1 ~ 3 3
4 ~ 9 5
10 10
11 7
12 10
13 7
14 10
15 7
16 10
17 ~ 24 7
25 15
26 10
27 15
28 10
29 15
30 10
31 15
32 ~ 39 9
40 20
41 13
42 20
43 13
44 20
45 13
46 20
47 ~ 52 11
53 13
54 16
55 25
56 16
57 25
58 16
59 13
60 30
61 15
62 30
63 15
64 30
65 15
66 30
67 ~ 69 35
70 ~ 75 18
76 ~ 78 50

 

③Acquire holy power when granting property

(3) Slot Property Conversion

① Ability to convert Property of slots that have already been given Property

② Click the slot you want to change, press the ‘Conversion’ button to convert the property

③ Myth Points are consumed when converting property

  • The number of consumption is the same as when granting property

④ When converting properties, the holy power obtained from the existing property is recovered, and only the holy power granted by the property conversion is acquired.

 

(4) Restore slot property

① After converting the existing property, if you do not like the converted slot property, the ability to restore the previous property

② After converting slots, click the ‘Restore’ button in the confirmation window to proceed

③ Attribute recovery consumes fragments of memory

i) Fragment of Memory

Dungeon Monstser Quantity
Automata Lab SCA-76 Turmacan 8
Mirage Island (Awakened) Laxar 7
Forgotten Temple B3F Dr.Mazel 6
Mirage Island Bariald 5
Abandoned City Shane’s Evil – Destruction 5
Garden of Dust Zaishu of Earth and wind 5
Tower of Undead B3F(Elite) Etherno Calligo Tempus 4
Devil’s Tower (Part2) Nix 4
Tower of Undead B3F Etherno Calligo Tempus 4
Frozen Canyon Nazabrum 3
Ancient Tomb Sphinx 3
Terminus Maquina Vizaerd 3
Flame Nest Groteus 3
Illusion Castle Radiant Hall(Apocrypha) Divine K’nith 2
Maquinas Outpost(Elite) MF-03 Drei Frame 1
Forgotten Temple B2F (Awakened) Awakened Leth Tyrant 2
Devil’s Tower Nix 2
Edge of Phantom Etherno Calligo Tanatos 2
Chaos ArenaLv.7 Dr.Mazel of Chaos 2
Holia Kerdrasil Spirit King of Wind Shirdrahn /Spirit King of Wind Shirdrahn(upgraded) 2
Illusion Castle Underworld(Apocrypha) Divine Golem 1
Archeron Arena Great Warrior Detestatus 1
Tower of Undead B3F(part2) Lord of Carnage Pravitas Essentia 1
Phandemonium Nix 1
Maquinas Outpost MF-03 Drei Frame 1
Forgotten Temple B2F Leth Tyrant 1
Forbidden Island(Awakened) Weakened I’sobha Jurife / Awakened I’sobha Jurife 1
Holia Windhill Sky Ruler Hix 1
Hazardous Valley (Awakened) Attractive Orphidia 1

 

ii)The number of fragments of memory consumed when restoring attributes

Locked Session Fragments of Memory
1 22
2 24
3 26
4 28
5 30

 

(5)Mastery Grade

①Grade automatically applied according to Holy power

②Depending on the mastery level, specific stats will be given.

  1. i) When a new grade is achieved, the previous grade stats are cumulatively applied to the new grade stats

③Required holy power and abilities for each grade

Grade Name Required Holy Power Stats
Seraphim 0 HP +50
Cherubim 4,000 Defense +30
Ophanim 7,000 HP +100
Dominion 10,000 Ignore Penetration +30
Angelus 13,500 All Attack +40
Arcangel 16,500 Critical DMG +6%
Raphael 19,300 All Attack Amp. +4%
Uriel 22,200 All Attack +80
Michael 24,500 Critical DMG +12%
Metatron 27,500 All Attack Amp. +8%

 

5) Others

(1) Elixir of Myth

① Types

  1. i) Elixir of Myth (Low)
  2. ii) Elixir of Myth (Med)

iii) Elixir of Myth (High)

② Usage condition: Lv. 200 & OLv.100 & MLv. 1 or above

③ Stackable (max 999)

6) EXP bar tooltip has been improved.

(1) Improved to display only the information corresponding to the current character’s level according to the addition of the myth level.

(2) Display information according to level interval

① Lv.1 ~ 119: Acquired EXP, death penalty, insufficient EXP

②Lv.120 ~ 199: Acquired EXP, death penalty, insufficient EXP, AXP

③OLv.1 ~ 100: AXP, OXP

④MLv.1 ~: AXP, MXP

3. New Dungeon ‘Automata Lab SCA-76’ has been added.

1) Dungeon Information

Required Level Lv190 above/ BSLV.11 above
Running Time 40 min
Location Pontus Ferrum (92,128)
Entry Item Holographic Map (Account binding)
– Sell it from Unon, 4M alz + Divine stone x3
DP Reward 22 DP
Max no. of character 7
Daily entry limitation 30 times (unable to charge)
Daily Play time No limitation
Random Daily Reward 3 groups
Other restrictions – Unable to use booster in dungeon
– Odd circle : 10 times
– Protection of Veradrix : 10 times

 

2) Dungeon Flow

3) Drop list from Dungeon

Box or Monster Item Name
Relic Box
Demonite Equipment (Low Epic)
Palladium Epaulet
Slot Extender (Highest, Ultimate)
Force Core (Ultimate)
Upgrade Core(Highest/Ultimate)
Faded Black Jewel
Legacy Box
Demonite Equipment (Low Epic)
Palladium Epaulet
Slot Extender (Highest, Ultimate)
Astral Bike – PW5/QW7
Force Core (Ultimate)
Upgrade Core(Highest/Ultimate)
Legendary Box
Demonite Equipment (Low/High Epic)
Demonite Epaulet
Astral Bike – PW5/QW7
Slot Extender (Highest, Ultimate)
Defensive Earring +8
Vampiric Earring +9
Amulet of Resist +6
Ring of Luck +4
Critical Ring +4
Upgrade Core(Highest/Ultimate)
Essence Rune (Penetration II)
Turmacan Turmacan’s Energy Battery (Tradeble/ dropped by 25% probability)

 

