EPISODE XXXIV

 

 

 

Changes

 

  1. Epaulet & Equipment Stat Adjustment
  • Drei Frame/Archridium/Palladium/Demonite) Epaulet of Laws
Level HP Defense Resist Critical Rate Resist Critical DMG Resist Skill Amp. Resist Knock Back Resist Down Stun Resist
Before After Before After Before After Before After Before After Before After Before After Before After
Drei Frame 450 450 130 130 8% 8% 6% 10% 6% 6% 1% 1% 1% 1% 1% 1%
Archridium 500 500 155 155 9% 9% 9% 15% 7% 7% 2% 2% 2% 2% 2% 2%
Palladium 700 700 180 180 10% 10% 12% 20% 8% 9% 3% 3% 3% 3% 3% 3%
Demonite 900 1000 205 210 11% 11% 15% 30% 9% 12% 4% 4% 4% 4% 4% 4%

 

  • Demonite Epaulet of Guardian/Fighter/Sage
Type HP Defense Defense Rate Evasion DMG Reduction Ignore Penetration Debuff Resist Suppression
Before After Before After Before After Before After Before After Before After Before After Before After
Guardian 900 1,000 240 260 200 230 700 700 34 40 29 30 4% 4% 4% 4%

 

Fighter HP Attack Attack Rate Sword Skill Amp.
Before After Before After Before After Before After
500 550 180 200 300 320 11% 12%
Sage HP Magic Attack Attack Rate Magic Skill Amp.
Before After Before After Before After Before After
500 550 180 200 300 320 11% 12%

 

  • Demonite Armor
  1. Armor Style: Defense Rate 175 -> 213
  2. Battle Style: Defense Rate 234 -> 298
  3. Martial Style: Defense Rate 351 -> 448

 

  1. Force Wing Grade Expansion – Epic
  • Transcendence requires Essence of Wing (Unique) x 20 + Essence of Wing (Epic) x 15

* Essence of Wing (Epic): Drop from new dungeon ‘Holia Treestie’

  • EXP & items by level
Level EXP Item Earned Training Point
Essence of Wing Force Essence
1 4,275,000 Unique x 1 8 2
2 6,425,000 Unique x 1 12 2
3 8,575,000 Unique x 1 16 2
4 10,725,000 Unique x 1 20 2
5 12,875,000 Unique x 1 24 2
6 15,025,000 Unique x 1 28 2
7 17,175,000 Unique x 1 32 2
8 19,325,000 Unique x 1 36 2
9 21,475,000 Epic x 2 40 2
10 23,625,000 Unique x 1 44 2
11 25,775,000 Unique x 1 48 2
12 27,925,000 Unique x 1 52 2
13 30,075,000 Unique x 1 56 2
14 32,225,000 Epic x 3 60 2
15 34,375,000 Unique x 1 64 2
16 36,525,000 Unique x 1 68 2
17 38,675,000 Unique x 1 72 2
18 40,825,000 Unique x 1 76 2
19 42,975,000 Epic x 4 80 2
20 45,125,000 Unique x 1 84 2
21 49,775,000 Unique x 1 88 2
22 49,775,000 Unique x 1 92 2
23 49,775,000 Unique x 1 96 2
24 49,775,000 Epic x 5 100 2
25 49,775,000 Unique x 1 104 2
26 55,122,500 Unique x 1 108 2
27 55,122,500 Unique x 1 112 2
28 55,122,500 Unique x 1 116 2
29 55,122,500 Epic x 6 120 2
30 55,122,500 Unique x 1 124 2
31 61,272,125 Unique x 1 128 2
32 61,272,125 Unique x 1 132 2
33 61,272,125 Unique x 1 136 2
34 61,272,125 Epic x 7 140 2
35 61,272,125 Unique x 1 144 2
36 68,344,194 Unique x 1 148 2
37 68,344,194 Unique x 1 152 2
38 68,344,194 Unique x 1 156 2
39 68,344,194 Epic x 8 160 2
40 68,344,194 Unique x 1 164 2
41 76,477,073 Unique x 1 168 2
42 76,477,073 Unique x 1 172 2
43 76,477,073 Unique x 1 176 2
44 76,477,073 Epic x 9 180 2
45 76,477,073 Unique x 1 184 2
46 85,829,884 Unique x 1 188 2
47 85,829,884 Unique x 1 192 2
48 85,829,884 Unique x 1 196 2
49 85,829,884 Epic x 10 200 2
50 85,829,884 Unique x 1 204 2
51 96,585,617 Unique x 1 208 2
52 96,585,617 Unique x 1 212 2
53 96,585,617 Unique x 1 216 2
54 96,585,617 Epic x 10 220 2
55 96,585,617 Unique x 1 224 2
56 108,954,710 Unique x 1 228 2
57 108,954,710 Unique x 1 232 2
58 108,954,710 Unique x 1 236 2
59 108,954,710 Epic x 10 240 2
60 108,954,710 Unique x 1 244 2
61 123,179,167 Unique x 1 248 2
62 123,179,167 Unique x 1 252 2
63 123,179,167 Unique x 1 256 2
64 123,179,167 Epic x 10 260 2
65 123,179,167 Unique x 1 264 2
66 139,537,293 Unique x 1 268 2
67 139,537,293 Unique x 1 272 2
68 139,537,293 Unique x 1 276 2
69 139,537,293 Epic x 10 280 2
70 139,537,293 Unique x 1 284 2
71 158,349,138 Unique x 1 288 2
72 158,349,138 Unique x 1 292 2
73 158,349,138 Unique x 1 296 2
74 158,349,138 Epic x 10 300 2
75 158,349,138 Unique x 1 304 2
76 179,982,760 Unique x 1 308 2
77 179,982,760 Unique x 1 312 2
78 179,982,760 Unique x 1 316 2
79 179,982,760 Epic x 10 320 2
80 179,982,760 Unique x 1 324 2
81 204,861,425 Unique x 1 328 2
82 204,861,425 Unique x 1 332 2
83 204,861,425 Unique x 1 336 2
84 204,861,425 Epic x 10 340 2
85 204,861,425 Unique x 1 344 2
86 233,471,890 Unique x 1 348 2
87 233,471,890 Unique x 1 352 2
88 233,471,890 Unique x 1 356 2
89 233,471,890 Epic x 10 360 2
90 233,471,890 Unique x 1 364 2
91 266,373,925 Unique x 1 368 2
92 266,373,925 Unique x 1 372 2
93 266,373,925 Unique x 1 376 2
94 266,373,925 Epic x 10 380 2
95 266,373,925 Unique x 1 384 2
96 304,211,265 Unique x 1 388 2
97 304,211,265 Unique x 1 392 2
98 304,211,265 Unique x 1 396 2
99 304,211,265 Epic x 10 400 2
100   2

 

Force Wing Training – Epic
  1. Unlocks 4th slot (Epic slot) of each of the 12 training sessions
  2. Stat & Required Training Point
 Training Stat Training Point
 Option  Number
Training No. 1 PVE DMG Reduction 3
20 29
26 40
34 53
50 80
Training No. 2 PVP DMG Reduction 3
20 21
26 31
34 45
50 80
Training No. 3 HP 25
120 12
150 23
180 37
250 60
Training No. 4 HP 35
180 16
210 27
250 40
350 62
Training No. 5 Resist Immobility 1%
2% 9
3% 13
6% 23
Training No. 6 Resist Critical Rate 1%
2% 75
Training No. 7 PVE Additional Attack 8
20 14
32 24
48 36
75 61
Training No. 8 PVP Additional Attack 8
20 11
32 21
48 33
75 55
Training No. 9 PVE SKILL AMP. 2%
4% 90
8% 211
Training No. 10 PVP SKILL AMP. 2%
4% 70
8% 191
Training No. 11 PVE Critical Damage 2%
4% 45
8% 80
16% 176
Training No. 12 PVP Critical Damage 2%
4% 30
8% 70
16% 161
  • Arrival Skill – Epic
  1. Unlock Arrival Skill 4th slot (Epic slot)
  2. Essence of Wing (Epic) x 5 required to grant Arrival Skill
  3. Available Arrival Skill & Percentage Rate
Stat Order Stat
Option Number
Stat 1 0 Arrival Skill Buff Time UP 15 secs
1 Arrival Skill Buff Time UP 8 secs
2 Arrival Skill Buff Time UP 4 secs
3 Arrival Skill Buff Time UP 2 secs
4 Max Critical Rate Up 2%
5 Max Critical Rate Up 1%
6 Accuracy 600
7 Accuracy 480
8 Accuracy 360
9 Accuracy 240
10 Accuracy 120
11 Attack Rate 600
12 Attack Rate 480
13 Attack Rate 360
14 Attack Rate 240
15 Attack Rate 120
Stat 2 0 Resist Critical DMG 70%
1 Resist Critical DMG 35%
2 Resist Critical DMG 18%
3 Heal 900
4 Heal 600
5 Heal 300
6 Evasion 450
7 Evasion 360
8 Evasion 270
9 Evasion 180
10 Evasion 90
11 Defense Rate 450
12 Defense Rate 360
13 Defense Rate 270
14 Defense Rate 180
15 Defense Rate 90