4) Achievement and Title

Achievement Name Content Count Reward
Hidden Automata Lab
Complete Automata Lab SCA-76
1 Achievement 25pt
10 Achievement 30pt
30 Achievement 35pt
50 Achievement 45pt
100 Title- Deep inside of the Lab
(PVE Ignore Penetration +1, All Attack +5, Resist Skill Amp. +1%)
200 Achievement 60pt
300 Achievement 70pt
500 Monsters that enhanced with machine
(PVE Ignore Penetration +3, All Attack +8, Resist Skill Amp. +1%)
700 Achievement 85pt
1000 Those who neutralized the Defense System
(PVE Ignore Penetration +5, All Attack +10, Resist Skill Amp. +1%)
1500 Achievement 100pt
2000 Achievement 115pt
3000 Achievement 135pt
5000 Those who revealed the secret of hidden Lab
(PVE Ignore Penetration +11, All Attack +17, Resist Skill Amp. +3%)

 

5) Automata Lab SCA-76 has been added in Guild Treasure [Dungeon] Category

(1) Required BP: 5600

(2) Guild Treasure: Grade 13

(2) Golden Treasure box point: 17pt

 

4. New ‘Turmacan’s Bracelet’ has been added.

1) Information

Item Name Option Condition
Turmacan’s Bracelet (Low) All Attack +25
Critical Rate UP +1%
Ignore Resist Critical DMG +1%
Lv.150 above
Honor Lv.14 above
Turmacan’s Bracelet (Med) All Attack +30
Critical Rate UP +1%
Ignore Resist Critical DMG +2%
Turmacan’s Bracelet (High) All Attack +40
Critical Rate UP +1%
Ignore Resist Critical DMG +3%

 

2) Obtained

(1) When using the ‘Sealed Turmacan’s Bracelet’, randomly obtain one of Turmacan’s bracelets (Low/Med/High)

(2) Sealed Turmacan’s Bracelet recipe added

* Turmacan’s Energy Battery: Randomly dropped from Turmacan in Automata Lab SCA-76. Add category to Agent Shop

Required Amity
Craft Request
Registered cost
Obtained Amity
Required time
Material
Binding option
Success rate
Material Item Amount
Sealed Turmacan’s Bracelet
250M Alz or Chloe’s Token x 90
8 sec
Turmacan’s Energy Battery 1
Account Binding
100%
Stain Clone 20
Crystal of Siena’s Bracelet 3

 

3) Item Grade/ Slot option/ Unique option

(1) When using Sealed Turmacan’s Bracelet, its grade, slot option, unique option will be decided and dropped.

(2) Item Grade

Item Name Decision Rate Binding option
Turmacan’s Bracelet (Low) 80% Tradable
Turmacan’s Bracelet (Med) 15% Tradable
Turmacan’s Bracelet (High) 5% Character Binding

(3) Slot Option

(4) Unique option

*Unique option can be granted until 3 as max

4) Set Option

(1) If you equip Turmacan’s Bracelet (Med) x2: Penetration +5

(2) If you equip Turmacan’s Bracelet (High) x2: Penetration +15

5) Like existing bracelets, Chaos Converter and Sealing Stone can be used.

  • This item has been added in the Chaos Converter tooltip.

 

5. Random Dungeon Reward has been added

1) For one randomly selected dungeon, additional rewards are provided in addition to the existing round rewards.

(1) Compensation is given when the number of clears specified in the data for the selected dungeon is achieved.

(2) Rewards are given by e-mail in the same way as the previous round rewards.

2) Dungeon Group

(1) There are 3 dungeon groups, and 1 dungeon is randomly selected from each group.

(2) List of dungeons by dungeon group

 

Dungeon Group Dungeon Name Dungeon Group Dungeon Name Dungeon Group Dungeon Name
1
Lake in Dusk
2
Forgotten Temple B2F
3
Tower of Undead B3F
Tower of Undead B1F Altar of Siena B1F Forgotten Temple B2F (Awakened)
Tower of Undead B2F Altar of Siena B2F Forgotten Temple B3F
Ruina. Station Illusion Castle Underworld Forbidden Island (Awakened)
Volcanic Citadel Illusion Castle Radiant Hall Illusion Castle Underworld (Apocrypha)
Panic Cave (Easy) Tower of Undead B3F (Part2) Illusion Castle Radiant Hall (Apocrypha)
Panic Cave (Normal) Forbidden Island Maquinas Outpost
Panic Cave (Hard) Panic Cave (Awakened) Abandoned City
Steamer Crazy (Easy) Steamer Crazy (Awakened) Mirage Island
Steamer Crazy (Normal) Catacomb Frost (Awakened) Mirage Island (Awakened)
Steamer Crazy (Hard) Lava Hellfire (Awakened) Ancient Tomb
Catacomb Frost (Easy) Hazardous Valley (Awakened) Devil’s Tower
Catacomb Frost (Normal) Labyrinth Devil’s Tower (Part2)
Catacomb Frost (Hard) Phandemonium Terminus Maquina
Lava Hellfire (Easy) Archeron Arena Garden of Dust
Lava Hellfire (Normal)
 
Edge of phantom
Lava Hellfire (Hard)
 
Hazardous Valley (Easy)
Hazardous Valley (Normal)
Hazardous Valley (Hard)
Forgotten Temple B1F

 

3) Random dungeon reward guide button to the GPS mini map has been added.

(1)Click to open ‘Dungeon of the day’

① Display the name of the random repeat reward dungeon selected today.

② Display Reward Information

  • The 1st slot always exists as a regular reward
  • The 2nd to 4th slots are event rewards, up to 3 will be added if additional rewards are requested from publishers etc.
  • When hover the mouse on the green box icon, information and rewards are displayed.
  • After claiming round rewards, there will be a check mark next to the green box icon

③System Letter

[Dungeon of the day]

ⓐAdditional Reward can be obtained from Dungeon of the Day excepts for the original reward.

ⓑ Information regarding Additional Reward can be checked through Giftbox Icon.

ⓒDungeon of the Day will be reset every midnight and new dungeon will be selected.

4) Not displayed in PvP content channels (Mission War, PvP Battle, Mission Battle, etc.)

(1) Reward

① Same as the existing dungeon rewards, reward will be given by email upon completion of the dungeon.

② Reward item: Karma Rune Exchange Ticket Box (Green)

(2) Others

① It operates independently of the existing round reward, therefore it could be received both the existing reward and the random reward together.

② Random rewards will be reset at midnight every day

(3) Added a search function for information related to random compensation in the program browser.

① ‘Random Compensation’ menu to ‘Window’ menu

6. Karma Rune has been added

1) A new rune system that can only be equipped and trained on level 200 characters

2) Train by using the rune itself as a material instead of using materials such as cores like the existing essence/blended runes

3) Karma Added tab to Soul Ability window

①Less than level 200: When hovering over the padlock icon, ‘Karma rune will be unlocked after character level 200’.