 

  1. Dungeon Drop Item changed for Automata Lab SCA-76
  • Relic Box
  1. Before: Demonite Low Epic
  2. After: Demonite High Epic, Dragonium Normal
  • Legacy Box
  1. Before: Demonite High/Low Epic, Palladium Epaulet (Guardian/Fighter/Sage)
  2. After: Demonite High Epic, Dragonium Low Epic, Demonite Epaulet (Guardian/Fighter/Sage)
  • Legendary Box
  1. Before: Demonite High Epic, Demonite Epaulet (Guardian/Fighter/Sage)
  2. After: Dragonium Low/High Epic, Dragonium Epaulet (Guardian/Fighter/Sage)
  1. Reward for clearing Dungeon (Ultimate level) 20 times has been changed to Option Scroll Cube (Ultimate)
  • Reward changed for the following dungeons:
  1. Forgotten Temple B3F
  2. Mirage Island
  3. Flame Nest
  4. Ancient Tomb
  5. Frozen Canyon
  6. Mirage Island (Awakened)
  7. Terminus Machina
  8. Garden of Dust
  9. Automata Lab SCA-76
  • Option Scroll Cube (Ultimate):
Class Type
Weapon Random
Attack
Magic Attack
Attack Rate
Critical Damage
Critical Rate
Minimum Damage
Additional Attack
Sword Skill Amp.
Magic Skill Amp.
Armor Random
HP
MP
Attack
Magic Attack
Defense
Attack Rate
Defense Rate
Critical Damage
Critical Rate
Max HP Steal Limit Up
Max MP Absorb Up
Max Critical Rate Up
HP Steal
MP Absorb
Evasion
Auto HP Restore
Auto MP Restore
Sword Skill Amp.
Magic Skill Amp.
Bike HP
Critical Damage
Critical Rate
Max Critical Rate Up
Ignore Penetration
Accuracy
Penetration
Resist Critical DMG
Resist Skill Amp.
Ignore Resist Critical DMG
Ignore Resist Skill Amp.

 

  1. Platinum Buff Stat Adjustment
Stat Lv.1 (Normal) Lv.2 (Rare)
Before After Before After
HP 300 300 300 350
Defense   20 30 30
Resist Critical DMG   5% 10% 10%
Resist Skill Amp.     3% 4%
DMG Reduction     30 30
All Attack       10
Skill Amp.        
Critical Damage        
Attack Rate        
Accuracy        
Penetration        
Evasion        
Ignore DMG Reduction        
Critical Rate        
HP Steal        
Max HP Steal Limit Up        
Resist Critical Rate        
Max Critical Rate Up        

 

 

New Ultimate Equipment ‘Dragonium’ added

  • Level Requirement: Weapon, Armor, Epaulet all level 185
  • Stat by equipment:

 

  1. Weapon 7 Types
Name Attack Magic Attack Attack Rate
Basis Slot + 20 Enhance Basis Slot + 20 Enhance Basis Slot + 20 Enhance
Dragonium Orb 391 749 442 822 725 1,831
Dragonium Crystal 397 755 403 783 1,225 2,331
Dragonium Blade 442 822 384 742 725 1,831
Dragonium Katana 403 783 374 732 1,225 2,331
Dragonium Great Sword 884 1,644 768 1,484 1,450 3,662
Dragonium Daikatana 806 1,566 748 1,464 2,450 4,662
Dragonium Chakram 442 822 394 752 975 2,081

 

  1. Armor 36 Types
Armor Type Defense Defense Rate HP

Ignore Penetration

(From +16)

Basis Slot + 20 Enhance Basis Slot + 20 Enhance Basis Slot + 20 Enhance

Dragonium Armor

(Plate, Gauntlet, Greaves, Visor)

475 855 243 585 445 817 3 / 6 / 9 / 12 / 15

Dragonium Battle

(Coat, Glove, Boots, Headgear)

398 778 368 710 395 767

Dragonium Martial

(Suit, Hands, Shoes, Headpiece)

314 694 578 920 345 717

 

  1. Epaulet 4 Types
  2. i) Dragonium Epaulet of Guardian
Defense Defense Rate Evasion HP DMG Reduction Ignore Penetration Debuff Resist Suppression
320 290 750 1,300 50 35 5% 5%

 

  1. ii) Dragonium Epaulet of Laws
Defense Resist Critical Rate Resist Skill Amp. HP Resist Critical DMG Resist Knock Back Resist Down Resist Stun
240 12% 15% 1,300 40% 5% 5% 5%

 

iii) Dragonium Epaulet of Fighter

Attack Attack Rate Sword Skill Amp. HP
250 400 15% 650

 

  1. iv) Dragonium Epaulet of Sage
Magic Attack Attack Rate Magic Skill Amp. HP
250 400 15% 650

 

  • Dragonium Core 3 Types added
  1. Material Core (Dragonium)
  2. Quartz Core (Dragonium)
  3. Astral Core (Dragonium)

 

  • Items gained by extracting Dragonium equipment
Equipment Type Item List Extraction Requirement
Dragonium Magic Weapon Weapon Option Scroll(Ultimate) Slot Item
Upgrade Core(Piece)
Force Core(Piece)
Perfect Core(Ultimate) Enhance +15 and above
Quartz Core(Dragonium) Normal Item
Astral Core(Dragonium) Epic Item
Luminous Fragment Epic Item
Dragonium Sword Weapon Weapon Option Scroll(Ultimate) Slot Item
Upgrade Core(Piece)
Force Core(Piece)
Perfect Core(Ultimate) Enhance +15 and above
Material Core(Dragonium) Normal Item
Astral Core(Dragonium) Epic Item
Luminous Fragment Epic Item
Dragonium Armor Armor 속성 주문서(Ultimate) Slot Item
Upgrade Core(Piece)
Force Core(Piece)
Perfect Core(Ultimate) Enhance +15 and above
Material Core(Dragonium) Normal Item
Astral Core(Dragonium) Epic Item
Luminous Fragment Epic Item
  • Additional rules for Normal Upgrade, Divine Upgrade, and Extreme Upgrade are same as current Ultimate item
  • Related Achievement added
Category Achievement Name Description Count Reward
Item Dragonium set Complete Dragonium Armor set 1 Achievement score 40 points
Dragonium Epaulet Loot Dragonium Epaulet 1 Achievement score 60 points

 

Costume added
Type Name Gender
Costume

[Costume] Dragonium Plate

[Costume] Dragonium Plate

M/F

[Costume] Dragonium Coat

[Costume] Dragonium Coat

[Costume] Dragonium Suit

[Costume] Dragonium Suit

[Costume] Dragonium Suit(DM)

[Costume] Dragonium Suit(DM)

Hair

[Costume] Dragonium Visor

[Costume] Dragonium Visor

M/F

[Costume] Dragonium Headgear

[Costume] Dragonium Headgear

[Costume] Dragonium Headpiece

[Costume] Dragonium Headpiece

[Costume] Dragonium Headpiece(DM)

[Costume] Dragonium Headpiece(DM)

Weapon

[Costume] Dragonium Orb

[Costume] Dragonium Orb

M/F

[Costume] Dragonium Katana

[Costume] Dragonium Katana

[Costume] Dragonium Blade

[Costume] Dragonium Blade

[Costume] Dragonium Crystal

[Costume] Dragonium Crystal

[Costume] Dragonium Daikatana

[Costume] Dragonium Daikatana

[Costume] Dragonium Great Sword

[Costume] Dragonium Great Sword

[Costume] Dragonium Chakram

[Costume] Dragonium Chakram

 

New Achievements added
Category Achievement Name Description Count Reward Note
Normal Feast of the Stars: Desire Stellar Link ‘Desire’ gained 10 Achievement score 5 points New
30 Achievement score 8 points
Feast of the Stars: Grief Stellar Link ‘Grief’ gained 10 Achievement score 5 points New
30 Achievement score 8 points
Feast of the Stars: Rage Stellar Link ‘Rage’ gained 10 Achievement score 10 points New
30 Achievement score 15 points
Achievement Ace Reach achievement score 12,000 points 1 Title – Achievement Ace (Option X) Expansion
Achievement Master Reach achievement score 14,000 points 1 Title – Achievement Master (Option X)
Achievement Hero Reach achievement score 16,000 points 1 Title – Achievement Hero (Option X)
Achievement Pro Reach achievement score 18,000 points 1 Title – Achievement Pro (Option X)
Achievement Champion Reach achievement score 20,000 points 1 Title – Achievement Champion
Moment of Stars:  Selena Stellar Link Imprint Trial 80 Achievement score 15 points New
400 Achievement score 20 points
800 Title – Moonlight (Defense +3)
1,200 Achievement score 25 points
1,800 Achievement score 35 points
2,400 Title – Feel the moonlight when it rises (Defense +6)
3,200 Achievement score 50 points
4,000 Achievement score 65 points
5,000 Title – The Moon is beautiful (Defense +12)
Moment of Stars:  Sole Stellar Link Conversion Attempt 5 Achievement score 45 points New
10 Achievement score 55 points
20 Achievement score 70 points
30 Achievement score 85 points
40 Title – Bask in the sun when it rises (Penetration +5)
55 Achievement score 105 points
70 Achievement score 125 points
85 Achievement score 145 points
100 Title – Tomorrow’s Sun will rise tomorrow (Penetration +10)
Item Constellation Collector Gain ‘Luminous Fragment’ by extraction 1,000,000 Achievement score 15 points New
3,000,000 Achievement score 20 points
6,000,000 Title – Counting Stars in the night (Cancel Ignore DMG Reduction +1)
12,000,000 Achievement score 30 points
18,000,000 Title – Struggling by a Star (Cancel Ignore DMG Reduction +2)
26,000,000 Achievement score 45 points
36,000,000 Achievement score 60 points
48,000,000 Title – Thrilled by a star (Cancel Ignore DMG Reduction +4)
64,000,000 Achievement score 80 points
82,000,000 Achievement score 100 points
100,000,000 Title – On a Starry Night (Cancel Ignore DMG Reduction +8)
Dungeon Till the end Enter Infinite Ordeal 1 Achievement score 10 points New
10 Achievement score 15 points
30 Achievement score 20 points
50 Achievement score 25 points
100 Achievement score 35 points
200 Title – Enter Player (HP +5, Cancel Ignore Penetration +1)
300 Achievement score 45 points
500 Achievement score 55 points
700 Achievement score 65 points
1,000 Come on come on (HP +10, Cancel Ignore Penetration +2)
1,500 Achievement score 80 points
2,000

Title – Nothing special, just familiar

(HP +15, Cancel Ignore Penetration +3)

3,000 Achievement score 100 points
5,000 Title – Surprised? I’m surprised (HP +20, Cancel Ignore Penetration +5)

 

Dungeon Related Collection added
Collection Collection Mission Mission Item Mission Reward Completion Reward
Item Count
Frozen Canyon A valley that can feel the cold Palladium Weapon +9 9 Force Gem x 10

Attack Rate

[30%] 20

[60%] 35

[100%] 70

Demonite Weapon +9 9
Palladium Suit +9 9
Demonite Suit +9 9
Powerful undead hidden in the valley Upgrade Core(Highest) 300 Force Gem x 10
Upgrade Core(Ultimate) 150
Force Core(Ultimate) 400
Beyond the ominous energy that covers the sky Astral Bike Card – PW5 1 Force Gem x 15
Astral Bike Card – QW7 1
Ritual of Nazabrum once again thwarted Essence Rune (Ignore Resist Skill Amp.) 1 Force Gem x 20
Defeated the resurrected Nazabrum Crystal of Ice 300 Force Gem x 15
Ancient Tomb Ruins beyond the cave Palladium Weapon +9 9 Force Gem x 10

Defense

[30%] 12

[60%] 50

[100%] 130

Demonite Weapon +9 9
Palladium Glove +9 9
Demonite Glove +9 9
Revived ancient warriors and monsters Upgrade Core(Highest) 300 Force Gem x 10
Upgrade Core(Ultimate) 150
Force Core(Ultimate) 400
Guardians and one blinded by treasure Astral Bike Card – PW5 1 Force Gem x 15
Astral Bike Card – QW7 1
Beyond Anubis the Keeper of Death Essence Rune(Ignore Evasion) 1 Force Gem x 20
Defeated the silent Sphinx Crystal of Earth 300 Force Gem x 15
Flame Nest A fiery nest of demons Palladium Weapon +9 9 Force Gem x 10

HP

[30%] 20

[60%] 60

[100%] 150

Demonite Weapon +9 9
Palladium Boots +9 9
Demonite Boots +9 9
A legion of demons never seen before! Upgrade Core(Highest) 300 Force Gem x 10
Upgrade Core(Ultimate) 150
Force Core(Ultimate) 400
Advance and destroy the burning demons Astral Bike Card – PW5 1 Force Gem x 15
Astral Bike Card – QW7 1
An aura of evil felt from the deepest depths Essence Rune(Ignore DMG Reduction) 1 Force Gem x 20
Defeated evil spirit dwelling in the flames Crystal of Fire 300 Force Gem x 15
Terminus Machina A base found across a collapsed underground passage Palladium Weapon +9 9 Force Gem x 10

Ignore Evasion

[30%] 15

[60%] 25

[100%] 50

Demonite Weapon +9 9
Palladium Helmet +9 9
Demonite Helmet +9 9
Resistance of the hidden machine army Upgrade Core(Highest) 300 Force Gem x 10
Upgrade Core(Ultimate) 150
Force Core(Ultimate) 400
Beyond the underground legacy Astral Bike Card – PW5 1 Force Gem x 15
Astral Bike Card – QW7 1
Who is the commander of the machine army that was in slumber? Essence Rune(Ignore Resist Critical DMG) 1 Force Gem x 20
Defeated the machine army’s Commander Crystal of Wind 300 Force Gem x 15
Garden of Dust Spirits dance in the corrupted garden Palladium Weapon +9 9 Force Gem x 10

Cancel Ignore Penetration

[30%] 8

[60%] 18

[100%] 40

Palladium Suit +9 9
Palladium Glove +9 9
Palladium Boots +9 9
Palladium Helmet +9 9
Purification of Elemental Spirits Upgrade Core(Highest) 400 Force Gem x 10
Upgrade Core(Ultimate) 200
Force Core(Ultimate) 600
Break the thorns and pass through the contaminated area Astral Bike Card – PW5 1 Force Gem x 15
An unknown temple beyond the garden Vampiric Earring +9 1 Force Gem x 20
Defensive Earring +8 1
Hidden power in the temple’s deepest place Essence Rune(DMG Reduction II) 1 Force Gem x 20
Contamination of Isolated Thorns Essence Rune (Sword Skill Amp. II) 1 Force Gem x 20
Essence Rune (Magic Skill Amp. II) 1
Mirage Island (Awakened) An island transformed by impact Demonite Weapon +9 15 Force Gem x 10

Ignore Resist Critical DMG

[30%] 4%

[60%] 9%

[100%] 19%

Demonite Suit +9 15
Demonite Glove +9 15
Demonite Boots +9 15
Demonite Helmet +9 15
More Powerful Mutants Upgrade Core(Highest) 1000 Force Gem x 10
Upgrade Core(Ultimate) 500
Another encounter with the Island Guard Astral Bike Card – PW5 1 Force Gem x 15
Astral Bike Card – QW7 1
Explore the new path Ring of Luck +4 / Critical Ring +4 1 Force Gem x 20
Power found in an unknown temple Essence Rune(Cancel Ignore Penetration) 1 Force Gem x 20
Face with the Island’s manager Laxar’s Brooch 25 Force Gem x 20

 

Essence Rune – Intelligence II Item added
  • Request Recipe added
Required Friendship Recipe Name Registration Cost Ingredient Rate Time Property
Ingredient Item Count
Essence Rune – Intelligence II

10,000,000 Alz or

Chloe’s Token x 5

Essence of Dragon of Light 100 100% 6 secs Tradeable
Essence of Dragon of Darkness 100

 

  • Requirement for training & Stats by level
Rune Name Rune Level Stat Required AP Ingredient
Item Count
Intelligence II 1 Intelligence +1 20 Divine Stone
2 Intelligence +2 50 2
3 Intelligence +3 80 2
4 Intelligence +4 110 2
5 Intelligence +5 140 2
6 Intelligence +6 170 2
7 Intelligence +7 200 2
8 Intelligence +8 230 2
9 Intelligence +9 260 2
10 Intelligence +10 290 2
11 Intelligence +11 320 4
12 Intelligence +12 350 6
13 Intelligence +13 380 8
14 Intelligence +14 410 10
15 Intelligence +15 440 14
16 Intelligence +16 470 14
17 Intelligence +17 500 14
18 Intelligence +18 530 14
19 Intelligence +19 560 14
20 Intelligence +20 590 20

 

Battle Style Change Kit – Dark Mage added
  • ‘Dark Mage’ added to class that can be changed with Battle Style Change Kit
  • Dark Mage character must be changed to the quick slot state when first created
  • Character class changes to Dark Mage and the Dark Mage skill book is provided

 

ATK Skill Book Package I ATK Skill Book Package II Support Skill Book Package I Support Skill Book Package II Universal/Specialized Skill Book Package I
Revenge of Nature Darkmatter Fallen Defensive Posture Silence Demon Trigger Specialty Stage 2
Spirit Swarm Border of Absorption Crumble body Bone Shield Demon Trigger Specialty Stage 3
Soul Intake Reaper of Harvest Curse of Bleeding Petrified One Dark Mage Mastery
Border of Venom Spirit Redemption Leg fracture Art of Blood Thrust Circle Crafting
Butcher’s Hell Vanquish of Evil Bloodless Calamity Soul Amplifier
Border of Dystrophy Corps Explosion Skin Weakness Bloody Breath Force Overlord
Offering of Hell Hell’s Requiem     Vitality Mastery Lv. 1
        Mana Mastery Lv. 1
        Force Control Lv. 1
        Ruling Force Lv. 1