②Level 200 or higher: The lock icon disappears and the text ‘Karma’ is displayed on the tab.

4) Karma Rune Exchange Ticket Box

①A random box where a Karma Rune exchange ticket that can be used to purchase Karma Runes is created.

5) Karma rune has been added to sale at Bloody Ice’s rune agent Flasha NPC shop.

6) Karma Rune Stat and train cost

Name
Lv
Stats
Train Material
AP Required Items
Karma Rune(HP)
1 HP +10 300 Karma Rune(HP) X 7
2 HP +20 300 Karma Rune(HP) X 7
3 HP +30 300 Karma Rune(HP) X 7
4 HP +40 300 Karma Rune(HP) X 7
5 HP +50 300 Karma Rune(HP) X 7
6 HP +60 300 Karma Rune(HP) X 7
7 HP +70 300 Karma Rune(HP) X 7
8 HP +80 300 Karma Rune(HP) X 7
9 HP +90 300 Karma Rune(HP) X 7
10 HP +100 300 Karma Rune(HP) X 7
11 HP +110 400 Karma Rune(HP) X 7
12 HP +120 400 Karma Rune(HP) X 7
13 HP +130 400 Karma Rune(HP) X 7
14 HP +140 400 Karma Rune(HP) X 7
15 HP +150 400 Karma Rune(HP) X 7
16 HP +160 400 Karma Rune(HP) X 7
17 HP +170 400 Karma Rune(HP) X 7
18 HP +180 400 Karma Rune(HP) X 7
19 HP +190 400 Karma Rune(HP) X 7
20 HP +200 400 Karma Rune(HP) X 7
21 HP +210 500 Karma Rune(HP) X 7
22 HP +220 500 Karma Rune(HP) X 7
23 HP +230 500 Karma Rune(HP) X 7
24 HP +240 500 Karma Rune(HP) X 7
25 HP +250 500 Karma Rune(HP) X 7
26 HP +260 500 Karma Rune(HP) X 7
27 HP +270 500 Karma Rune(HP) X 7
28 HP +280 500 Karma Rune(HP) X 7
29 HP +290 500 Karma Rune(HP) X 7
30 HP +300 500 Karma Rune(HP) X 7
31 HP +310 600 Karma Rune(HP) X 7
32 HP +320 600 Karma Rune(HP) X 7
33 HP +330 600 Karma Rune(HP) X 7
34 HP +340 600 Karma Rune(HP) X 7
35 HP +350 600 Karma Rune(HP) X 7
36 HP +360 600 Karma Rune(HP) X 7
37 HP +370 600 Karma Rune(HP) X 7
38 HP +380 600 Karma Rune(HP) X 7
39 HP +390 600 Karma Rune(HP) X 7
40 HP +400 600 Karma Rune(HP) X 7
41 HP +410 700 Karma Rune(HP) X 7
42 HP +420 700 Karma Rune(HP) X 7
43 HP +430 700 Karma Rune(HP) X 7
44 HP +440 700 Karma Rune(HP) X 7
45 HP +450 700 Karma Rune(HP) X 7
46 HP +460 700 Karma Rune(HP) X 7
47 HP +470 700 Karma Rune(HP) X 7
48 HP +480 700 Karma Rune(HP) X 7
49 HP +490 700 Karma Rune(HP) X 7
50 HP +500 700 Karma Rune(HP) X 7
51 HP +510 300 Karma Rune(HP) X 7
52 HP +520 300 Karma Rune(HP) X 7
53 HP +530 300 Karma Rune(HP) X 7
54 HP +540 300 Karma Rune(HP) X 7
55 HP +550 300 Karma Rune(HP) X 7
56 HP +560 300 Karma Rune(HP) X 7
57 HP +570 300 Karma Rune(HP) X 7
58 HP +580 300 Karma Rune(HP) X 7
59 HP +590 300 Karma Rune(HP) X 7
60 HP +600 300 Karma Rune(HP) X 7
61 HP +610 400 Karma Rune(HP) X 7
62 HP +620 400 Karma Rune(HP) X 7
63 HP +630 400 Karma Rune(HP) X 7
64 HP +640 400 Karma Rune(HP) X 7
65 HP +650 400 Karma Rune(HP) X 7
66 HP +660 400 Karma Rune(HP) X 7
67 HP +670 400 Karma Rune(HP) X 7
68 HP +680 400 Karma Rune(HP) X 7
69 HP +690 400 Karma Rune(HP) X 7
70 HP +700 400 Karma Rune(HP) X 7
71 HP +710 500 Karma Rune(HP) X 7
72 HP +720 500 Karma Rune(HP) X 7
73 HP +730 500 Karma Rune(HP) X 7
74 HP +740 500 Karma Rune(HP) X 7
75 HP +750 500 Karma Rune(HP) X 7
76 HP +760 500 Karma Rune(HP) X 7
77 HP +770 500 Karma Rune(HP) X 7
78 HP +780 500 Karma Rune(HP) X 7
79 HP +790 500 Karma Rune(HP) X 7
80 HP +800 500 Karma Rune(HP) X 7
81 HP +810 600 Karma Rune(HP) X 7
82 HP +820 600 Karma Rune(HP) X 7
83 HP +830 600 Karma Rune(HP) X 7
84 HP +840 600 Karma Rune(HP) X 7
85 HP +850 600 Karma Rune(HP) X 7
86 HP +860 600 Karma Rune(HP) X 7
87 HP +870 600 Karma Rune(HP) X 7
88 HP +880 600 Karma Rune(HP) X 7
89 HP +890 600 Karma Rune(HP) X 7
90 HP +900 600 Karma Rune(HP) X 7
91 HP +910 700 Karma Rune(HP) X 7
92 HP +920 700 Karma Rune(HP) X 7
93 HP +930 700 Karma Rune(HP) X 7
94 HP +940 700 Karma Rune(HP) X 7
95 HP +950 700 Karma Rune(HP) X 7
96 HP +960 700 Karma Rune(HP) X 7
97 HP +970 700 Karma Rune(HP) X 7
98 HP +980 700 Karma Rune(HP) X 7
99 HP +990 700 Karma Rune(HP) X 7
100 HP +1000 700 Karma Rune(HP) X 7
Karma Rune
(PVE All Attack)
1 PVE All Attack +3 500 Karma Rune(PVE All Attack) X 1
2 PVE All Attack +6 500 Karma Rune(PVE All Attack) X 2
3 PVE All Attack +9 500 Karma Rune(PVE All Attack) X 3
4 PVE All Attack +12 500 Karma Rune(PVE All Attack) X 4
5 PVE All Attack +15 500 Karma Rune(PVE All Attack) X 5
6 PVE All Attack +18 600 Karma Rune(PVE All Attack) X 9
7 PVE All Attack +21 600 Karma Rune(PVE All Attack) X 11
8 PVE All Attack +24 600 Karma Rune(PVE All Attack) X 12
9 PVE All Attack +27 600 Karma Rune(PVE All Attack) X 13
10 PVE All Attack +30 600 Karma Rune(PVE All Attack) X 14
11 PVE All Attack +33 700 Karma Rune(PVE All Attack) X 15
12 PVE All Attack +36 700 Karma Rune(PVE All Attack) X 16
13 PVE All Attack +39 700 Karma Rune(PVE All Attack) X 17
14 PVE All Attack +42 700 Karma Rune(PVE All Attack) X 18
15 PVE All Attack +45 700 Karma Rune(PVE All Attack) X 15
Karma Rune
(PVP All Attack)
1 PVP All Attack +3 500 Karma Rune(PVP All Attack) X 1
2 PVP All Attack +6 500 Karma Rune(PVP All Attack) X 2
3 PVP All Attack +9 500 Karma Rune(PVP All Attack) X 3
4 PVP All Attack +12 500 Karma Rune(PVP All Attack) X 4
5 PVP All Attack +15 500 Karma Rune(PVP All Attack) X 5
6 PVP All Attack +18 600 Karma Rune(PVP All Attack) X 9
7 PVP All Attack +21 600 Karma Rune(PVP All Attack) X 10
8 PVP All Attack +24 600 Karma Rune(PVP All Attack) X 11
9 PVP All Attack +27 600 Karma Rune(PVP All Attack) X 12
10 PVP All Attack +30 600 Karma Rune(PVP All Attack) X 13
11 PVP All Attack +33 700 Karma Rune(PVP All Attack) X 14
12 PVP All Attack +36 700 Karma Rune(PVP All Attack) X 15
13 PVP All Attack +39 700 Karma Rune(PVP All Attack) X 16
14 PVP All Attack +42 700 Karma Rune(PVP All Attack) X 17
15 PVP All Attack +45 700 Karma Rune(PVP All Attack) X 18
Karma Rune
(PVP Resist All Attack Amp.)
1 PVP Resist All Attack Amp. +1% 700 Karma Rune(PVP Resist All Attack Amp.) X 1
2 PVP Resist All Attack Amp. +2% 700 Karma Rune(PVP Resist All Attack Amp.) X 5
3 PVP Resist All Attack Amp. +3% 700 Karma Rune(PVP Resist All Attack Amp.) X 7
4 PVP Resist All Attack Amp. +4% 1200 Karma Rune(PVP Resist All Attack Amp.) X 9
5 PVP Resist All Attack Amp. +5% 2200