 

64bit Client added
  • How to check Client: shortcut key Ctrl + U

 

 

 

Event Pass

 

Procedure

1. Gain points by completing missions in the Mission tab

2. Points are stacked, and upon reaching a certain number, you advance to the next stage

3. Acquire the rewards for every stage reached:

  • If Normal, only obtain rewards from Normal rewards
  • If Premium, obtain all rewards

 

Detail

  1. Event Pass is an account based content.
  2. Any user with a minimum of one Level 1 character in their account may participate in the event.
  3. Event lasts 8 weeks, and after the Event Pass ends, player must start a new Event Pass.
Mission Type Mission Number/Count Point
Daily Mission Gain AP 20 50
Gain DP 20 50
Daily Login 1 50
Weekly Mission
(1/3/5/7th Week)
Consume AP 30 95
Consume DP 5 95
Loot Alz 10,000 95
Earn Luminous Fragment from Extraction 5,000 95
Gain WEXP 75 95
Consume WEXP 50 95
Daily Login 3 125
Normal Enhancement Attempt 10 100
Force Essence Craft Request 100 150
Create Guild Treasure 5 150
Monster hunted 1,000 150
Quest completed 5 150
Clear Daily Dungeon 4 100
Participate Mission War 5 100
Dungeon Completed 20 125
Enter Dungeon 20 125
Daily Mission Completed 4 150
Loot Fragment of Chaos 50 150
Use Heroic Holy Water (15 min.) 5 250
Earn Challenge Mission Score 200 300
Weekly Mission(2/4/6/8th Week) Consume AP 50 125
Consume DP 25 125
Loot Alz 1,000,000 125
Earn Luminous Fragment from Extraction 7,000 125
Gain WEXP 100 120
Consume WEXP 75 120
Daily Login 3 125
Normal Enhancement Attempt 10 100
Force Essence Craft Request 50 125
Create Guild Treasure 2 125
Monster hunted 500 125
Quest completed 3 125
Clear Daily Dungeon 4 100
Participate Mission War 5 100
Dungeon Completed 20 125
Enter Dungeon 20 125
Daily Mission Completed 6 175
Loot Fragment of Chaos 70 175
Use Holy Water of Critical Strike (15 min.) 15 170
Earn Challenge Mission Score 150 235

 

Condition

  1. Normal condition
    1. Initial condition at the start of Event Pass
    2. Only gains Normal Reward
  2. Premium condition
    1. Used force gems to gain Premium status
    2. When using Premium, player gains both Normal Rewards and Premium Rewards
    3. When player obtains Premium, premium buff skills are applied 3-1. Buff skills are time-limited and are deleted at the end of the Event Pass period.

Reward

  • How to get Rewards
  1. Clear daily missions, weekly missions to earn points
  2. Use force gems to purchase daily points until you reach the next stage of rewards

There is a daily limit on purchasable points, and the limit resets every day at 05:00. On the last week of the event, there is no daily limit on purchasing points.

 

Mission

1) Daily Mission

  • Resets every day at 10:00
  • Same mission with fixed descriptions, shown up to maximum of 99 missions

2) Weekly Mission

  • Resets on a specific weekday at 10:00
  • Once reset, different missions from the previous week are given

 

 

 

Palestra Inferna

 

 

Information
  • Single player dungeon, clear as many stages possible, and gain Alz Reward depending on how many stages are cleared
  • Entry Level: Lv. 200
  • Entry Item: Key of the Mighty Fighter 
  1. Seller: Remote Special Shop / Bloody Ice Peddler Unon
  2. Price: 3,000,000 Alz + Remnants of Battle x2+ Stain Clone x3
  3. Remnants of Battle distributed as Challenge Mission Reward
  4. Weekly Purchasing Limit: 3
  • Entry Point: Bloody Ice (X: 76, Y: 24)
  • Number of player(s): 1
  • Reward: DP 12
  • Time limit: 3 minutes
    • 1.5 minutes added per defeated boss
  • Victory condition: Break Final Boss Legendary Box
  • Defeat condition: Over time limit
  • Limit of Daily Dungeon Play = None
  • Dungeon Booster not available to use
Dungeon Process & Reward
  • Dungeon consists of 17 waves
  • Dungeon begins with boss battle, repeated cycle of 3 monsters and then a boss battle
  • Defeat boss, break box, to increase time limit by 5 minutes
    • Rewards in each boss box drops 3 depending on drop rate
  • No time limit on all waves, and all enemies must be defeated to proceed to the next wave.
  • For certain waves, CABAL Ranger randomly spawns among three locations.
  1. After appearing, CABAL Ranger disappears after 15 seconds.
  2. If player defeats CABAL Ranger during that time, 3 items are dropped depending on drop rate.

 

Wave Monster Spawn Note Reward
1Wave Outrageous Clicher (1) Treasure Chest of Clicher spawns once defeated Shiny Piece of Ruby
Shiny Piece of Amber
Shiny Ruby
Shiny Amber
2Wave Fighter Jumar Karbo (20) Shiny Piece of Ruby
Shiny Piece of Amber
3Wave Blazing Lavestama (20) Shiny Piece of Amber
Shiny Piece of Topaz
4Wave Burning Volcanic Hound (16)
Burning Fire Elemental (4)
Burning Fire Elemental must be caught in order, and if previous monster isn’t defeated, subsequent Burning Fire Elemental will be invincible,
Hint of order provided by dialogue,
Random location – CABAL Ranger – Yellow spawns,If all monsters are not defeated within 1 minute, stronger boss appears in next wave
Shiny Piece of Amber
Shiny Piece of Topaz
Shiny Amber
Shiny Topaz
5Wave Berserker Detestatus (1) Treasure Chest of Detestatus spawns once defeated Shiny Piece of Topaz
Shiny Piece of Emerald
Shiny Topaz
Shiny Emerald
6Wave Mighty Volcanic Guardian (10)
Mighty Warrior Pakss (10)
Shiny Piece of Topaz
Shiny Piece of Emerald
7Wave Mighty Dark Mage (10)
Mighty Warrior Karir (10)
Shiny Piece of Emerald
Shiny Piece of Sapphire
8Wave Warrior of Fighting Spirit Jayrion (17)
Warrior of Fighting Spirit Serbat (2)
Warrior of Fighting Spirit Einrocksia (1)
Spawns in order and with the following number per group: 7 – 7 – 6,
Random location – CABAL Ranger – Green spawns
Shiny Piece of Emerald
Shiny Piece of Sapphire
Shiny Emerald
Shiny Sapphire
9Wave Outrageous Kimzark (1)
Outrageous Balrog (1)
Treasure Chest of Kimzark spawns once defeated Shiny Piece of Sapphire
Shiny Piece of Aquamarine
Shiny Sapphire
Shiny Aquamarine
10Wave Guardian of Madness (10)
Demon Warrior of Madness (10)
Shiny Piece of Sapphire
Shiny Piece of Aquamarine
11Wave Dark Archer of Madness (10)
Dark Spirit of Madness(10)
Shiny Piece of Aquamarine
Shiny Piece of Amethyst
12Wave Beholder of Madness (16)
Evil – Arrogance (1)
Evil – Jealousy (1)
Evil – Wrath (1)
Evil – Greed (1)
Random location – CABAL Ranger – Blue spawns Shiny Piece of Aquamarine
Shiny Piece of Amethyst
Shiny Aquamarine
Shiny Amethyst
13Wave Unbreakable Guardian Golem Treasure Chest of Guardian Golem spawns once defeated Shiny Piece of Amethyst
Shiny Piece of Jade
Shiny Amethyst
Shiny Jade
14Wave Unbreakable Rock Golem (10)
Unbreakable Steel Golem (10)
Shiny Piece of Amethyst
Shiny Piece of Jade
15Wave Furious Earth Spirit (10)
Enraged Earth Spirit (10)
Shiny Piece of Jade
Shiny Piece of Black Quartz
16Wave Ruthless Servant Gargoyle (10)
Ruthless Stone Gargoyle (10)

After fixed period of time, electricity trap triggered,

Random location – CABAL Ranger – Red spawns

Shiny Piece of Jade
Shiny Piece of Black Quartz
Shiny Jade
Shiny Black Quartz
17Wave Ruthless Groteus (1) Treasure Chest of Groteus spawns once defeated Shiny Piece of Black Quartz
Shiny Piece of Diamond
Shiny Black Quartz
Shiny Diamond

 

Reward Item
Item Price (Alz) Item Price (Alz)
Shiny Piece of Ruby 500,000 Shiny Ruby 5,000,000
Shiny Piece of Amber 1,000,000 Shiny Amber 10,000,000
Shiny Piece of Topaz 2,000,000 Shiny Topaz 20,000,000
Shiny Piece of Emerald 3,000,000 Shiny Emerald 30,000,000
Shiny Piece of Sapphire 5,000,000 Shiny Sapphire 50,000,000
Shiny Piece of Aquamarine 7,000,000 Shiny Aquamarine 70,000,000
Shiny Piece of Amethyst 10,000,000 Shiny Amethyst 100,000,000
Shiny Piece of Jade 30,000,000 Shiny Jade 300,000,000
Shiny Piece of Black Quartz 50,000,000 Shiny Black Quartz 500,000,000
Shiny Piece of Diamond 100,000,000 Shiny Diamond 1,000,000,000

 

Achievement
Achievement Name Description Count Reward
Dungeon Gold Rush Enter Palestra Inferna      
1 Achievement score: 15
10 Achievement score: 20
30 Achievement score: 30
50 Achievement score: 40
100 Title – Picked up tons of money Defense +4, All Attack +3
200 Achievement score: 50
300 Achievement score: 65
500 Title – Struck by money Defense +8, All Attack +6
700 Achievement score: 90
1000 Title – Money rolling in Defense +13, All Attack +11

 

 

 

Holia Treestie

 

 

 

Entry Level

Lv.170 and above, BSLV 11 and above, Force Wing (Unique) Lv. 100 and above character

Can obtain MXP

Time 30 minutes
Difficulty

Edge of Phantom ~ Illusion Castle Radiant Hall (Apocrypha)

Recommended Combat Power: 637,000

Entry Point Port Lux (X: 23, Y: 25), same as current Force Wing dungeon
Entry Item

Mystical Feather (account based)

Seller & Price Remote Special Shop / Bloody Ice Peddler Unon
2,000,000 Alz + Force Essence x 80
Player(s) 2
Daily Entry Limit 2 times / Can be reset twice (Price: 15/30 Force Gem)
Daily Play Time None
Guild Treasure Guild Treasure (Lv. 8), Gold box point 10, Consume BP 4000
DP Reward 7 DP
Other Limitation(s)

Cannot use Dungeon Booster

No limit on usage of Odd Circle/Protection of Veradrix

 

Region 1
Area 1 – Boss 1
 
Order Spawn Description Drop Box
1 Holy Gatekeeper Kalathor

1) Upon dungeon entry, boss is immediately spawned

2) HP 66% / 33% Magic Attack cast

-> DMG over time 1000, Defense -500 Debuff 10 seconds

3) Box drops upon defeat

4) After breaking the box, destroy the gate

Relic Box

 

Region 2
Area 2 – Boss 2

[Area 2 Normal Monster – Mutated Angel]

[Area 2 Boss – Punisher Peritius]

[Punisher Peritius HP 50% Pattern – Sword of Judgement]

[Failed to destroy Sword of Judgement]

Order Spawn Description Drop Box
1 Mutated Angel

1) Mutated Angel spawned

2) When defeated, Boss 2 appears

2 Punisher Peritius

1) Boss spawned

2) When HP is at 50%, boss uses mana and summons Sword of Judgement

2-1) Attack thwarted if Sword of Judgement is destroyed

2-2) If player is unable to destroy Sword of Judgement, they are killed after 10 seconds

-> This pattern appears only once, and damage in proportion to the casting time of the sword of judgment is applied

-> Even if player is killed, they can proceed through the dungeon

3) When HP is at 25%, extra monsters spawn, mutated angels with slightly stronger stats

Relic Box

 

Region 3
Area 3-1 – Normal Monster
[Area 3-1 Normal Monster – Gardener Ristee]
Order Spawn Description Drop Box
1 Gardener Ristee

1) Spawns in a circle around the tree

2) Must all be defeated to move to Area 3-2

3) The gate automatically breaks once all monsters are defeated

 

3-2 Region
Area 3-2 – Boss 3

[Area 3-2 Trap – Fake Legacy Box]

[Area 3-2 Trap – Monster Spawn]

[Area 3-2 Boss – Predator of the Sky Mantalion]

Order Spawn Description Drop Box
1 Legacy Box

1) Fake Legacy Box with dialogue is spawned

2) When Legacy Box is destroyed, monsters are spawned

2 Gardener Ristee

1) When Legacy Box is destroyed, monsters are spawned

2) After all monsters are defeated, boss appears

3 Predator of the Sky Mantalion

1) After all monsters are defeated, boss appears

2) Legacy box spawned upon boss defeat

3) Portal can be used after destroying the box

Relic Box

 

Region 4
Area 4-1 – Sky Ruler Hix
[Area 4-1 – Sky Ruler Hix]
Order Spawn Description Drop Box
1 Sky Ruler Hix

1) Hix spawned with provocative dialogue

2) Proceed to Area 4-2 after defeat

4-2 Region
Area 4-1 – Sky Ruler Hix

[Area 4-2 – Sanctuary Guard Dracoon]

[Area 4-2 Boss – Sanctuary Guard Exetius]

[Area 4-2 Trap – Assassin of Hix]

[Area 4-2 – Hix’s dialogue & Legendary Box]

 

Order Spawn Description Drop Box
1 Sanctuary Guard Dracoon

1) Spawned over three separate times

2) Defeat all monsters to summon boss monster

2 Sanctuary Guard Exetius

1) More monsters spawned 5 seconds after the start of the boss battle

2) 15 seconds into the battle, Hix appears with dialogue, and then ‘Assassin of Hix’ is spawned

2-1) Player is killed if attacked by Assassin

-> Assassin has Resist Absolute Damage x 2

-> Player can continue to play the dungeon after being killed.

3) After defeating the boss, Sky Ruler Hix appears and then disappears after dialogue

4) Legendary Box appears, and dungeon ends after breaking the box

Legendary Box

 

Item Drop
Box or Monster Item Name
Relic Box Force Core(High)
Force Core(Highest)
Force Core(Ultimate)
Force Wing Elixir(2,000,000)
Force Wing Elixir(3,000,000)
Force Wing Elixir(4,000,000)
Legacy Box Force Core(High)
Force Core(Highest)
Force Core(Ultimate)
Force Wing Elixir(2,000,000)
Force Wing Elixir(3,000,000)
Force Wing Elixir(4,000,000)
Legendary Box  
Force Core(Highest)
Force Core(Ultimate)
Force Wing Elixir(2,000,000)
Force Wing Elixir(3,000,000)
Force Wing Elixir(4,000,000)
Essence of Wing(Epic)
Sanctuary Guard Exetius Fragment of Memory x 2

 

Dungeon Achievement
Achievement Name Description # of Clear(s) Reward Reward

Hidden Automata Lab

Complete Automata Lab SCA-76 1 Achievement score 25 points Achievement score 700 points,
PVE Ignore Penetration +20,
All Attack increase +40
Resist Skill Amp. +6%
10 Achievement score 30 points
30 Achievement score 35 points
50 Achievement score 45 points
100 Title – Deep inside of the Lab
(Ignore PvE Penetration +1, All Attack Increase +5, Resist Skill Amp. +1%)
200 Achievement score 60 points
300 Achievement score 70 points
500 Title – Monsters that enhanced with machine
(Ignore PvE Penetration +3, All Attack Increase +8, Resist Skill Amp. +1%)
700 Achievement score 85 points
1000 Title – Defense system neutralized
(Ignore PvE Penetration +5, All Attack Increase +10, Resist Skill Amp. +1%)
1500 Achievement score 100 points
2000 Achievement score 115 points
3000 Achievement score 135 points
5000 Title – Those who revealed the secret of hidden Lab
(Ignore PvE Penetration +11, All Attack Increase +17, Resist Skill Amp. +3%)

 

Monster HP
Monster HP Note
Holy Gatekeeper Kalathor 1,457,151
Mutated Angel 290,738
Punisher Peritius 1,889,520
Sword of Judgement 25,000 Resistance damage proportional to skill casting time 2500
Mutated Angel 2 320,487 Peritius HP 25% pattern summon
Gardener Ristee 234,073 Same health for 1st, 2nd appearance
Predator of the Sky Mantalion 1,623,492
Sanctuary Guard Dracoon 310,573 All the same health
Sanctuary Guard Exetius 2,201,254
Assassin of Hix 3,000 Resist Absolute Damage 1000 (3 hits)

 

 

Dungeon Guild Treasure

 

  • Guild Treasure [Dungeon] Category > Holia Treestie added
  • Treasure Level: 8
  • Consume BP: 4000
  • Gold Treasure Box Point: 10

 

 

Mission War

 

  1. Bug (obtaining 2000 Country Score points for activating Sanctum Terminal instead of completely occupying Central Sanctum) has been fixed

* Reference

  1. Occupy Central Sanctum: includes both ‘Sanctum 100% Occupying Point’ & ‘Points gained during Occupation’
  2. i) Sanctum 100% Occupying Point: 2,000 points
  3. ii) Points gained during Occupation: 500 points after first minute, then 500 points for every 2 minutes
  4. Activate Sanctum Terminal: Successful Occupation of Sanctum Terminal (each time 50 points)

 

  1. Enemy Kills – Country Score Improvement
  • Current server score process:
  1. If level is the same,

– Obtain 10 Country Score per 1 Kill

  1. If there is a difference in level,
  2. i) 10 * (((Target User Level – Attacker User Level) / 10) + 1)
  3. ii) 10 points for every 10 levels of difference

iii) Level difference only used with Normal level

 