 

 

 

7) Rune Slot Extender – Karma

(1) Basic Karma Rune Slot: 10

(2) Maximum amount of slots by using Rune Slot Extender – Karma Item: 50

Total 60 slots (Basic 10 + extended 50)

 

7. New Essence Rune – Penetration II has been added.

 

1) Basic Information

(2) Required condition: Lv.120 or above

2) Stats and Train Cost

Level
Stats
Train Cost
AP Required Item
1 Penetration +5 450
2 Penetration +10 475 Divine Stone +5
3 Penetration +15 500 Divine Stone +5
4 Penetration +20 525 Divine Stone +5
5 Penetration +25 550 Divine Stone +10
6 Penetration +30 575 Divine Stone +10
7 Penetration +35 600 Divine Stone +10
8 Penetration +40 625 Divine Stone +15
9 Penetration +45 650 Divine Stone +20

 

8. Dragon Orb has been added at Hirogley’s secret shop with the Force gem

 

1) Information

(1) Item Name: Dragon Orb

(2) Binding Option: Character Binding

(3) Price: 180 Force gem

(4) Appearance Probability: 2%

2) Changed the appearance rate of the Dragon Orb from 11% to 9%, which was previously purchasable with 60 White Gold Fruits of Troglo.

14. New Costumes have been added.
Category Name Gender
Armor
[Costume] Black Dragon
M/F
[Costume] Spring Picnic
[Costume] Temptation of Rose
[Costume] Liberty Lady & Gentleman
[Costume] Pitch Darkness Uniform
Hair
[Costume] Black Dragon Helmet
[Costume] Spring Picnic Hair
[Costume] Accessory of Spring Picnic Hair
[Costume] Accessory of Temptation of Rose Hair
[Costume] Temptation of Rose Hair
[Costume] Liberty Lady & Gentleman Hair
[Costume] Pitch Darkness Uniform Face
[Costume] Pretty Pigtails
Female Only
[Costume] Ribbon Ponytai
[Costume] Beauty Ponytail
[Costume] Cute Apple Hair
[Costume] Rabbit Ear Pigtails
Vehicle
[Costume] Liberty Bike – vehicle
M/F
[Costume] Liberty Chirpy – vehicle
Force wing
[Costume] Liberty Guardian Wings – wing
[Costume] Cherry Blossoms – wing
 

 

<Mission War>

 

  1. Fixed an error that caused the game to stop when reviving with Odd Circle after dying during warp on the battlefield
  2. Fixed an error where the connection message was displayed in green instead of purple when a user included in the friends list logged in to the mission war channel

EPISODE 33 (Patch Notes)

 

<Changes>

 

1. Force wing has been improved.

1) Existing Function has been changed

(1) Force wing UI has been changed

① Force wing’s wing image has been disappeared on basic tab, and force wing info and skill has been displayed.

② Way to display the material quantity has been changed.

  • Existing: current input material/ required material quantity to level up
  • Changed: Current holding material (based on inventory) / required material quantity to level up

③ Grow button has been removed.

  • Manual level up by clicking the grow button has been changed
  • Level up by clicking the ‘Auto grow’ check box to level up automatically.

④ If reaches Lv. 100 of current grade, transcendence button will be activated.

(2) Movement speed of Force wing skill has been removed.

2) Arrival Skill and Training

(1) Arrival Skill Slot

① Unlock Arrival Skill

  1. i) There are a total of 6 slots depending on the Force Wing level
  • Unlockable slots are marked with a padlock (locked)
  1. ii) When the Force Wing rank rises, one Arrival slot is unlocked.
  • Unlocked slots are marked with gray wing borders with no stats attached

② Set Arrival Skill Stat

  1. i) When an unlocked Arrival slot is clicked, the Arrival ability setting window pops up.

ⓐ Displayed content

  • Before set the stats: Existing grade and stats, changed grade and ability value (marked with ?), material
  • After set the stats: Existing grade and stats and maintenance button (no when first granting stats), to be changed grade and stats and change button

ⓑ Keep/Change Rules

  • If you press the change button, the changed ability star is applied
  • If you close the window by pressing the x button in the stat setting window, the changed stat is applied.
  • If you press the Maintain button, 10 Force Gems are consumed to maintain the existing stats.
  • If you forcibly close the stats setting window with the ESC key without selecting Change/Keep, the previous arrival pop-up is re-exposed when the Force Wing window is opened.
  1. ii) When setting the Arrival stat of a slot, the essence of the wings of the grade corresponding to each slot is consumed.
  • Number of Wings Essence Consumed
Slot Materials
Force Wing : Normal Essence of Wing(Rare) x 5
Force Wing : Rare Essence of Wing(Rare) x 5
Force Wing : Unique Essence of Wing(Unique) x 5

 

  • If the number of essence of wing is insufficient, an error message is displayed: “Essence of Wing (Grade) is not enough.”

iii) Obtain 2 types of force codes at random when setting Arrival stats

  • The two acquired force codes each have a unique Arrival point value.
  • The Arrival grade of the slot is determined by adding the arrival points of the two force codes, and the slot’s border color is changed according to this rank.
  • Rating Criterion Points per Slot
  1Grade 2Grade 3Grade 4Grade 5Grade 6Grade
Force Wing : Normal 105 145 190 235 310 345
Force Wing : Rare 390 430 475 510 560 590
Force Wing : Unique 450 490 525 600 640 670
Force Wing : Epic 600 620 675 750 790 820
Force Wing : Master 850 900 945 970 1,030 1,065
Force Wing : Legend 990 1,040 1,085 1,130 1,180 1,245

 

(2) Arrival Skill.

① All stats granted to Arrival slots are reflected in Arrival skills.

② Use Arrival skill only when 1 or more Arrival slot attributes are endowed.

* However, if the Arrival slot has only the ‘Arrival skill cooldown reduction’ attribute, the skill cannot be used.

③ Skill Window – Special Tab – Arrange Advent Skill in Force Wing Skill

  • Use the skill after registering it in the quick slot by dragging it with the mouse.

④ Arrival skill consumes 2 Force Essence.

⑤Advent skill duration is 15 seconds, cool down is 300 seconds

⑥When using the Arrival skill, the angel skill effect is displayed centered on the character according to the total grade score

Required Arrival pt Angel 1 Angel 2 Angel 3 Angel 4 Angel 5 Angel 6
  745 1,510 2,300 3,330 4,510 4,605

(3) Force wing Training

① Training Slot and training

  1. i)There are a total of 12 training slots, 3 training slots for each training slot (only 3 out of 6 training slots open first)
  2. ii)Training slots and training unlocked according to Force Wing level

 

Training Slot
Condition to unlock the slot
condition to unblock the training
Training 1 Training 2 Training 3
1 Normal 5 Normal 5 Rare 5 Unique 5
2 Normal 10 Normal 10 Rare 10 Unique 10
3 Normal 15 Normal 15 Rare 15 Unique 15
4 Normal 20 Normal 20 Rare 20 Unique 20
5 Normal 30 Normal 30 Rare 30 Unique 30
6 Normal 40 Normal 40 Rare 40 Unique 40
7 Normal 50 Normal 50 Rare 50 Unique 50
8 Normal 60 Normal 60 Rare 60 Unique 60
9 Normal 70 Normal 70 Rare 70 Unique 70
10 Normal 80 Normal 80 Rare 80 Unique 80
11 Normal 90 Normal 90 Rare 90 Unique 90
12 Normal 100 Normal 100 Rare 100 Unique 100

 

iii) Can select only one training slot at training slot and apply

  1. iv) It can change the training if the training is already selected at training slot.
  2. v) Training Level up
  • Can obtain 2 points when level up at whole Section (1-100 session)
  • 20 pt will be given when upgrade it to normal àRare
  • 30 pt will be given when upgrade it to Rare àUnique

② Training Preset

  1. i) All training information is stored in preset 1 by default
  2. ii) Presets can be added by consuming 100 Force Gems, and presets 2 to 5 can be added.

iii) Using and replacing presets

  • Available via drop-down menu within the training UI
  • Drag the preset icon and attach it to the quick slot to use

③ Reset Training Point

  1. i) All training points in the preset are retrieved and training is reset to level 1.
  2. ii) Price: 15 Force gem

 

2. Changes on Honor Medal

1) Fixed an error where the skill tooltip registered in the quick slot was displayed above the Medal of Honor UI.

2) New Grade ‘legend’ has been added.

(1) New Legend Grade 12 slots have been added on Honor Medal UI

(2) Honor Medal Point by Honor Grade

* Potion of Honor can be used 10% as max of the Honor point as its grade.

Honor Grade Grade Required Pt
Legend
1 9,000
2 12,000
3 15,000
4 18,000
5 21,000
6 24,000
7 27,000
8 30,000
9 35,000
10 40,000

 

(3) Slot Open and option that granted (method is same as before)

① Slot open cost: Chaos Core X 50 + Divine Stone X 50

② Cost to grant the slot option: AP 100 + WExp 50 (same as before)

(4) Slot stat and probability

Honor
Grade
Option Name
Option Stat Probability
1Grade 2Grade 3Grade 4Grade 5Grade 6Grade 7Grade 8Grade 9Grade 10Grade  
Legend
HP 18 27 36 45 54 63 72 81 90 100 11%
Defense 8 10 12 14 16 18 21 24 27 30 9%
Attack Rate 16 24 32 40 48 56 64 72 80 90 7%
Defense Rate 14 21 28 35 42 49 56 63 70 80 7%
Ignore Evasion 16 24 32 40 48 56 64 72 80 90 6%
Accuracy 14 21 28 35 42 49 56 63 70 80 5%
Ignore DMG Reduction 6 9 12 15 18 21 24 27 30 35 12%
Cancel Ignore Penetration 2 3 4 5 7 9 11 13 15 18 2%
Cancel Ignore DMG Reduction 6 9 12 15 18 21 24 27 30 35 10%
All Attack 8 10 12 14 16 18 21 24 27 30 6%
Ignore Resist Critical DMG 2% 3% 3% 4% 4% 5% 5% 6% 7% 8% 5%
Resist Domination 1% 1% 1% 1% 1% 2% 2% 2% 2% 2% 10%
Resist Silence 1% 1% 1% 1% 1% 2% 2% 2% 2% 2% 10%

 

(5) Cost for reset the legend grade honor: 25 Force gem

(6) Seal/Store

① Honor Medal Seal Chest (Seal the Honor Meal Grade & Pt) is available

② Honor Medal Chest (Seal the Honor Meal Grade & Pt) is unavailable

  • When you try to use it, there will be a system message; It cannot be used to Legend Grade

(7) Related Slot, Option information log is added when reset the honor medal

 

3. Changes that roll/dance skill cannot be used during immobility debuff.

1) Skills that cannot be used during immobility debuff.