  • Changes
  1. If they are different levels, only calculate the higher one

Ex) Attacker Normal Level, Target Myth Level, only calculate Myth Level score

  1. Changes by Level Range
Level Range Opponent has higher level Same Level Opponent has lower level
Normal Level 30 30 30 + 10 points for every 10 levels of difference
Transcendence Level 30 30 30 + 5 points for every 5 levels of difference
Myth Level 30 30 30 + 5 points for every 1,000 of Holy Power
  1. Calculations based on level base
  2. i) When Attacker (Normal level) & Target level is different,

– 30 + 10 * {(Target User Level – Attacker User Level) / 10)}

– 30 points per 1 kill + 10 points for every 10 levels of difference

– Decimal: round down

  1. ii) When Attack (Transcendence level) & Target (Normal level),

– 30 points per 1 kill

iii) When Attacker (Myth level) & Target (Myth level) and Target level is higher,

– 30 + 5 * {(Target User Level – Attacker User Level) / 5}

– 30 points per 1 kill + 5 points for every 5 levels of difference

– Decimal: round down

  1. iv) When Attacker (Normal level) & Target (Transcendence level),

– 30 + 5 points per Target’s 5 transcendence levels

  1. v) When Attacker (Myth level) & Target (Transcendence level),

– 30 points per 1 kill

  1. vi) When Attacker (Myth level) & Target (Myth level) and Target has higher Holy Power,

– 30 + 5 * {(Target User Holy Power – Attacker User Holy Power) / 1000}

– 30 points + 5 points for every 1,000 of Holy Power

– Decimal: round down

vii) When Attacker (Transcendence level) & Target (Myth level),

– 30 points + 5 points for every 1,000 of Holy Power

 

  1. Mission War Ranking System Improvement
  • Score ranking system ends simultaneously when Mission War ends, and final ranking shown in UI
  1. Mission War Result Window (Shortcut Alt + R)

– Only show player’s own final ranking

  1. Member List Window (Shortcut V)
  2. i) During Mission War: Display real-time ranking
  3. ii) After Mission War ends: Display final ranking of users
  • Mission War final ranking target
  1. At the end of the Mission War, all users who are connected to the Mission War channel (lobby, battlefield) are counted.
  2. Users who left the channel during the war and did not return to the channel before the end of the war are excluded from the count.
  • Ranking tally has nothing to do with the Mission War timer, and ends as soon as the result window is displayed.
  • Results are reset when the mission war channel is closed.

 

  1. Officer’s support cube (WExp) price & component changed
  • Price changed
  1. Before: 1,000,000 Alz + 300 WExp
  2. After: 1,000,000 Alz + 500 WExp

 

EPISODE XXXV

 

Celestia

 

Required Level Lv. 190 and above, BSLV 11 and above
Duration 30 minutes
Difficulty

Higher than Mirage Island (Awakened) but lower than Automata Lab SCA-76

Can obtain MXP

Location of Entry Pontus Ferrum (X:95, Y:128), same as Maquinas Outpost
Entry Item Dimensional Ship’s Key (account bind)
Seller and Price Remote Shop / Peddler Unon
3,500,000Alz + Divine Stone x 3
DP Reward 21DP
Player(s) 5
Item Limitation

Odd Circle: 10 times

Protection of Veradrix: 10 times

Daily Entry Limitation 30
Daily Play Time 16 hours / Recharge max 4 hours
Rewards

[Mon ~ Fri]

A. 5 times: Legendary Cube – Celestia

B. 10 times: Option Scroll Cube (Ultimate)

C. 1~10 times: Holyroid (50%, Lv. 91 and above)

 

[Sat ~ Sun]

A. 5 times: Legendary Cube – Celestia

B. 10 times: Option Scroll Cube (Ultimate)

C. 15 times: Legendary Cube – Celestia / Option Scroll Cube (Ultimate)

D. 1~10 times, 15 times: Holyroid (50%, Lv. 91 and above)

Reward Box Relic Box x 2 / Legacy Box x 2 / Legendary Box x 1

 

Region 0

Order Spawn Description
1 None 1)     Use the warp gate to move to next area

 

Region 1

Order Spawn Description Drop Box
1 Experiment FLA-3751

1) Boss pattern – when using wide range attack, 80%chance of down effect

2) After boss defeat, Relic Box spawns

3) Destroy relic box, gate automatically destroyed

Relic Box

 

Region 2

Order Spawn Description Drop Box
1 MONAD’s Fragment

1. Multiple Cluster Experiment MONAD spawned

2. Defeat all for boss to spawn

 
1 Cluster Experiment MONAD

1) Boss pattern – when HP at 50%, auto kill

2) After defeat, MONAD’s fragment spawns again

3) Defeat 2nd MONAD’s fragment, Weakened Experiment MONAD spawns

2 Weakened Experiment MONAD

1) Weakened Experiment MONAD (less HP)

2) Defeat boss, relic box spawns

3) Destroy Relic Box to use warp gate

Relic Box

 

Region 3

Order Spawn Description Drop Box
1 Assistant Seeker

1) Defeat 1 Assistant Seeker with dialogue

2) Defeat the next 5 Assistant Seekers by spawn order (check the dialogue for defeat order)

3) Defeat all Assistant Seeker for boss to spawn

 
2 Aion who has forgotten the truth

1) Boss pattern – wide range attack stun (100%, 4 seconds)

2) Boss pattern – activates at HP 2/3, 1/3

– Before attack, the following dialogue shows: Aion is building up energy for a powerful attack.

– Next attack is Special Pattern Attack: damage based on HP (50%)

3) After boss defeat, Legacy Box spawns

4) Destroy Relic Box, gate automatically breaks

 

 

 

 

 

 

Region 4

 

Order Spawn Description
1 Servant of Abyss

1) Servant of Abyss multiple spawns

2) Defeat all Servant of Abyss for boss spawn

2 Furious Abyss Vitos

1) Boss pattern – Bleeding attack at regular intervals (1000, 10 seconds, HP Decrease Debuff)

2) Boss pattern – HP 75% / 50% / 25% summons Wave of Abyss

If hit by Wave of Abyss 1 explosion damage, damage based on HP (49%), depending on where it is hit player can be hit by 2 explosions

3) Boss defeat, Legacy Box spawn

4) Destroy Legacy Box to use warp gate

Legacy Box

 

Region 5

 

Order Spawn Description Drop Box
1 Pluma de Ergon

1) 3 Pluma de Ergon spawn

2) Defeat Pluma de Ergon for boss spawn

2 Keeper of Emptiness Perius

1) Boss pattern – when boss HP at 75%(middle) / 50%(left) / 25%(right) total of 3 patterns activate

2) High damage wide-range attack & summons Empty Flames

3) If touched by Empty Flames, damage based on 70% of HP (no Debuff icon)

4) Defeat boss, Legendary Box spawn

Legendary Box

 

Item Drop

Box or Monster Item Name
Relic Box Demonite Armor(High Epic)
Dragonium Armor(Normal)
Palladium Epaulet(Guardian/Fighter/Sage)
Slot Extender(Highest / Ultimate)
Force Core(Ultimate)
Upgrade Core(Highest / Ultimate)
Faded Black Jewel
Legacy Box Demonite Armor(High Epic)
Dragonium Armor(Normal/Low Epic)
Demonite Epaulet(Guardian/Fighter/Sage)
Slot Extender(Highest / Ultimate)
Astral Bike Card(PW5 / QW7)
Force Core(Ultimate)
Upgrade Core(Highest / Ultimate)
Legendary Box  
Dragonium Armor(Low Epic)
Dragonium Armor(High Epic)
Dragonium Epaulet(Guardian/Fighter/Sage)
Slot Extender(Highest / Ultimate)
Astral Bike Card(PW5 / QW7)
Upgrade Core(Highest / Ultimate)
Defensive Earring +8
Vampiric Earring +8
Amulet of Resist +6
Ring of Luck +4
Critical Ring +4
Essence Rune(Ignore Penetration ll)
Keeper of Emptiness Perius Perius’ Empty Heart (Tradable)
 

 

Dungeon Achievement and Title

Achievement Name Description Clear(s) Reward Total Reward
Metal Clan’s Laboratory Celestia
clear
1 Achievement score 20 points Achievement score 630 points
HP + 100
Cancel Ignore Evasion + 190
Cancel Ignore Penetration + 30
10 Achievement score 25 points
30 Achievement score 35 points
50 Achievement score 45 points
100 Title – Other dimension’s laboratory
(HP + 15, Cancel Ignore Evasion +10, Cancel Ignore Penetration +2)
200 Achievement score 55 points
300 Achievement score 65 points
500 Title – Test subjects escaping
(HP + 20, Cancel Ignore Evasion +30, Cancel Ignore Penetration +5)
700 Achievement score 80 points
1000 Title – Those who neutralized the Defense System
(HP + 25, Cancel Ignore Evasion +50, Cancel Ignore Penetration +8)
1500 Achievement score 85 points
2000 Achievement score 100 points
3000 Achievement score 120 points
5000 Title – Those who revealed the secret of hidden Lab
(HP + 40, Cancel Ignore Evasion +100, Cancel Ignore Penetration +15)

 