(1) Dash

(2) Fade Step

(3) Blink

(4) Tumbling

 

4. Dungeon entry window and its information window have been improved.

1) Dungeon entry window

(1) Display dungeon information instead of existing dungeon story.

① Dungeon story will be displayed when hovering the mouse on dungeon name at world/dungeon select list.

  • If dungeon does not have dungeon story, ‘A story not known yet’ message will be displayed.

② Recommended combat power

  • Recommended combat power by dungeon
Dungeon Name Combat power
Weakened Lake in Dusk 70,000
Weakened Ruina Station 73,000
Weakened Tower of Undead B1F 75,000
Lake in Dusk 80,000
Ruina Station 84,000
Chaos Arena Lv.1 85,000
Tower of Undead B1F 95,000
Tower of Undead B1F 95,000
Catacomb Frost (Easy) 120,000
Panic Cave (Easy) 120,000
Lava Hellfire (Easy) 120,000
Steamer Crazy (Easy) 120,000
Catacomb Frost (Normal) 125,000
Lava Hellfire (Normal) 125,000
Steamer Crazy (Normal) 125,000
Catacomb Frost (Premium) 130,000
Lava Hellfire (Premium) 130,000
Catacomb Frost (Hard) 135,000
Panic Cave (Normal) 135,000
Lava Hellfire (Hard) 135,000
Steamer Crazy (Premium) 135,000
Panic Cave (Premium) 140,000
Steamer Crazy (Hard) 141,000
Chaos Arena Lv.2 145,000
Panic Cave (Hard) 145,000
Volcanic Citadel 160,000
Illusion Castle Underworld 173,000
Chaos Arena Lv.3 175,000
Forgotten Temple B1F 195,000
Chaos Arena Lv.4 205,000
Altar of Siena B1F 210,000
Chaos Arena Lv.5 215,000
Hazardous Valley (Easy) 235,000
Tower of Undead B2F Part1 240,000
Tower of Undead B2F 240,000
Hazardous Valley (Normal) 250,000
Hazardous Valley (Hard) 265,000
Forbidden Island 275,000
Altar of Siena B2F 275,000
Illusion Castle Radiant Hall 304,000
Chaos Arena Lv.6 320,000
(Elite) Steamer Crazy (Premium) 350,000
(Elite) Catacomb Frost (Premium) 350,000
(Elite) Lava Hellfire (Premium) 350,000
(Elite) Panic Cave (Premium) 355,000
Lava Hellfire (Awakened) 390,000
Steamer Crazy (Awakened) 390,000
Catacomb Frost (Awakened) 390,000
Panic Cave (Awakened) 392,000
Hazardous Valley (Awakened) 400,000
Holia Windhill 410,000
Labyrinth 420,000
Forgotten Temple B2F 480,000
Forbidden Island (Awakened) 520,000
Phandemonium 534,000
Maquinas Outpost 545,000
Forgotten Temple B2F (Awakened) 560,000
Holia Kerdrasil 565,000
Devil’s Tower 585,000
Illusion Castle Underworld(Apocrypha) 600,000
Archeron Arena 610,000
Edge of Phantom 611,000
(Elite) Maquinas Outpost 630,000
Tower of Undead B3F (Part2) 640,000
Chaos Arena Lv.7 650,000
Illusion Castle Radiant Hall(Apocrypha) 736,000
Tower of Undead B3F 799,000
Eternal Chaos Arena 800,000
Devil’s Tower (Part2) 830,000
Terminus Maquina 860,000
Frozen Canyon 860,000
Flame Nest 860,000
Ancient Tomb 868,000
(Elite) Tower of Undead B3F 900,000
Garden of Dust 908,000
Glacies Inferna 920,000
Abandoned City 926,000
Mirage Island 1,102,000
Forgotten Temple B3F 1,196,000
Mirage Island (Awakened) 1,328,000

 

(2) Display Entry Item information of the dungeon

① Display the dungeon entry item, icon, current quantity

② Display item information with the tool tip when hovering the mouse.

 

2) Dungeon Information Window

(1) Display the dungeon by the option/property by the tab.

(2) Rule of arrange the dungeon list.

① Ascending Order by recommended combat power

② If the location of the dungeon is the warp center, it is sorted down regardless of combat power.

③ The recommended combat power is ‘?’ In-dungeons are sorted at the bottom.

(3) Searching dungeon function has been added.

① If you enter text in the newly added search box at the top right of the dungeon information UI, dungeons that contain the text will be displayed in the list.

② Regardless of the currently selected dungeon category tab, entering text in the search box automatically moves to the all tab and displays the results.

③ How to reset the search results

  • Remove the text entered in the search box using backspace
  • Select another tab while browsing
  • Exit the dungeon information UI and relaunch it

④ Display information on the number of entries allowed for each dungeon in the dungeon list.

⑤ Display GPS location of selected dungeons.

⑥ Show today’s reward (dungeon round reward)

  • If you mouse over the box icon, you can find out information about the reward item, and you can check the acquired reward through the O mark.
  • If there are more than 5 round rewards, you can use the arrow (< >) button to check the remaining rewards.