Dungeon Guild Treasure

  • Guild Treasure [Dungeon] category: Celestia added
  • Treasure ranking: 13
  • BP spent: 5500
  • Golden Treasure Box point: 16

 

Perius’ Earrings

 

Basic

  • Can be worn by Lv. 150 and above, Honor Lv. 14 and above
  • Highest grade earrings that can be made with Perius drop items in Celestia Dungeon.
  • Unable to wear items of the same attribute

 

Craft Request

  • Perius’ Empty Heart > chance drop by ‘Celestia’ boss monster
  • Drosnin’s Magic Core can be obtained by destroying Drosnin’s Earrings
  • Perius’ Earrings > tradable regardless of tier
Required Friendship Fee Ingredient Time Success Rate
0

200,000,000 Alz /

Chloe’s Token

Perius’ Empty Heart x 1

Stain Clonex20

Drosnin’s Magic Core x 3

8 secs 100%

 

Appearance Name Description Bind
Sealed Perius’ Earrings

When used:

-Ascending Perius’ Earrings(Lv. 1/2/3)

-Eroding Perius’ Earrings(Lv. 1/2/3)

Gain 1 by random

Account bind

 

Option
Item Image Condition Item Name Normal Option Attribute Option

Lv.150+

Honor Lv. 14+

Ascending Perius’ Earrings(Lv. 1) PVE + 9
Defense Rate +60
Ignore Accuracy +90
None
All Attack + 120
Normal DMG increase +15%
Ascending Perius’ Earrings(Lv. 2) PVE + 9
Defense Rate +60
Ignore Accuracy +90
None
All Attack + 120
Normal DMG increase +15%
Ascending Perius’ Earrings(Lv. 3) PVE + 9
Defense Rate +60
Ignore Accuracy +90
None
All Attack + 120
Normal DMG increase +15%
Lv. 150+
Honor Lv. 14+
Eroding Perius’ Earrings(Lv. 1) Resist Critical Rate + 1%
HP +60
Resist Skill Amp. +1%
None
Defense +160
Cancel Ignore DMG Reduction +60
Eroding Perius’ Earrings(Lv. 2) Resist Critical Rate + 1%
HP +60
Resist Skill Amp. +1%
None
Defense +160
Cancel Ignore DMG Reduction +60
Eroding Perius’ Earrings(Lv. 3) Resist Critical Rate + 1%
HP +60
Resist Skill Amp. +1%
None
Defense +160
Cancel Ignore DMG Reduction +60

 

Extraction
Item Name Extracted Item Amount
Ascending Perius’ Earrings(Lv. 1) Circuit Jewel(LV 6) 1
2
Eroding Perius’ Earrings(Lv. 1) 4
10
Ascending Perius’ Earrings(Lv. 2) Circuit Jewel(LV 7) 1
2
Eroding Perius’ Earrings(Lv. 2) 4
10
Ascending Perius’ Earrings(Lv. 3) Circuit Jewel(LV 7) 1
2
Eroding Perius’ Earrings(Lv. 1) 4
10

 

 

​ADDITIONAL FEATURES

 

Dungeon Rewards Added

  • Holyroid (Under Lv. 91) (Character bind) reward added for higher dungeon rounds.
  • Additional recurring reward dungeon list:
Dungeon Name EXP # of times (Weekday) # of times (Weekend)
Abandoned City 5% 1~10 1~10 (Sat) / 15 (Sun)
Garden of Dust 10% 1~10 1~10 (Sat) / 15 (Sun)
Mirage Island(Normal) 15% 1~10 1~10 (Sat) / 15 (Sun)
Forgotten Temple B3F 25% 1~10 1~10 (Sat) / 15 (Sun)
Mirage Island(Awakened) 35% 1~10 1~10 (Sat) / 15 (Sun)
Automata Lab SCA-76 50% 1~10 1~10 (Sat) / 15 (Sun)

 

Tower of the Dead B3F: Add Reoccurring Rewards

  • Added Holyroid(Under Lv. 91), shared rewards with Tower of the Dead(Elite) Dungeon
Dungeon Name EXP # of times (Weekday) # of times (Weekend)
Tower of the Dead B3F 3% 1~10 1~10 (Sat) / 15 (Sun)

 

Item Protection

  • Item Protection feature added
  • In protection mode, the cursor turns into a lock icon
  • Items that can be protected:
Item Types for Protection Mode
Type Name Type Name Type Name
Magic Weapon Epaulet Board Card
One handed Sword Bike Card Charm
Two handed Sword Earring Effector
Suit Bracelet Chakram
Glove Epaulet 2 Talisman
Boots Summoning Pet Unique Costume
Headgear Avatar Item Headgear
Headgear Dialogue Bubble Item Carnelian
Ring Link Weapon Arcana
Amulet Belt Brooch

 

Items in a protected state can only be equipped or moved in the inventory and cannot be used, changed, or destroyed.
  • Cannot upgrade
  • Cannot use as craft ingredient
  • Cannot be extracted
  • Cannot be sent through mail
  • Cannot be put in storage
  • Cannot be exchanged via Agent Shop
  • Cannot be exchanged via personal trade
  • Cannot be registered on Collection
  • Cannot be used to purchase an item
  • Number of protected items count shown in green.
  • Protected items keep their protected state in the following conditions:
    • Unequipped item
    • Move within inventory
  • Periodical items can be protected but will disappear after the duration ends.
  • Content that requires protected items as ingredients will separately indicate the number of protected items needed.

 

Myth Mastery Best Slot Level Color Label
  • Myth Mastery best slot level color added.

  • Best slot border rules
MLv border color
Max. Level Level Border Color
2 1 Blue
2 Purple
3 1 Red
2 Blue
3 Purple
5 1~2 Orange
3 Red
4 Blue
5 Purple
10 1~2 Orange
3~5 Red
6~8 Blue
9~10 Purple

 

New Dungeon ‘Celestia’ added

  • Essence Rune(Ignore Penetration II) added
Level Required AP Required Divine Stone(s) Stats
1 450 0 Ignore Penetration 13
2 475 5 21
3 500 5 29
4 525 5 37
5 550 10 45
6 575 10 53
7 600 15 61
8 625 15 69
9 650 20 77
10 675 20 85

New Accessory ‘Perius’ Earrings’ added

Remote Special Shop – Added Items

Name Price
AP Saver
(0/100)
100,000,000 Alz
Wexp Saver
(0/500)
100,000,000 Alz
Potion of Honor Medal AP 500
Essence Rune Cube
(DP)
DP 60
Cube of Wing DP 40
Old Magic Book (Low) 1,500,000 Alz
AP 150
Upgrade Core(High) x 1
Mysterious Cube
(Normal)
5,000,000 Alz
AP 200
Upgrade Core(Highest) x 10
Mysterious Magic Book (Normal) 3,000,000 Alz
AP 150
Upgrade Core(High) x 2

 

  • Same items and prices as those sold by current magic/miscellaneous goods/DP merchants.
  • Changed so that protected item found on Collection UI has no red dot icon.
    • If the collection’s requirement item is being protected, there should be no red dots within the collection.

 

PVP Battle (For Level 200)

  1. Battle will be in 3v3 format
  2. Battle will be going through without the no-item, and no Battle Mode.
  3. PVP Battle Ticket is required when you enter the competition.
  4. The first team to et 10 kills within the time limit or the most kills after the time limit is over wins.
  5. Competition can be matched only at 11:00 AM ~ 1:00 PM, 8:00 PM ~ 10:00 PM.
  6. You will gain the rewards as you competition result, and the special title will be given by the ranking.

 

Item Price
Elixir of Honor (5,000,000) 3
Time Reducer (1 hour) 4
Merit Medal Exchange Ticket x1 5
Wexp Saver (1000) 8
Gold Insignia Elixir (100) 20
Elixir of Unity (100) 25
[Costume] Golden Champion Wing – Force Wing 500

End of Season reward (Title)

The PvP battle season ends at 00:00 every Monday, and temporary titles (1 week) are awarded to 1st to 3rd place according to the previous season rankings.

Ranking – Title 1 – God of War 2 – Fighter 3 – Overlord
Stats HP + 500
Defense + 120
Ignore Penetration + 80
Critical DMG + 20%
HP + 400
Defense + 90
Ignore Penetration + 60
Critical DMG + 15%
HP + 300
Defense + 60
Ignore Penetration + 40
Critical DMG + 10%

 

 

 

CHANGES

 

Remove “Change Appearance” from Core Alchemist NPC Menu.