⑦Display of currently held DP and initialization time

⑧Displays entry item information for the dungeon

⑨Display information of the selected dungeon

⑩Added a button to display the remaining dungeon play time for the selected dungeon

  • Dungeons without a time limit are marked as 0

 

5. Changes related Drei Frame / Lycanus equipment extraction

1) Fragment of Luminous have been added on the equipment below by extraction

Name Luminous Fragment
Lycanus’ Orb
25
Lycanus’ Crystal
Lycanus’ Katana
Lycanus’ Blade
Lycanus’ DaiKatana
Lycanus’ Great Sword
Lycanus’ Chakram
Drei Frame’s Plate(WA)
Drei Frame’s Plate(FS)
Drei Frame’s Coat(FB)
Drei Frame’s Coat(FA)
Drei Frame’s Suit(BL)
Drei Frame’s Suit(WI)
Drei Frame’s Gauntlet(WA)
Drei Frame’s Gauntlet(FS)
Drei Frame’s Gloves(FB)
Drei Frame’s Gloves(FA)
Drei Frame’s Hand(BL)
Drei Frame’s Hand(WI)
Drei Frame’s Greaves(WA)
Drei Frame’s Greaves(FS)
Drei Frame’s Boots(FB)
Drei Frame’s Boots(FA)
Drei Frame’s Shoes(BL)
Drei Frame’s Shoes(WI)
Drei Frame’s Visor(WA)
Drei Frame’s Visor(FS)
Drei Frame’s Head gear(FB)
Drei Frame’s Head gear(FA)
Drei Frame’s Head piece(BL)
Drei Frame’s Head piece(WI)
Drei Frame’s Plate(GL)
Drei Frame’s Greaves(GL)
Drei Frame’s Gauntlet(GL)
Drei Frame’s Visor(GL)
Drei Frame’s Coat(FG)
Drei Frame’s Gloves(FG)
Drei Frame’s Boots(FG)
Drei Frame’s Head gear(FG)
Drei Frame’s Suit(DM)
Drei Frame’s Hand(DM)
Drei Frame’s Shoes(DM)
Drei Frame’s Head piece(DM)

 

2) Adjusted the drop rate for Lycanus Core / Drei Frame Core

 

6. Fixed missions using Force Gems in Mission Festival

1) Change the appearance of missions using force gems by score

(1) Removed missions using Force Gems below 300 points.

(2) Slightly increased the probability of missions using 300 or more Force Gems appearing

2) Slightly increased the probability of high scoring missions appearing when missions are created immediately using Force Gems

Mission Grade
Rate
Existing Changed
6 35 20
7 35 35
8 15 25
9 8 10
10 4 5
11 2 3
12 1 2

 

8. Improved monster-related world view range

1) Problems

(1) In the world map (including mission war), the field of view related to monsters is different from that of the user.

(2) Users with distance between 30 and 45 are visible, but monsters (including gates) are invisible

<Added>

 

1. New Dungeon ‘Infinite Ordeal’ has been added.

1) Basic Info

(1) It is a single-player dungeon, where you compete with other users by playing as many stages as possible and earning points.

(2) It’s seasonal content

① Ranking Season for 2 weeks + Reward Season for 1 week = total 3 weeks

(3) Entry

① NPC Jabvern at Bloody Ice (X:66, Y:22)

  • If you click the Javern, there’ll be Challenge entry UI, and enter the dungeon through the UI

② Entry Item

  • Item Name: Scroll of Ordeal
  • Location: Peddler Unon and remote shop
  • Price: 3M ALz + Troglo’s Golden Fruit X 30
  • Purchase condition: 7 times a week
  • Item Owning period: 14 days

③ Only one player can enter

④ It can be entered during the ranking season only

2. Dungeon Play

(1) Stage

① The stage is randomly selected according to the dungeon round

  • Areas of the same pattern may appear multiple times

② There are currently 8 types of stages, and each stage has different map/appearing monsters/stage clear conditions.

③ The UI on the left side of the screen displays the current progress, cumulative score obtained, and buff/debuff information being applied.

(2) Dungeon play

① As the dungeon round progresses, the monster’s stats are increased.

  • HP, attack power, defense power, etc. are increased, and the current maximum level is set to 15 levels.

② After 2 minutes of dungeon progress, a powerful invincible monster appears and attacks the character.

③ Clear the round

  1. i) When the clear conditions of each round stage are met and completed, the completion window is displayed.
  • Display earned and cumulative score
  • Choose to Finish Dungeon or Advance to Next Level
  1. ii) Displays a buff selection window where you can select 3 types of buffs/debuffs
  • Buffs or de buffs that only apply within the Infinite Ordeal dungeon
  • When selecting a buff, the buff effect is cumulatively applied
  • If no buff is selected, the first buff is automatically selected

④ Dungeon Finish (Failure)

  1. i) If a character dies, dungeon abandonment, connection termination, or channel change during dungeon progress, the dungeon ends and re-entry is not possible.
  2. ii) End the dungeon by selecting Stop Dungeon in the completion window displayed after clearing the round.

⑤ This dungeon cannot be paused

3. Reward

(1) Ranking

① Earn points by clearing dungeon stages and defeating monsters

② At the end of the dungeon, the score at that point is reflected in the ranking

③ Targeting all participating characters regardless of class

  • Only characters with the highest score within the same account are registered and reflected.

④ Ranking is updated every hour

(2) Reward

① Dungeon end reward

  1. i) At the end of the dungeon, differential payments are made according to the points obtained for the token of Ordeal.
Score Section Reward Item
100 ~ 499,000 Token of Ordeal x 1
500,000 ~ 999,999 Token of Ordeal x 2
1,000,000 ~ 4,999,999 Token of Ordeal x 3
5,000,000 ~ 9,999,999 Token of Ordeal x 4
10,000,000 ~ Token of Ordeal x 5

ii) The reward for the token of ordeal is paid in the inventory, and if there is no space in the inventory, it is paid by email.

② Season Rewards (Applicable only during the season)

i) Season buffs given to all participating characters

Surging Will
EXP UP 50%
HP 300
All Attack 30
Defense 50
Critical DMG 5%
Normal Attack DMG UP 15%

ii) Season title given to top 50 characters

Ranking Title Name Title Stat
1st
Ordeal is nothing
Final DMG UP +10%
Final DMG Decreased +8%
2nd, 3rd
Those who overcame the Infinite Ordeal
Final DMG UP +7%
Final DMG Decreased +5%
4 ~ 10th
Faced with Infinite Ordeal
Final DMG UP +5%
Final DMG Decreased +3%
11 ~ 20th Those who overcame the Ordeal Final DMG UP +4%
21 ~ 50th Faced with Ordeal PVE Final DMG UP +4%

 

2. Added a function to leave the party when changing the mission war channel while joining a guild dungeon party

1) General Party Member: Leave Guild Dungeon Party

2) Dungeon Master: Disband Guild Dungeon Party

3. Item has been added in Silver wood’s treasure box

1) Information

(1) Item Name: Silver wood’s treasure box

(2) Drop: Dropped 2 items from the pool below

Item Name Binding Option
GM’s Blessing Holy water Lv.4 x3
Account Binding
GM’s Blessing Holy water Lv.5 x3 (Acc Binding)
Blessing Bead – Box rate up (300%) 1D
Tradable
Core Enhancer (High)
Core Enhancer (Highest)
Core Enhancer (Ultimate)
Core Superior (High)
Core Superior (Highest)
Core Superior(Ultimate)
Enchant Safeguard (Med)
Enchant Safeguard (High)
Enchant Safeguard (Highest)
Enchant Safeguard (Ultimate)
Slot Extender (Med)
Slot Extender (High)
Slot Extender (Highest)
Slot Extender (Ultimate)
Perfect Core (Med)
Perfect Core (High)
Perfect Core (Highest)
Perfect Core (Ultimate)
Holyroid under 91lv (99%)
Luminous : Sole
Sirius’ Unbinding Stone (High) – Weapon
Sirius’ Unbinding Stone (High) – Armor
Sirius’ Unbinding Stone (Highest) – Weapon
Sirius’ Unbinding Stone (Highest) – Armor
Sirius’ Unbinding Stone (Ultimate) – Weapon
Sirius’ Unbinding Stone (Ultimate) – Armor
Minesta’s Unbinding Stone (High) – Weapon
Minesta’s Unbinding Stone (High) – Armor
Minesta’s Unbinding Stone (Highest) – Weapon
Minesta’s Unbinding Stone (Highest) – Armor
Minesta’s Unbinding Stone (Ultimate) – Weapon
Minesta’s Unbinding Stone (Ultimate) – Armor
Dragon’s Orb
Honor Medal Reset Scroll
Gold Insignia Elixir (300)
Time Reducer(1D) – Platinum Insignia
Elixir of Unity Lv.4(Honor) (200)
Collection Chest
Perfect Core(High) +12
Perfect Core(High) +13
Perfect Core(High) +14
Perfect Core(Highest) +12
Perfect Core(Highest) +13
Perfect Core(Highest) +14
Perfect Core(Ultimate) +12
Perfect Core(Ultimate) +13
Perfect Core(Ultimate) +14
Extreme Core Lv.8
Extreme Core Lv.9
Extreme Core Lv.10
Extreme Core Lv.11
Extreme Core Lv.12
Essence of Chaos Guardian (Chaos Belt)
Essence of Chaos Guardian (Chaos Talisman)
Essence of Chaos Guardian (Carnelian)
Essence of Chaos Guardian (Arcana of Chaos)
Essence of Chaos Guardian (Arcana of Laws)
Essence of Chaos Guardian (Arcana of Guardian)
Essence of Chaos Guardian(Bracelet)
Essence of Chaos Guardian(Earring)
Essence of Chaos Guardian(Amulet)

 

<Mission War>

  1. An error that the Arcana (Period) stat can be used at Mission war has been fixed.
  2. An error that checking Normal combat power instead of PVP combat power when enter the mission war, has been fixed.
  3. New mission war ‘Ingens Proelium’ has been added.

1) Information

(1) Mission War Schedule

① Mon/Thu: Tiera Gloriosa

② Wed/Sat: Memoria Chrysos

③ Tue/Fri/Sun: Ingens Proelium

(2) Battlefield maximum capacity

– 100 by each country

(3) Time required for war

① Waiting time at lobby: 4 min

② Time for the war: 30 min

(4) Check the entry combat power

① In order to enter the battlefield of the mission, certain mission war combat power must be met.

  • You can check your combat power and combat power based on entry through the ‘Mission War Entry Information Window’ in the lobby before moving to the battlefield.

② You can enter the battlefield if you meet the entry combat power by changing equipment in the lobby.

(1) HQ

①All country gates can be attacked and destroyed directly.

②When Sage’s Ensign is destroyed, all ‘Force Tower – Attack’ and national gates of the main base and central sanctuary are opened.

  • All respawn 3 minutes after destruction

③Broadcast when Sage’s Ensign is destroyed

  • Base is destroyed and all buildings are incapacitated for 3 minutes.

(2) Central Sanctum

①Occupy Sanctum of Observer

  1. i)When you click the 4 snake-shaped observer objects, you become unable to act and try to occupy the objects for 15 seconds
  2. ii) Gain 2 personal capture points per second while capturing an object, and 50 country points for successful capture.

iii) When occupying an object, ‘Central Sanctum Gauge’ increases by 3.5%

  1. iv) Broadcast when ‘Sanctum of observer is occupied.
  •  side has occupied the Sanctum of Observer to gain additional damage.

② Occupy Central Sanctum

  1. i) When the central sanctum gauge reaches 100%, the country occupies the central sanctuary.
  2. ii) Occupying the central sanctum earns 2,000 country points and a 50% increase to all personal points earned by that country character.

*However, instead of acquiring 50% of the individual points accumulated so far, 50% of the points obtained after occupying the central sanctuary is increased.

iii) A country that occupies the central sanctum cannot attempt to occupy the object until the opposing country recaptures it.

(3) Lower Sanctum

①The Lower Sanctum is blocked by an isolation gate, so PvP between users is not possible.

  • After the Lower Sanctum is destroyed, the isolation gate disappears, enabling PvP until the Lower Sanctuary respawns.

②When hitting the Temple of Refinement, the ‘Lower Sanctum Gauge’ increases according to the damage

③When destroying the Temple of Refinement,

  1. i) Acquiring country points based on damage ratio
  2. ii) 300 individual points for the last hitter & 500 additional points for the last hitter’s country and [Additional damage +2,000] buff

iii) Broadcasting

  •  side has destroyed the Temple of Refinement to gain additional damage.

④ Guardians of Temple

  1. i) Defense: 5,000
  2. ii) 5 types according to debuff: Immobility / Mana reduction / Silence / Down / 20% damage of total HP

iii) When a temple guardian is defeated, a guardian of the same type is summoned to the opposing nation’s faction.

3) Monster and Object Stat

*Base/Middle/Lower Sanctum Gate, Sage’s Ensign in Main Base, Temple of Refinement in Lower Sanctum, Agent of Observation is immune to petrification

4) Bringer Buff ‘Assert Signum’

(1) Buffs exclusive to the Deliverer that can only be used on the battlefield of Ingens Proelium

(2) Bringer skill ‘Assert Signum’ to the special tab of the skill window has been added.

– It is displayed in the skill window of all characters, but the bringer character can only use it on the battlefield of Ingens Proelium.

(3) Apply buff effect to up to 50 people within range when use it.

(4) Stats

Assert Signum
Movement speed +450
Attack Range 0-7
Range 8
Effect Time 10.0 sec (Rank up bonus 200% UP)
Cool time 120 sec
Instant Cast

 

(5) Cannot be used with some movement-related skills.

① Blader: Intuition

② Force Archer: Sprit Walk

③ Force Gunner: Hit man

4. Entry Combat Power on existing mission war

1) Tiera Gloriosa, Memoria Chrysos are all 700K power

5. Mission War Collection has been added.