Improvement of Normal Enhancement & Rate Adjustment

  • Enhancement Rate changed
Upgrade Core  
Enhancement Level Change Rate (%) Required core(s):  
+2 +1 0 -1 -2  
0 100 0 1  
1 100 0 1  
2 90 10 2  
3 80 20 2  
4 70 30 3  
5 61 39 3  
6 50 50 4  
7 40 60 4  
8 38 24 38 5  
9 34 20 46 5  
10 30 8 27.8 34.2 6  
11 30 6 25.5 38.5 7  
12 30 4 23.6 42.4 8  
13 30 2 21.2 46.8 9  
14 30 20 50 10  

 

Enhanced Core  
Enhancement Level Change Rate (%) Required core(s)  
+2 +1 0 -1 -2  
0 100 1  
1 100 1  
2 100 2  
3 100 2  
4 100 3  
5 100 3  
6 50.4 49.6 4  
7 40.4 59.6 4  
8 38.5 24 37.5 5  
9 34.5 20 45.5 5  
10 30.6 8 61.4 6  
11 30.7 6 63.3 7  
12 30.8 4 65.2 8  
13 30.9 2 67.1 9  
14 31 69 10  

 

Superior Core  
Enhancement Level Change Rate (%) Required core(s)  
+2 +1 0 -1 -2  
0 100 1  
1 100 1  
2 2 98 2  
3 2 98 2  
4 2 98 3  
5 4 96 3  
6 4 50 46 4  
7 4 40 56 4  
8 5 38 24 33 5  
9 5 34 20 41 5  
10 6 30 8 57 6  
11 7 30 6 56 7  
12 8 30 4 58 8  
13 9 30 2 60 9  
14 10 30 60 10  

 

Changes to earned Upgrade Points when upgrade fails

Upgrade Points
Enhancement Level Before After
0 0 0
1 100 70
2 200 140
3 300 210
4 400 280
5 500 350
6 600 420
7 700 490
8 800 560
9 900 630
10 1000 700
11 1100 770
12 1200 840
13 1300 910
14 1400 980

 

Labyrinth Dungeon Drop List changed

  • Sealed Agent Yul’s earring (box) > drops Agent Yul’s earring (10 hours) or Agent Yul’s earring (1D) at 50% rate.

Pandemonium Dungeon Map Partial Change

  • Map modified to reduce confusion regarding the direction of the 1st boss area.
    • Modified to show the order of progression by the floor pattern.

Drosnin’s Earrings Drop Rate Change

  • Drop rate increased for better supply of Drosnin’s Earrings (ingredient for Celestia dungeon Perius’ Earrings)

 

Warrior/Dark Mage Skill Change

  • Warrior/Dark Mage battle mode > is STR restored as it increases?
  • Dark mage’s Defensive Posture Skill

– Cast time: 1.5 secs -> immediately

– Cool time: 35 secs -> 60 secs

Legend Arena Battle Style Stat Change

Battle Style Before Stat After Stat Note
Wizard 140 145 Amount of points earned 5% increase
Gladiator 130 145 Amount of points earned 15% increase
Force Gunner 135 138 Amount of points earned 3% increase

Heroic/Extreme Holy Water Name Change

  • Heroic Holy Water -> Heroic Holy Water (2H)
  • Extreme Holy Water -> Extreme Holy Water (2H)

Automata Lab SCA-76 Drop Adjustment

  • Relic Box
# Before After
1 Demonite Armor(High Epic) Demonite Armor(High Epic)
2 Dragonium Armor(Normal) Dragonium Armor(Low Epic)
3 Palladium Epaulet Demonite Epaulet(Low Epic)
  • Legacy Box
# Before After
1 Demonite Armor(High Epic) Dragonium Armor(Low Epic/High Epic)
2 Demonite Epaulet Demonite Epaulet
Dragonium Epaulet

 

 

FIXED

Fixed error where the achievement of defeating an enemy member of state in Mission War was counted in general PVP

  • Achievement

Achievement Name

                     Fighter of Battlefield
                  Combatant of Battlefield

Battlefield Fighter

 

Player icon size & location change

Essence Rune > tool tip > location error fixed

Essence Rune Location
EXP Forbidden Island (Awakened)
Essence Rune Cube(DP)
Skill EXP Forbidden Island (Awakened)
Essence Rune Cube(DP)
Party EXP Forbidden Island (Awakened)
Essence Rune Cube(DP)
Pet EXP Forbidden Island (Awakened)
Officer’s support Cube(Wexp)
Essence Rune Cube(DP)
Alz Drop Amount Forbidden Island (Awakened)
Officer’s support Cube(Wexp)
Essence Rune Cube(DP)
Alz Drop Rate Forbidden Island (Awakened)
Essence Rune Cube(DP)
Alz Bomb Drop Rate Forbidden Island (Awakened)
Essence Rune Cube(DP)
Attack Rate Forbidden Island (Awakened)
Officer’s support Cube(Wexp)
Essence Rune Cube(DP)
Defense Rate Forbidden Island (Awakened)
Officer’s support Cube(Wexp)
Essence Rune Cube(DP)
Down Resistance Forbidden Island (Awakened)
Officer’s support Cube(Wexp)
Essence Rune Cube(DP)
Resist Knock Back Forbidden Island (Awakened)
Officer’s support Cube(Wexp)
Essence Rune Cube(DP)
Resist Stun Forbidden Island (Awakened)
Officer’s support Cube(Wexp)
Essence Rune Cube(DP)
STR Tower of the Dead B1F
Officer’s support Cube(Wexp)
Essence Rune Cube(DP)
DEX Volcanic Citadel
Officer’s support Cube(Wexp)
Essence Rune Cube(DP)
INT Tower of the Dead B2F
Officer’s support Cube(Wexp)
Essence Rune Cube(DP)
HP Illusion Castle Underworld
Officer’s support Cube(Wexp)
Essence Rune Cube(DP)
MP Forbidden Island (Awakened)
Officer’s support Cube(Wexp)
Essence Rune Cube(DP)
Attack Altar of Siena B1F
Officer’s support Cube(Wexp)
Essence Rune Cube(DP)
Magic Attack Altar of Siena B1F
Officer’s support Cube(Wexp)
Essence Rune Cube(DP)
Defense Forbidden Island (Awakened)
Officer’s support Cube(Wexp)
Essence Rune Cube(DP)
Max HP Absorb Up Forgotten Temple B1F
Officer’s support Cube(Wexp)
Essence Rune Cube(DP)
Max MP Absorb Up Forbidden Island (Awakened)
Officer’s support Cube(Wexp)
Essence Rune Cube(DP)
HP Absorb Up Forbidden Island
Officer’s support Cube(Wexp)
Essence Rune Cube(DP)
MP Absorb Up Forbidden Island (Awakened)
Officer’s support Cube(Wexp)
Essence Rune Cube(DP)
Sword Skill Amp. Forgotten Temple B2F
Officer’s support Cube(Wexp)
Essence Rune Cube(DP)
Magic Skill Amp. Forgotten Temple B2F
Officer’s support Cube(Wexp)
Essence Rune Cube(DP)
Max Critical Rate Up Altar of Siena B2F
Officer’s support Cube(Wexp)
Essence Rune Cube(DP)
Critical Damage Illusion Castle Radiant Hall
Officer’s support Cube(Wexp)
Essence Rune Cube(DP)
DMG Reduction Maquinas Outpost
Essence Rune Cube(DP)
Accuracy Tower of the Dead B3F
Essence Rune Cube(DP)
Penetration Abandoned City
Ignore Penetration Tower of the Dead B3F (Part.2)
HP II Illusion Castle Underworld(Apocrypha)
Attack II Mirage Island
Magic Attack II Mirage Island
Defense II Illusion Castle Radiant Hall(Apocrypha)
Sword Skill Amp. II Garden of Dust
Magic Skill Amp. II Garden of Dust
Critical Damage II Edge of Phantom
Ignore Resist Critical Rate Forgotten Temple B3F
Ignore DMG Reduction Flame Nest
Ignore Accuracy Forbidden Island (Awakened)
Normal DMG Up Acheron Arena
Ignore Evasion Ancient Tomb
Ignore Resist Skill Amp. Frozen Canyon
Cancel Ignore Penetration Mirage Island (Awakened)
Ignore Resist Critical Damage Terminus Machina
DMG Reduction II Garden of Dust
Penetration II Automata Lab SCA-76
Ignore Penetration II Celestia

 

Fixed wrong stats for Automata Lab Achievement Title: ‘PVE Ignore Penetration’ was applied as ‘PVP Ignore Penetration’ instead

Achievement Name Description Clear(s) Reward Total Reward
Hidden Automata Lab Automata Lab SCA-76
Clear
1 Achievement score 25 points Achievement score700 points
PVE Ignore Penetration +20
All Attack Increase +40
Ignore Resist Skill Amp. +6%
10 Achievement score 30 points
30 Achievement score 35 points
50 Achievement score 45 points
100 Title – Deep inside of the Lab
(PvE Ignore Penetration +1, All Attack Increase +5, Ignore Resist Skill Amp. +1%)
200 Achievement score 60 points
300 Achievement score 70 points
500 Title – Monsters that enhanced with machine
(PvE Ignore Penetration +3, All Attack Increase +8, and Ignore Resist Skill Amp. +1%)
700 Achievement score 85 points
1000 Title – Those who neutralized the Defense System
(PVE Ignore Penetration +5, All Attack Increase +10, Ignore Resist Skill Amp. +1%)
1500 Achievement score 100 points
2000 Achievement score 115 points
3000 Achievement score 135 points
5000 Title – Those who revealed the secret of hidden Lab
(PvE Ignore Penetration +11, All Attack Increase +17, Ignore Resist Skill Amp. +3%)